If Konami gets its way, Skullgirls will soon disappear from Xbox Live and PlayStation Network.
As the publishers of the game, Konami has asked both Microsoft and Sony to take the game off of their respective services. This has happened following a fallout in the relationship between Konami and Skullgirls developer Lab Zero.
Unfortunately, Lab Zero only got whiff of the news from Sony after the takedown request was approved.
The de-listings are set for Dec. 17 on PSN and Dec. 31 on XBLA. Lab Zero is currently hard at work getting a build of a game through quality assurance to show to possible publishers, Autumn Games, Marvelous AQL and CyberFront. This new build would reassure the game’s availability on consoles.
While it’s currently unclear if the game will still be playable after getting de-listed, Sony has told players not to worry about having to re-purchase the game or losing it.
Sony has said that people won’t have to re-buy the game through the store, but because this has not happened before nobody knows exactly how the transition will work. Also, this should not remove the game from your hard drive if you already have it, but may or may not cause netplay issues.
Hopefully this gets resolved quickly so fans of the series can continue to enjoy brawling.
The news that Metal Gear fans have been waiting for is finally here: Kojima Productions’ Metal Gear Solid 5: Ground Zeroes will be touching down on March 18, 2014 for PS3, PS4, Xbox 360 and Xbox One.
In addition to this, Konami has announced that Xbox 360 and One users will be getting their own exclusive DLC in the form of the “Jamais Vu” mission, in which players assume the role of cyborg ninja Raiden and are tasked with taking down “snatchers” that inhabit the bodies of guards and steal their identities. It’s no Snatcher sequel, but it’s something.
Keep in mind that PS3 and PS4 users will get their own exclusive DLC, entitled “Deja Vu,” which has players assume the role of a pixelated PS1-era Solid Snake (sans PS1-era voice acting). This was announced back at Sony’s glitzy PS4 launch event in New York City last month.
As previously reported, the Xbox One and PS4 versions will be strictly digital titles for $29.99, whereas the PS3 and Xbox 360 iterations will have a $19.99 digital version and a $29.99 physical copy.
In an attempt to decipher the tons of data emanating from gamers playing worldwide, both US and British intelligence agencies reportedly spied on gamers worldwide that participated in MMOs such as Second Life and World of Warcraft.
As part of the disclosures made by the Snowden documents, ProPublica, The New York Times and The Guardian reported today that the NSA and CIA monitored online transactions and gameplay to ferret out any high-value targets who may have been using the games to conduct illicit terrorist acts.
While the subsequent spying failed to reveal any targets of worth, the prevalence of gameplay around the world allowed for intelligence agencies to recruit informants. Plans to monitor these channels went back as far as a 2008 top secret NSA document, where officials warned about the dangers of such open-channel communications and highlighted their value as a “target-rich communication network,” according to ProPublica.
Though the surveillance did not yield any substantial successes, the developers behind WoW were not warned nor asked for permission to sift through the plethora of accounts. Details still remain murky as to how this surveillance helped, but gamers voice their concerns repeatedly on forums about being spied on by officials.
There is no word as to whether or not these current tactics are employed.
Both ProPublica and NYT are discussing the story as of 2 p.m. ET in an online chat to address further concerns via Twitter.
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
It’s easy enough to find a game where the end goal is to save the world, but what does that action really mean to the player? What is it about fictional worlds that makes one empathize with its existence? Why should we care about preventing its destruction?
Fire Emblem: Awakening, like many games, is about saving the world. But while other games simply use the “saving the world” formula to raise the stakes, Awakening succeeds in emotionally investing the player in the outcome of its story and characters
The cast has something for everybody. Of course, leading the way is Chrom, the virtuous blue-haired renegade. I personally preferred characters like Gaius, the thief motivated only by sweets, and Henry, a murderous mage who loves a good pun.
The game allows the player to use any characters they see fit, and the relationships the player builds with them feels organic. Additionally, by pairing up characters in combat, they will grow to like or even love each other. The number of pairings alone allows every Awakening player to have a unique experience.
And like all Fire Emblem games, death is permanent. The characters you have spent the whole game growing to love can be wiped out with one bad move. It keeps the tension high, and as the player, you get a sense of what you’re fighting for.
Awakening‘s plot might not be revolutionary, but it made me care. I was determined to make sure the good guys won.
In the worlds of videogames and podcasting, it’s all fun and games until things go awry. From atrocious televised award ceremonies to strange, internet latency issues, this week’s podcast has examples of both.
This week, Andrew Martins joins fellow hosts Patrick Kulikowski, Karen Rivera and Stephen Hilger after a considerable time away from the microphone. Rustiness not withstanding, the fearsome foursome from Jersey cover just over an hour and a half of discussion on some of the latest topics in games, including season two of Telltale Games’ The Walking Dead and the horror of Spike TV’s VGX.
Most of the U.S. got hit with its first major snowstorm earlier today and boy, has it been a doozy. Gotta love that still silence the morning after a snowfall. It’s the perfect ambient noise for the copious amount of hours spent playing videogames.
This week, there was a lot of news, features and other goodness posted on Pixelitis, including some coverage of last night’s horrific display known as Spike TV’s VGX. Telltale Games looks like the biggest winner out of that show in terms of reveals, but there’s one other game that definitely deserves everyone’s attention.
So check it all out after the break.
Among the titles announced for VGX last night, it seemed only natural for Lara Croft to make an appearance on next gen consoles.
As was announced last night, Square Enix studio Crystal Dynamics will working on Tomb Raider: Definitive Edition for both the PlayStation 4 and Xbox One. The game will be a “rebuilt” version, touting a native 1080p design and a redesigned Lara Croft on the island of Yamatai and all the glories that come with it. That means real-time foliage movement, and all the wind and water that makes for an action-adventure game of that scale.
There is no word yet on any brand new DLC, but rumors have been circling regarding Lara Croft’s first show on the latest consoles.
Both the Xbox One and PS4 versions are set to release on Jan. 28, 2014 in North America.
There’s nothing I can type right now that can really convey my excitement for what was just shown at Spike TV’s VGX just a few minutes ago.
Hello Games, the people behind Joe Danger, are making an entirely procedural space exploration/space combat game called No Man’s Sky.
Seriously, watch the trailer after the jump. I want it yesterday.
Prepare all the “Winter is Coming” memes. Telltale Games has confirmed the previously rumored news that they will be creating yet another episodic game based on the Game of Thrones.
Though the series is still under development, Telltale CEO & Co-Founder Dan Connors said their take on Westeros will be based on the hit HBO television series.
“It’s a rich world and the show has interpreted it very well. We’re taking advantage of the fiction to make something great,” Connors said.
Whether or not you’ve read the books or watched the show, you know fans of the series are incredibly dedicated to the works of George R.R. Martin and his dubious penchant for killing beloved characters.
While none of the series’ characters have been confirmed for the presumably point-and-click adventure series, Connors said they will be looking to mimic some of the series’ overarching themes of political intrigue and betrayal.
“We’re so much about consequence and that’s what we do – we’re all about consequence,” Connors said.
Earlier tonight, Telltale was involved in another major announcement, with its reveal of Tales from the Borderlands. Say what you will about the production values (or lack thereof) of the Spike TV’s VGX, but it’s been a massively huge show for the folks behind The Walking Dead and The Wolf Among Us.
No platforms have been revealed as of yet, but the Game of Thrones episodic series will reportedly be releasing next year.
Earlier this week, ZeniMax Online Studios released a video showcasing how exactly one will level up and customize their character in the heavily anticipated Elder Scrolls Online.
One of many concerns with the upcoming title is how the Elder Scrolls structure will mesh with the MMO formula. One of the many strengths of games like Skyrim, Oblivion, and Morrowind is the element of freedom and exploration available to the player. That sandbox-appeal has only gotten stronger as the series has progressed.
From the video, which you can check out after the jump, it seems that ZeniMax is retaining as much of the Elder Scrolls appeal as possible. Much like in Skyrim, player-characters are free to experiment with any combination of weapons, armor, and spells. While selecting a race and class will unlock certain abilities, the play does not necessarily have to follow any specific path.
When leveling up, players choose to spend both an attribute and skill point. Attribute points upgrade health, magicka or stamina; this was the system that Skyrim used. The skill points are more specific: players choose to unlock both active and passive powers for their character. There seems to be something that resembles a skill tree, similar to that in WoW or many Bioware RPG’s. Perhaps there is a middle ground to strike between the MMO general formula and the complete freedom that Skyrim has given players.
Personally, I’m most excited to check out the different landscapes in all of Tamriel. The Elder Scrolls games have yet to heavily explore the deserts of Elsweyr or the swamplands of Black Marsh. Yes, those provinces are home to the lizard and cat people.
…I’ll stop talking now.