Iron Galaxy Studios and One True Game Studios are really onto something with Divekick’s crazily fast pace and brief matches.
The former is no stranger to the fighting genre, having produced the fantastic online editions of Street Fighter III: Third Strike, Marvel vs. Capcom Origins and Darkstalkers Resurrection.
I have been meaning to try my hand at Divekick ever since it caused quite a stir among fighting game fans at PAX East. I stepped on over to the Divekick demo, admittedly glad that there was no intimidating line for it like there was at PAX East, and gave it a whirl against
What followed was an experience that could be best summarized as a fighting game that dismisses the filler of a match in favor of instant gratification.
Remember how I said in that one preview that I’m getting tired of zombie games? I still am, but once again I feel that conflict of emotions when I got to see Dead Rising 3 in action at Microsoft’s booth at E3.
Developed by Capcom Vancouver (former Blue Castle Games), who also did the second game, Dead Rising 3 was revealed as as an Xbox One exclusive at Microsoft’s E3 press conference last week. It looks to be the studio’s most ambitious DR entry yet; they’re making it more open world than before (with no loading times to boot) while incorporating more wacky gun crafting mechanics that will keep everyone’s favorite zombie-slaying pastime fresh.
It may have been a hands-off preview that I witnessed, but what I saw should definitely get any prospective Xbox One purchaser excited.
(Editor’s note: In this feature, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
For all the negativity heaped on the majority of the 3D Sonic the Hedgehog games prior to Sonic Colors, I am a staunch supporter of the Dreamcast’s Sonic Adventure 2.
While certainly not a masterpiece, it manages to encapsulate a lot of what makes Sonic who he is, which is a lot of speed wrapped up in a positive attitude. The only change I would’ve really wanted was to see all of its treasure hunting sequences replaced with chili dog collecting.
That being said, each segment that involves Sonic or Shadow, Sonic’s moody mirror image, delivers in the sense that speed is paramount. There’s no time to gaze wistfully at the scenery – all you can focus on is keeping yourself from careening off the edge of the world.
Even so, Sonic Adventure 2 makes you feel as though you’re moving at the speed of a bullet train without causing any disorientation. As much as I love the original Sonic games for Sega Genesis, more often than not I found myself at the end of a level questioning how I got there in the first place.
What ultimate sold me on SA2 was the Chao mini-game. Infusing a popular brand with adorable, collectible and trainable little bundles of cuteness results in one of the most addicting games I’ve played outside of Pokémon. Sonic Adventure 2 is truly a good game, just ignore the parts that don’t have Sonic or Shadow in them. Or Chao’s.
The show floor may be closed at the Los Angeles Convention Center following this year’s E3, but this week’s Pixelitis Podcast is keeping the show going.
Our very own Patrick Kulikowski experienced the madness in L.A. first hand last week and he joins Andrew Martins, Karen Rivera and show newcomer Maxwell Coviello in this week’s offering. For nearly two hours, the trio discuss topics ranging from Microsoft’s missteps, Sony’s perceived triumphs and Nintendo’s ability to sidestep the drama.
It’s some of the more important news stories coming out of California condensed into podcast form. So feel free to hit play below or subscribe to us on on iTunes and Stitcher Radio - and be sure to listen until the very end.
…And that’s a wrap.
Though most of us covered E3 from the relative comfort of our homes, our very own Associate Editor, Patrick Kulikowski, braved the convention floor for the previews you can find after the break. Having managed to get his grubby mitts on a PlayStation 4 and Xbox One, the guy has some interesting stuff to say about some of the lesser known titles.
You’ll also notice that nearly every single piece of news from the last week had to do with E3. There’s also a whole lot more in the “screenshots” section, as well. Games sure are going to look pretty in the coming months.
I personally believe that’s because this was the most interesting show in nearly a decade. With a new generation comes new revelations and heated corporate rivalries.
So as you wait for the November release of both Microsoft and Sony’s next console offerings, why not continue past the jump and catch up with the goings on in the gaming industry? I assure you there’s plenty of time.
Like many of my peers, I was cautiously optimistic about the announcement of a sequel to A Link to the Past. How could Nintendo possibly top what is oft-considered a masterpiece of the 16-bit era?
Thankfully, my hands-on time with the newly-subtitled The Legend of Zelda: A Link Between Worlds dispelled a bit of that fear.
While I can’t obviously determine whether the game as a whole will successfully carry on ALTTP’s legacy based on the short amount of time I’ve had with it, Nintendo has implemented a bunch of insanely neat game mechanics that prove that the company can still provide a unique experience, even when steeped in familiarity.
“What is a man, but a miserable, little pile of secrets?” utters Dracula near the beginning of my Castlevania: Lords of Shadow 2 demo as he looks out into the distance to the throes and throes of human enemy combatants that begin their assault on his domain.
Fans of Symphony of the Night are sure to get a kick out of that throwback to one of the series’ greatest entries, meanwhile I’m left wondering what was going through voice actor Robert Carlyle’s mind as he was asked to recite that gloriously cheesy line.
Spanish-based developer MercurySteam is back with a sequel to 2010′s Lords of Shadow, a game that breathed new life into the series with a capable 3D action adventure that changed things up by adhering to a new timeline and setting that incorporates aspects of Spanish mythology with some of the usual tropes found in Castlevania.
I don’t know about you, but I’m getting pretty tired of zombie-related games. And yet every so often I come across one that does something new with the infected that doesn’t involve brutally decimating them. Add Ray’s the Dead to that list of exceptions.
Located in the indie PS4 corner of Sony’s booth at E3, Ragtag Studio’s Ray’s the Dead can be summarized as a cartoony, dark-humored “action-stealth puzzler.”
I take pride in being the first E3 goer to successfully complete the demo, which had me emerging from a graveyard, gathering up a zombie posse, shambling into an unsuspecting town, pet cemetery and ultimately a final showdown with a band of cops.
But before we get into that, let’s talk game mechanics.
If you dug through Sony’s E3 booth, you’d eventually discover a PS4 indie section tucked away in the far corner. Titles like Outlast, Ray’s the Dead, Transistor, and Secret Ponchos were fully playable, but the one that caught my eye first was the Kickstarted side-scrolling shooter Mercenary Kings.
The crispy, pseudo 16-bit art style should be familiar to fans of Scott Pilgrim Vs. the World: The Game, and it’s certainly no coincidence given that developer Tribute Games’ members include ex-Ubisoft and Eidos employees Jonathan Lavigne, Jean-Francois Major and Justin Cyr.
Mercenary Kings is like a hodgepodge of Contra, Metal Slug, Metroid and Monster Hunter, with a dash of Castlevania: Harmony of Despair. The game is comprised of variously large, interconnected levels not unlike Metroid or Castlevania in which up to four players, offline (via four-way splitscreen) or online co-op run, gun and collect items in order to fulfill specific objectives.
(UPDATE: Fortunately, it appears the issue has been resolved by Naughty Dog, whom claims to have addressed the issue. Still, be warned and keep an eye on your auto-save while playing.)
We’ve all seen how great the reviews are for The Last of Us, and we all love Naughty Dog, so there’s a good chance many of you will be picking up The Last of Us today. However, various reports of a potentially game breaking auto-save glitch have been reported.
Originally reported on Reddit’s r/games subforum by user cube1701, the glitch may leave your game autosaving forever. While autosaving, manual save functions will not be available, so any progress you may have made without saving will automatically have been lost.
IGN has further identified the issue as a likely result of patch 1.0.1 as review copies were not affected.