The PlayStation Vita has oftentimes felt forgotten by Sony, left in the shadow of the more successful PlayStation 3. This fact has been shown in the Vita’s struggling sales since its release. However, because of it’s design, the Vita may be getting a popularity boost from the PlayStation 4.
Speaking with GamesIndustry, Sony Computer Entertainment UK Managing Director Fergal Gara said that the PlayStation Vita was designed as a companion platform for the PS4 and that they expect improved sales and performance once Sony’s next console comes out.
“The number of things we could demonstrate and prove was limited – there’s been some good examples – but now we go into the PS4 era, that companion device will look far more clear. We’re optimistic it’s got a lot more legs left in it and the PS4 has given it a shot in the arm.”
The Vita combined both various features from past portable consoles with mobile and tablet devices, but struggled to place itself in the gaming market.
With Sony pushing the remote play function of the Vita, going as far as making it mandatory for all PlayStation 4 games, it does seem like they want gamers to keep the Vita in mind as both a portable console and a companion – a second screen of sorts – for the PS4.
With only a few short months to go, the PlayStation 4 still has plenty of its assets to show off. As a starter, Sony has created a video that shows some aspects of the console’s interface and what we can expect to get out of the box.
The video follows three friends and focuses on the social aspect of the PS4. Usernames can be replaced with real names, similar to social media sites like Facebook.
Much like a PC, the PS4 does not constrain you when playing a game. During gameplay, you will be able to surf the PlayStation Network, talk to friends, download games and even watch videos that your friends have shared.
Shared videos can be watched at anytime, and friends can always make in-game video clips that can serve as insight for getting past a difficult section in a game.
Another important detail shown here is the way in which games can now be downloaded. In the video, the user purchases Killzone: Shadow Fall and gets the choice of downloading either the multiplayer or single player portion of the game first while still playing another game, thus making the wait much shorter for everyone.
Cross game chat, a feature that PlayStation fans have often barked at Sony for, is finally possible. The ability to browse and purchase from the PlayStation Store through your smartphone has also been added, giving gamers the chance to buy additional content even when not at home.
“Faster everything” seems to be the theme here. These new features help the PS4 in being one step above its predecessor in every aspect.
Make the jump to watch the full video.
Baldur’s Gate: Enhanced Edition released for iOS last on Dec. 7 of last year, but the classic role-playing title has been pulled from the Apple App Store and the Beamdog website. The game is still available on Steam, but upcoming patch for the game and, unfortunately, the Enhanced version of Baldur’s Gate II will be delayed.
“We’ve taken this step at our publishing partner’s request as we attempt to resolve a number of contractual issues,” the President of Beamdog & Overhaul games wrote on the Baldur’s Gate website. As usual with legal matters, Beamdog isn’t speaking on these contractual issues. In the FAQ listed on the website, Beamdog states they do not have a specific date or timeline for when the game will be available again, nor does Beamdog know when the Android version of Baldur’s Gate: Enhanced Edition will be released now.
Fortunately, there is nothing to worry about if you’ve already purchased Baldur’s Gate: Enhanced Edition. These troubles will not brick your game or affect it in any way; however, if you were eagerly awaiting the next patch, which included German language options, over 100 gameplay fixes and a new font, it won’t be available anytime soon.
Looks like the Internet can put down its pitchforks now.
In a press release, President of Interactive Entertainment Business Don Mattrick announced today that the Xbox One will now be able to play used games and will not require a constant 24-hour Internet connection. Citing feedback from its fans, Mattrick noted that the choice between physical and digital entertainment should remain in the hands of customers.
“My team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.”
Both of these Xbox One features were the subject of consternation by many fans and industry people post-press conference on Monday, Jun. 10. It does not mean that downloadable games will be shareable, nor will games require you to be connected to the Internet once the disc is in. But it does mean a huge reversal in the fight against used games and the future of online gaming, and effectively evens out the playing field in this year’s console battle.
Mattrick added that “while we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”
Mattrick was widely quoted last week for mentioning in an interview with Geoff Keighley of GameTrailers that fans who did not have a constant Internet connection could purchase an Xbox 360 instead of an Xbox One.
The Xbox One is scheduled to release this November with a price tag of $499.
Doo doo doo doo… that familiar Super Smash Bros. menu music plays in the background as you wrestle with the often-asked question, “who am I going to pick?” It’s a question that has plagued the denizens of the gaming community for over 13 years.
The options range from both awesome and cute, to downright annoying and badass. However, lest you get harangued for picking Kirby for the umpteenth time, or stab and spin your way to victory via Link, there is always a character to play and another character to beat mercilessly.
Selecting someone to beat the heck out of your friends is an important decision–and one that you will probably forget in a week or so.
But regardless, with last week’s announcement of Mega Man, the Wii Fit Trainer and the Villager from Animal Crossing joining the fray in the new Super Smash Bros., we at Pixelitis cast our nets of imagination wide and far to find other suggestions for some awesome butt kicking. So join us as we make our cases to see who can make us rip our hair out and throw controllers across the room, all in the name of Super Smash Bros.
Leave it to Media Molecule to mold worlds based on papercrafts and make a charming world out of it.
I spent a good ten to fifteen minutes playing through the entirety of the LittleBigPlanet developer’s upcoming Vita platformer at Sony’s 80+ Vita showcase at E3 2013, and I can’t begin to tell you how many times I cracked a smile.
Tearaway’s story displays a neat bit of fourth wall-breaking. A message from the paper world has attempted to make its way to the player after trying to crack through to our world (via the Vita’s camera), causing a rift between both. The message falls back into the paper world and is unraveled to be the main character, whose gender is decided by the player.
So after picking the male character, Iota, I set forth on a brief journey that not only felt inspiring but showed to me the cool potentials of the Vita.
Spoilers: Dark Souls II is going to be freaking hard.
Although I wasn’t able to get my hands on the game at this past E3 thanks to tight schedules, I did see Namco Bandai’s CQC Analyst Matt Warner share a half-hour taste of the game to a bunch of us in its press-only room.
The segment I witnessed left me feeling super pumped over its improvements. And equally terrified.
(Editor’s Note: With the game industry being populated with so many RPGs, it’s easy to lose sight of the hidden gems. Open up the RPG Treasure Chest, where we focus on those titles that deserve more attention.)
When it comes to long running role-playing franchises, it’s easy to rifle off titles in the Final Fantasy or Dragon Quest series as integral pieces of gaming history. And while that wouldn’t be wrong, the Megami Tensei series should be in that discussion as well.
Spanning a number of consoles from the Super Famicom in 1992 to the PlayStation Vita earlier this year, it’s an often overlooked series with amazing RPG titles like Devil Summoner: Soul Hackers.
Soul Hackers is a relatively new release for the Nintendo 3DS, but is actually an enhanced port of a Sega Saturn game from 1997. The second of the Devil Summoner spin-offs, Soul Hackers is widely hailed as one of the best entries in the SMT metaseries and this new release brings it to American shores for the first time.
Donkey Kong Country: Tropical Freeze brings back the classic primates in another side-scrolling platformer by Retro Studios, this time complete with plenty of bananas and lots of piggy back rides. Donkey Kong and his two sidekicks, Diddy Kong and Dixie Kong fight to reclaim their treasured island from Vikings, hence the “freeze” part of the game (get it?).
Bringing back swimming and some new game mechanics, DKC: TF is a seamless return by Retro Studios, with help from renowned musical composer David Wise. Pixelitis staffers Karen Rivera and Maxwell Coviello got a chance to tackle one of the demo levels at Nintendo World in NYC. Check out their previews after the jump. (more…)
When it comes to the great used games debate, the one party to lose out the most (other than the consumers) is GameStop. With used games sales being a large chunk of the company’s earnings, things like the Xbox One’s restrictions on preowned games could spell trouble for the retailer.
That being said, reports are coming in across the country that GameStop employees have been handing out flyers that describe the Xbox One and its always-online, 24 hour authentication requirements.
This is not an indication that the gaming retail giant is completely against Microsoft and its system, however. They are taking preorders, after all. It’s important to note that this is not a company-wide thing.
More likely, this is probably just a method that some stores have adopted to keep customers from canceling preorders, as Kevin Femmel at Gimmie Gimmie Games suggests.
Even if it was a dig at Microsoft, at least it’s slightly more subtle than what the UK branch of GameStop has done on its Facebook page.