(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
It’s nearly impossible to properly introduce one to the Katamari series.
I first played We Love Katamari on a demo compilation of Namco games. With no proper warning, the sight of people with pill-shaped heads and dancing red pandas deeply scared me for reasons I don’t wish to explore.
But regardless of my fear, I was intrigued. I opted to play the game again, and once I started rolling a katamari big enough to eclipse a school full of sumo wrestlers, I too loved Katamari.
The game quickly transitioned from nightmare fuel into a relished pastime. Essentially, you roll a ball (or katamari) around that picks up small objects. As you get bigger, you can pick up people, animals, buildings, and eventually the whole planet. It’s a little disturbing to hear people yelling and seeing the chaos that your giant katamari causes all while happy music is pumping. Alas, that’s the game’s sense of humor.
And speaking of sense of humor, the King of the Cosmos is the one of the series’ best features. He is one of the funniest and most imaginative videogame characters out there. I could describe his nonsensical tangents or regal diatribes (and strategic uses of hearts) but it’d all be doing him a disservice. He’s an experience that must be witnessed firsthand.
Underneath all the absurdity, the game is simple fun with a great soundtrack and off-the-wall comedy. I highly recommend it, but don’t say I didn’t want you about the intro.
It’s been two weeks since we last posted a Weekend Roundup, so this one’s a bit of a doozy, covering the week we missed, as well as the last seven days. Which is perfect timing, honestly, since this year’s Steam Summer sale is still blowing through the jasmine in our collective minds.
Having drained our wallets in the name of ballooning backlogs and reduced time in the sun, our Valve overlords are doing a wrapup of their own. You can check all that out on their main page, if you’re so inclined.
So if you missed anything in the last couple of weeks, hit the jump and catch up. It’s all waiting for you there.
After playing Philadelphia-based indie developer Cleaversoft’s EarthNight at E3 2014, I’ve come to the conclusion that stabbing dragons in the head has never felt so right.
EarthNight is a PlayStation 4 runner-type game where dragons have taken over the planet. The remnants of humanity have fled to space, and two unlikely heroes – a 14 year-old schoolgirl named Sydney and an unemployed photographer named Stanley – decide to do something about the fate of mankind.
I wouldn’t say that endless runners have been a favorite genre of mine, although I do enjoy their challenge and accessible nature. Nevertheless, EarthNight stuck out to me, particularly in its visual undertaking and its unique premise.
“From a gameplay perspective, we set out to make the deepest, most beautiful runner game of all time,” Cleaversoft’s Rich Siegel told me after my hands-on with the game at Sony’s booth. “We’ve liked all these runner games on iOS, but feel like they lack depth. They don’t have the kind of depth of a game or what we’d expect from an awesome game. So we set out to make one with a lot of depth. One that is a big step up from everything out there.”
If canceling the dragon apocalypse as a schoolgirl and a hobo photographer already sounds awesome to you, then I encourage you to read on.
While we probably won’t see a female protagonist in the new canonical Zelda game, we definitely will in the Wii U hack-and-slash spin-off Hyrule Warriors.
In the most recent trailer released in Japan, viewers were graced with the vision of Princess Zelda kicking ass and taking rupees from an onslaught of foes.
Not only is Zelda a total badass, but the game will also feature other strong female playable characters such as Impa, Agitha, Midna and a new character named Lana.
While the plot of the game is not yet fully disclosed, it appears that the tropes of good fighting evil will also run strongly in this Zelda game. Lana, the newly introduced character, is the white witch of Hyrule who fights against Cia, the dark witch.
It is nice to finally see a Zelda game that is not all about saving the princess or other female characters, and actually allowing them to save themselves for once. The only other Zelda canonical character that I can think of that has been allowed to do that was Sheik—Princess Zelda’s cross-dressed alter-ego from Ocarina of Time.
Check out the new trailers after the break.
Source: The Escapist
Monty Python’s “The Ministry of Silly Walks” sketch now has a new venue: a mobile game for iOS and Android users.
Developed by Boondoggle Studios, The Ministry of Silly Walks stars John Cleese’s Minister of Silly Walks character. The goal is to guide him through obstacles in the city of London using, you guessed it, a series of silly walks.
The traditional elements of mobile gaming are certainly not lacking in The Ministry of Silly Walks, and players are required to keep Cleese’s character from running into things like birds, boxes and other obstacles. You are also able to pick up coins that enable you to purchase new clothing to put on the main character.
While this is not terribly different from almost any other mobile platformer, it is unique in the sense that it takes a theme with a cult following and makes it playable. It is unclear, as of yet, whether any other Python skits will be turned into games, or if they will take on a similar genre to this one.
Check after the break for the original sketch from 1970, and the trailer for The Ministry of Silly Walks.
Was anyone else taken aback by how nonchalantly LittleBigPlanet 3 was revealed at Sony’s E3 press conference?
One moment, everyone was looking at a neat trailer for the neon-filled Infamous: First Light, DLC and BOOM, there’s a new, colorful LittleBigPlanet logo.
I don’t know about you, but my mind has admittedly been off the LBP train for quite some time, given the last huge release was more than three years ago.
Playing Shovel Knight will result in you knowing more puns about digging than you’d ever wager.
Seriously, indie developer Yacht Club Games even has a town NPC dedicated to making as many puns about the titular game hero’s weapon of choice as possible. And yes, I chortled at almost every single one.
It’s been more than a year since that fateful reveal of the retro-styled action platformer on the eve of PAX East 2013. With Ex-Wayforward folks and composer Jake “virt” Kaufman working on it, it’s easy to understand the hype.
But like with every crowdfunded project, there ultimately comes the time when an indie developer has to start putting its money where its mouth is.
So dig deeper to find out if Shovel Knight really is the retro bombshell that everyone was hyping it up to be. Or is the game too grounded in the 8-bit days of yore?
Who wants to watch a dog die?
Tonight on the Pixelitis Twitch channel I’ll be bringing a hearty portion of a brand new game called Valiant Hearts: The Great War, partially because I want to have an Initial Pixel video about it done by tomorrow, and partially because I may need the emotional support of y’all random internet friends.
Seriously though, there’s a dog prominently featured in the trailer. If that doesn’t spell doom and gloom for man’s best friend, then every other trope in entertainment has been a lie.
MAGFest Indie Videogame Showcase 13 (MIVS) is currently accepting applications for indie game developers wishing to showcase their wares to festival attendees.
This will be the third annual Indie Videogame Showcase hosted by MAGFest, and is a great place to learn about and see new up and coming independent game developers and their respective projects. MIVS will be run by Tronster and Gabriel Gutierrez, the two original creators who started it in 2012.
If you or someone you know apply to be featured and get accepted, you can look forward to your very own space in the exhibition hall as well as two free passes for guests or team members.
MAGFest 13 will be be held at the Gaylord Hotel in National Harbor, MD from Jan. 23 to 26, 2015. The deadline for submissions is Oct. 1, and all applicants will be informed of their rejection or acceptance by Dec. 1 at the latest.
Check out the call for submissions trailer after the break.
I may be in the minority when I say this, but I think most open-world games don’t handle all of their sidequests really well.
You’ll get a handful of interesting ones sometimes, and then the rest will be monotonous drivel that requires the collection of some arbitrary amount of wolf pelts to appease a generic quartermaster.
Ever since CD Projekt RED announced that The Witcher 3: Wild Hunt will mark the series’ first attempt at creating a full-blown open world, I admit that those same woes about repetitive sidequests have been a worry on my mind.
Yet after watching the latest hands-off demonstration of the game earlier this month at E3 2014, I caught up with Konrad Tomaszkiewicz, the director behind the next Witcher title to rap about sidequests, along with other aspects of the game.
You could say this is a sequel to the interview with Tomaszkiewicz at last year‘s E3.