With The Legend of Zelda: The Wind Waker HD coming out this Friday and Symphony of the Goddesses touring throughout the states, it’s a darn good time to be a Zelda fan.
But as with any classic game series, there are many legends within the series that have been buried in the pages of history, or the Hyrule Historia as it were. Of the many entries in the pantheon of Zelda lore, two canceled games stand out: the shuttered third Oracle game and a long-lost expansion to Ocarina of Time.
Today I uncover the truth surrounding the former, dubbed Mystical Seed of Courage, and interview one talented fan who came close to envisioning what the game would have looked like.
Even if you don’t follow it regularly, the Evolution World Finals is the one competitive gaming event to watch every year. For members of the fighting game community, the atmosphere at EVO is second-to-none and the matches are truly unforgettable.
So it’s only natural that so many are “getting hype” for yesterday’s announcement that EVO will be back next year. Taking place from July 11-13 at the LVH Hotel and Casino in Las Vegas, Nevada, the annual event will be in the hotel’s Paradise Event Center.
Joey “MrWizard” Cuellar, one of the co-founders of EVO, revealed later on NeoGAF that the tournament staff is hoping to improve registration and the bring your own controller (BYOC) portions of the event experience for next year’s attendees.
Yesterday’s announcement also revealed that the tournament will be switching to the Xbox 360 as its primary platform. Presumably, this is due to the potential lag issues on PlayStation 3 versions of top competitive titles, since a few tenths of a second can be the difference between a close game and a blowout.
However, it was made clear that this is not an exclusivity agreement with Microsoft, so the door remains open for other titles like Super Smash Brother Melee to make an appearance. Games that don’t already have a port on the 360 will also be considered for the tournament.
Check out the EVO 2014 Announcement Trailer after the jump and make sure to clear your schedule in July to make room for shoryukens, stage spikes and hyper combos.
It’s the eve of Grand Theft Auto V‘s release date and there are scores of people taking tomorrow off from work just to dive into Rockstar Games’ next open-world opus.
So to get people even more hyped up for the game while they (im)patiently wait in line for midnight, two companion apps that in some ways, allow players to interact with the game they’ve yet to receive.
Both apps, Grand Theft Auto: iFruit and Grand Theft Auto V: The Manual are currently available for free on the iTunes App Store. While the latter is pretty self explanatory, the former touts some interesting features. According to Rockstar, the iFruit app will allow players to customize in-game vehicles in Los Santos Customs and interact with Franklin’s Rottweiler, Chop.
In the Los Santos Customs section of the app, users will be able to personalize and upgrade their cars for use in both GTA V and GTA Online. The app also works while playing the game, allowing players to order a car exactly to their specifications from the type of rims on the wheels to custom body armor.
As for Chop’s section, aptly titled Chop the Dog, players will get to take care of Franklin’s buddy a la Tamagotchi-style. Players will be able to play with the dog, teach him tricks or helping him in “protecting the beach babes of Los Santos from unsightly tanlines by removing their bikinis.”
And no, I didn’t make that last part up. That’s what Rockstar said on their Newswire page.
Both apps are expected to come to Android and Windows Phone soon. The iFruit app will also be available on PlayStation Mobile and Vita at a later date, while the manual app will also be available as a desktop application for PC and Mac.
Ever wanted to drink and game with the motley Pixelitis staff? Are you wondering where you party with some of the hippest ladies and gents in gaming gab, gossip and news? Well you’re in luck.
Pixelitis is kicking off what we hope will be a monthly gaming gala in New York City’s friendliest nerd dives. We call it the Dungeon Crawl – as opposed to a beer crawl – because not only will there probably be libations, but there will be plenty of on-scene gaming as well. Best of all, there’s no cover.
On Wednesday, Sept. 18, we’re raiding our first “dungeon” – Manhattan’s little slice of European coolness: Vlada Bar. This Russian Ice Dungeon has a literal frozen bar and hosts the bi-monthly Hardcore party, hosted by my personal friend and dragon slayer Shane Cherry.
Cherry’s Hardcore nights have been lauded not only for their history of LGBT inclusiveness, but their multi-system hookups, events and drink specials. How many bars can you think of where you can play Super Smash Bros. while simultaneously getting smashed?
The night will kick off with a pre-game movie, the cheestastic “Mortal Kombat,” followed by an exciting block of gaming trivia hosted by myself, Karen, and Patrick. Swagalicious prizes will be up for grabs through the night.
We will also be bringing our Pixelitis Picks to life in a very special way, as all systems in the bar will be playing our personal favorite multiplayer games. We will also be featuring our own signature cocktails devised by moi and Vlada’s genius mixologists.
There is so much more to rave about, and all the deets can be found at the Dungeon Crawl Facebook page. So come check us out and say hi and all that jazz.
(Featured photo by Paulo Barcellos Jr.)
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
Upon plugging in this aged SNES cartridge of Wings 2: Aces High and listening to the inspiring introductory drum roll, I prepared to once again take to the skies in a nostalgic flight back to the 90s. Unfortunately, I was grounded pretty quickly when I realized how dated the game feels.
Wings 2: Aces High was supposed to be a more realistic simulation of World War I biplanes. This means that those fancy acrobatics and loop-de-loops are nowhere to be found, instead replaced with a strict adherence to slowly moving left and right. When I say slow, I mean I panned right for five minutes in order to try and catch an enemy fighter from behind. And barely three seconds after catching up, he would be gone, necessitating yet another five minutes of slow scrolling.
It does feel pretty cool going into dogfights and bombing missions in an old-fashioned plane, but the novelty wears off quickly. The brief but witty banter between the various pilots missions can be uplifting with the humorously old-timey portraits of the pilots, but none of that can keep the game interesting long enough to warrant a lengthy playthrough.
The bottom line here: if you want to partake in a personal tribute to the Great War and go toe-toe with Baron Von Richthofen, plug this game in. If you just want to blow up enemy planes in the skies, then look elsewhere.
This week’s episode of The Pixelitis Podcast is a very special one, as it’s not only our first in a couple weeks (so much for the continuity), but it’s also the first with one of our latest additions to the Pixelitis staff – Ken Smith.
Having already hosted a radio show with Andrew Martins back in their college days, the Ken joins his former co-host, Patrick Kulikowski and Karen Rivera for a nearly two hour show.
Admittedly, it’s a pretty big show, but with discussions about the slim PS Vita, Guilty Gear Xrd -Sign- and the appropriation of rap in middle class suburban areas, do you really have something better to do with your time?
Whenever a new game or console gets released, eager gamers will go at great lengths to get it first – even if it means waiting in line for hours. And when it comes to Japan, a new Monster Hunter title is like a holiday.
With Monster Hunter 4‘s release, NeoGAF member ArtHands has collected and posted a plethora of tweeted images that shows just how excited Japanese monsters hunters can be. Over 800+ people were reported to be waiting in line in Shibuya Tsutaya.
I only ever went to two midnight releases (soon to be three with the release of Grand Theft Auto V) and by my estimations, there wasn’t more than 80 people there, so seeing how big game releases can be in Japan is simply astounding for me.
Keiji Inafune’s Mighty No. 9 is gaming’s most recent Kickstarter success story. Mighty robot Beck dominated the web this past week, as Inafune’s company Comcept raised well over their target goal within 24 hours and is still gaining funding as we speak.
However, before Beck and his partner Call became Inafune’s attempt at bringing back the Mega Man spirit, there reportedly was a little lady named Rokko-Chan.
Rokko-Chan is a feminine play off of Rock Man, the Japanese name for Mega Man, in the eponymous an addictive flash game created by Japanese fan developer King Soukutu. Considered a “doujin,” which falls under the same purview as what many Westerners consider “indie” with a fan-fiction twist, Rokko-Chan plays just like the old, 8-bit style Mega Man games, but with its own unique challenges.
This tough girl offers some incredibly difficult platforming in her battle against the likes of Volcano Man and Hockey Man.
While it may be surprising to some that Capcom hasn’t taken the down yet, it’s been available since at least 2011. As many will recall, Capcom is the same company that officially sanctioned another fan-developed tribute game, Street Fighter x Mega Man, so maybe fears of Mighty No. 9 is just paranoia.
If you’re interested in the idea of playing a new, old-school Mega Man without actually playing a game in the series, you can check out Rokko-Chan here.
The Monster Hunter series has no shortage of wonderful and varying battle themes.
While every monster has their own unique looks and attacks, the theme that accompanies that also plays a big part in their personality. Alone or with friends, hunting is always thrill. With hundreds of hours spent in multiple Monster Hunter titles, I can safely say that I have hunted nearly all varieties of monsters available to the North America hunters.
A great battle is accompanied by a great theme, and much like a hunting horn, great music invigorates and pushes hunters to do their best. Thanks to the tireless work and talent of Capcom composers over the years such as Masato Kouda, Yuko Komiyama and Tetsuya Shibata, I present to you my personal list of the top 10 Monster Hunter battle themes that are set to make your blood pumping as you swing away at your target.
Playing God is never an easy thing to do. And even more so when your minions are cute… and helpless.
Enter Wobbles. The adorable game, a first for the Play Nimbus team (which also features former Pixelitis writer Michael Flood), features little Wobbles or little creatures that jump and slide across platforms with the aid of “technologies,” such as fire and water. Its your job to help them collect stars, advance through eras and make sure they don’t perish. The Android and iOS side scroller is riddled with challenges on all levels. And strangely cute tiny cavemen.