It’s that special time again, where gamers have the option to donate their money to charity in exchange for a nice bundle of independently created videogames. The people at Humble Bundle have worked with independent game developers to create their eighth Humble Indie Bundle.
This time around, the games for sale include Capsized, Thomas was Alone, Dear Ester, Little Inferno, and Awesomenauts (with an exclusive chicken skin for the player.)
Per tradition, all the games are DRM-free, available to play on Windows, Macs and Linux and you pay what you want and what you think is fair. Be forewarned though, you will have to pay a dollar or more to get the Steam Keys.
With every purchase you will you also will get the download soundtrack link of those five games and if you pay more than the average customer both Hotline Miami and Proteus (and its soundtrack) will be added to your order as well.
At checkout you can decide where your money will go, diverting more money towards the developers, the people at Humble Bundle or to the two charities: Child’s Play and Electronic Frontier Foundation.
The bundle ends in twelve days, with the average pay ever-increasing. Who’s getting it?
Source: Humble Bundle
The secret’s out.
After several months, the cube has been broken, its digital, gooey center revealed. Curiosity – What’s Inside the Cube? was an experiment in both gaming and social-media marketing conceived by videogame iconoclast Peter Molyneux. The structure of Curiosity was simple: players took turns chipping away at a massive cube in the hopes that they might be the special someone to reach its core. At the heart of the cube was something that was allegedly “life-changingly amazing by any definition.”
On May 26 at 2:22 PM , Edinburgh, Scotland resident Bryan Henderson was revealed as the person to crack the final layer of the mysterious cube. His “life-changing” prize? He becomes God. No, seriously, he gets to be the god of the upcoming (and appropriately named) Godus, a game that Molyneux and his studio 22 Cans, kickstarted last year. Many entered but only one got the glory.
In many ways, Molyneux is now the video-game equivalent of Willy Wonka.
Every year, a boatload of new games get announced at E3 in June. These games usually don’t debut for another few months, but if you’ve ever wanted to play them early, Nintendo and Best Buy have you covered. Best Buy stores across America will be letting people play the latest, currently unannounced Wii U games after they’re announced at E3.
However, plan ahead because time slots are limited. There’s one showcase on Wednesday, June 12 from 4pm-8pm and the other one on Saturday June 15 from 1pm-5pm.
There is also some “Luigi loot” to be scored which, while it hasn’t been identified, is sure to spark the interest of any Nintendo fan.
Check here for a detailed list of locations, and check back with us on June 11 to see what games Nintendo announces just before E3 begins.
While it’s currently unannounced for Western shores, Final Fantasy Tactics S has hit Japan for iOS and Android. Square Enix launched the game with a trailer which can be viewed after the break.
iOS users have had access to the original Final Fantasy Tactics for some time now, but from the trailer it appears Tactics S will deviate from the original in some important ways. The character art and music appear to be the same, but the battle system looks almost nothing like the Tactics battle systems of yore. Tactics S also boasts a whopping 300 job classes.
Soul Sacrifice, or “Keiji Inafune’s nightmarish fantasy” as it might as well have been called, promised to bring the wrath of 1000 demons to your software-starved PlayStation Vita. The creator of the colorful blue bomber has turned Gothic teenager with Soul Sacrifice, creating a game with a narrative so dark that it’s wonderful in its own poetically evil way.
In Soul Sacrifice, you play as a prisoner of the mad sorcerer Magusar after the world has come to an end. While there, Librom, a sentient book that possesses the knowledge of sorcery, comes into your possession and shares with you the knowledge and strength of sorcerers. (more…)
Some people can’t act worth a damn (except for Andrew, he was a theater kid in high school).
This is especially true in the realm of videogames, particularly in the 90s, where the idea of real voices permeating through our TV speakers as we played was a sight to behold. The reasoning behind bad acting in games can be a bevy of things: budget constraints, poor writing/localization or unqualified actors. Even fantastic voice actors like Paul Eiding (of Metal Gear Solid fame) can’t shine if the quality of the writing is cringe-worthy.
Even so, bad game dialogue can be a blessing in that it can create some of the most unintentionally hilarious moments while one plays. Love it or hate it, games have it in spades, and so we’d like to share some of that cheese with you.
Please feel free to leave your own favorite example of awful game dialogue and/or voice acting in the comments below.
There is some more news coming from the recently revealed Xbox One console that’s got some international players upset.
The folks at Digital Trends asked a Microsoft representative about its policy of having the Xbox One being region locked.
The Microsoft rep stated that, ”similar to the movie and music industry, games must meet country-specific regulatory guidelines before they are cleared for sale … We will continue to work with our partners to follow these guidelines with Xbox One.”
This means that the new all-in-one media center that Microsoft is pushing will not be able to play games, movies or music tracks from other parts of the world, which is troubling news to Australia and some parts of Europe countries where videogame release dates are pushed a few weeks behind the North American ones.
There is no official word on whether or not Sony will add regional limitations when moving from PS3 to PS4.
Source: Digital Trends
(Editor’s Note: With the game industry being populated with so many RPGs, it’s easy to lose sight of the hidden gems. Enter the RPG Treasure Chest, where we focus on those titles that deserve more attention.)
The Shadow Hearts series as a whole can be be described as what would happen if the cast of Downton Abbey got drunk with H.P. Lovecraft after marathoning Buffy: The Vampire Slayer. And yes, that is a totally accurate description of this series.
The game is one of the more underrated and under-the-radar PlayStation 2 RPGs out there, having been created by an ex-Squaresoft employee who was tired of seeing the potential of the JRPG fall into a pattern of “safe clichés.”
Taking a unique approach to RPG gameplay and storytelling, Shadow Hearts remains one of the best RPGs that nobody has ever played. It is criminally underrated and one hell of a good time. As I consider it one of my favorite game series, I plan on examining all four titles. Today I focus on the 1999 PS1 RPG Koudelka—which is technically the first or prequel game to the Shadow Hearts trilogy.
Mega64 has released a video of its latest public shenanigans, this time taking the concept of thatgamecompany’s PS3 darling Journey to the streets.
I wasn’t sure if I ever wanted to see Rocco cosplay as Journey’s main protagonist, but it’s been pulled off gracefully. And as always, the public reaction to the group’s dancing and chirping is priceless.
There’s a twist at the end in which things go a little sour for our comedic troupe. Without revealing too much, I’ll just give a “thumbs up” to the current top Youtube comment on the video: “See people not conforming to social norms. Call police, they’re probably killers.”
Remember when Donkey Kong 64 came out and you couldn’t borrow it from your friend because it required that blasted Expansion Pak? There’s a reason for its inclusion, but it’s not what you think.
The Expansion Pak upped the N64′s RAM from 4MB to 8MB, and a few games required its usage. The game’s commercial claimed DK64 was “so big we included an Expansion Pak to get it all in,” but the reality is that the game had a game-breaking bug when played with the N64′s original memory pak.
The truth was revealed in a Director’s Commentary video for Conker’s Bad Fur Day, where Rare programmer Chris Marlow, who stated that during development the game would “randomly crash…in the 4 meg only version.” This issue was rectified when playing the game with the Expansion Pak. Since Rare wasn’t able to find the cause of the crashing, the studio was forced to pack in the accessory with the game, which apparently costed them “a fortune.”
Nevertheless, in the end it worked out in the company’s favor, as Rare’s Chris Seaver mentioned that the company’s next project, Perfect Dark, required its use for most of its modes. Having customers purchase DK64 first allowed them to be prepared for Perfect Dark’s release.
Now allow met me share with you my (very brief) experience with Donkey Kong 64. I recall my friend bringing the yellow cartridge over along with the Expansion Pak. I started it up, played for a good 10-15 minutes, and then the damn game froze on me. The end.