The Year of Luigi may have sadly come and gone like dust in the wind, but that only means that there’s a ray of hope for a bright future for another hero in Nintendo’s roster.
Like many Nintendo fans, we at Pixelitis don’t think that Nintendo should stop at Luigi. Now that the underrated plumber got his shot at glory through releases like New Super Luigi U and Luigi’s Mansion: Dark Moon, it’s time to usher forth another Nintendo character that deserves his or her own chance at the spotlight.
But who should the year of 2014 belong to? Let’s get to picking.
After promising them for more than a year, Nintendo’s finally released its first batch of Game Boy Advance titles today on the Wii U Virtual Console.
So has it been worth the wait? I decided I’d find out by purchasing Advance Wars, one of the three games made available today (the others being Mario & Luigi: Superstar Saga and Metroid Fusion). I’ve put up a little YouTube video showing you how GBA games work and look on both a TV and the Wii U GamePad.
Check that out, along with a full list of what GBA games one can expect to get in the month of April after the break. (more…)
Barkley Gaiden co-creator Eric “CBoyardee” Schumaker called the title theme of The Chessmaster “the song that legitimized chess.” Laser Time Podcast referred to it as “the soundtrack to a vaudevillian ******ed character in a cartoon walking slowly down to the bus stop.” In other words, it’s the greatest videogame song of all time.
VGdrum The Chessmaster as he makes his triumphant return to YouTube with a videogame music drum cover of the bass-heavy title theme from The Chessmaster, one of the finest Super Nintendo tunes in existence.
The tune’s pacing is magnificent and its Seinfeld/Rugrats-inspired slap bass riff and soaring horn sections call to mind the uncertainty one may feel when playing an intense game of chess. Let your ears be pierced by the heavenly high-pitched keys.
Take a gander at The Chessmaster’s magnificence after the break, and be sure to shower him with your praise on YouTube and Facebook, lest he make an example of you, much like when he trumped Gary Kasparov and Deep Blue with nothing more than a row of pawns and a single bishop.
Believe it or not, but PAX East is less than two weeks away and Boston will soon become a playground for all things games and the people that love them.
Earlier today, one of the final secrets of the show’s floor was revealed when the Indie Megabooth’s lineup of more than 100 indie developed titles was unveiled. This year, the booth will feature games from the likes of Iridium Studios, Vlambeer and Zephyr Workshop.
Additionally, some indie tabletop games will be making their way into the booth as well. Games like Funemployed! and These French Fries are Terrible Hot Dogs will be playable in some fashion on the show floor.
As someone who’s going into their fourth year attending PAX East, I personally find it interesting to see how the Indie Megabooth has evolved over the years. This year is proving to be the biggest yet.
You can check out the full list of titles over at the Indie Megabooth website.
We already know the Blue Bomber is making his way onto the 3DS eShop, but Capcom is looking to spice things up for fans by letting them choose which game hits the service next.
From now until April 14, Capcom is hosting a poll that’s asking fans which of the following Game Boy/Game Boy Color Mega Man titles they want to see first: Mega Man II through Mega Man V, as well as Mega Man Xtreme 1 and 2.
According to Capcom’s Brett Elston, fans won’t know which game won until it releases on the 3DS eShop on May 1.
The winning game’s release will also kick off “Mega May,” which will see the release of the remaining five games each Thursday.
Remember, you only have until 1 p.m. on April 14 to cast your vote.
If you feel the need to take a break from pressing ‘Up’ to raus, you may opt to press ‘Play’ on the Luftrausers Original Soundtrack, which has just been released on Bandcamp.
The Vlambeer-developed PC/Linux/Mac/PS3/PS Vita indie shoot-em-up’s music was composed by Jukio “Kozilek” Kallio and features an interesting blend of snare-driven, militaristic anthems crossed with chip electronica.
While the OST sports nine tracks, the Bandcamp page explains that the in-game soundtrack consists of several layers that change depending on what weapons the player’s airplane is equipped with. Using that logic, the soundtrack would have 125 song variations. To make it more convenient for listening purposes, this album comes with five original songs along with other tunes used within the game.
As a bonus, fans who buy the OST get all of the game’s individual music layers as a sort of “remix” pack that’s perfect for those looking to make their very own Luftrausers mixes. This novel idea reminds me of how Payday 2 composer Simon Viklund gave listeners stems that they could use for remixing his tunes. More game composers need to do this.
The soundtrack can be yours for €6, which is $8.28 using today’s currency exchange rates.
Oh and eff that blimp. That is all.
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
Throughout Super Mario Bros.’ history, Nintendo has been constantly prodding at Luigi’s feelings of inadequacy. Finally, after a decade of being in Mario’s shadow, Nintendo threw Luigi a bone and gave him a starring role with GameCube launch title Luigi’s Mansion.
While this was certainly a nice gesture by Nintendo for the faded, lime-green plumber, Luigi now had the crushing responsibility of selling the GameCube. His game would ultimately get compared to Super Mario 64 and had the task of following the golden legacy of the Nintendo 64. No wonder he looks so scared on the box art.
Luigi’s Mansion was the first small disc I put into my GameCube, and while it didn’t set any legendary standards like Mario 64, it’s still a very fun game. I remember being blown away by the visuals. The mansion itself was full of wonderfully minute details. I remember spending hours vacuuming every nook and cranny to see what surprises were creeping up in the dust-filled corner.
The ghost-capturing concept was unique, and while the mansion was by no means scary, I was always on the edge of my seat. Though in retrospect, the giant baby ghost was kind of unsettling.
The game’s a bit too short, and I can’t fully recommend a game where the ‘A’ button simply lets you know how scared you are. But, if for some reason you missed this title and are brave enough to venture into the overlooked corners of the past, you might find some gold. Or dust.
Welp. It’s finally happened. With PAX East just weeks away, yours truly has finally gone and purchased a Nintendo 3DS XL.
Ever since the early 2000s, I’ve been a Sony handheld user. I loved my PSP-1001 to pieces, eventually got the slimmer PSP-2000 and now with the Vita, it’s been nothing but Killzone: Mercenary, Luftrausers and a whole mess more on a regular basis.
Yet with my tax return having come in only a week or so ago, I felt the itch for a new device and well, there you go. I did manage to capitalize on the sweet deal that offered a free copy of either Pokemon X or Pokemon Y, so at least I’ve got that going for me.
I also can’t wait for PAX East even more now. I can’t wait to StreetPass with all of you wonderful people.
Getting back to regular business, things are still rather hectic behind the scenes here at Pixelitis. We’re still trying to hammer down some more improvements and get things in tip-top shape in the coming weeks. You can’t stop progress and Rome wasn’t built in a day and all that jazz.
An indie, space combat darling from Kickstarter is making the move from PC to the Xbox One and PlayStation 4, as Born Ready Games recently announced an April 8 release date for Strike Suit Zero: Director’s Cut.
Described as the “definitive next-gen” version of Strike Suit Zero, the PS4 and Xbox One versions will feature “a restructured campaign, all new ship models, greatly enhanced textures and lighting, two additional Strike Suits (the Marauder, and the Raptor).”
Detailed comparisons between the original PC ships and those found in the director’s cut can be seen on the game’s official blog.
According to Born Ready Games’ Community Manager Jamin Smith, the new iteration of Strike Suit Zero will allow players to get into a Strike Suit much faster than the original version, along with a number of changes to the game’s overall feel.
“We’ve taken a year’s worth of comments and suggestions on board, too, directly addressing the points of our community and critics,” Born Ready Games’ Community Manager Jamin Smith wrote.
The Heroes of the Fleet campaign, which was previously only available as paid downloadable content, will also be included.
Though this version will be available first on consoles, the folks at Born Ready Games said there will be a PC version coming “later this Spring.”
Strike Suit Zero: Director’s Cut will be available on April 8 on both the Xbox One and PlayStation 4 for $19.99. You can check out a trailer for the game after the jump.
Here it is guys, the game we’ve all been waiting for for months. That’s right, Skater Cat has hit the Nintendo eShop.
What else has come out this week? Well, nothing other than My Style Studio: Hair Salon. Everything else falls under the radar.
Fez? What’s that? A story about a hat? Monster Hunter Freedom Unite? Bah. Give me the more popular and much better Cabela’s Big Game Hunter Pro Hunts.
Dr. Mario? Tomb Raider? Sonic Lost World? What are these games I never heard of? They all sounds like easily forgettable snore-fest characters. I would recommend you stay with the big titles where you know you can get quality gameplay – especially when it involves cats on skateboards.
Make the jump for some more fluffy skateboarding goodness. P.S. Happy early April Fool’s everyone.