After playing Philadelphia-based indie developer Cleaversoft’s EarthNight at E3 2014, I’ve come to the conclusion that stabbing dragons in the head has never felt so right.
EarthNight is a PlayStation 4 runner-type game where dragons have taken over the planet. The remnants of humanity have fled to space, and two unlikely heroes – a 14 year-old schoolgirl named Sydney and an unemployed photographer named Stanley – decide to do something about the fate of mankind.
I wouldn’t say that endless runners have been a favorite genre of mine, although I do enjoy their challenge and accessible nature. Nevertheless, EarthNight stuck out to me, particularly in its visual undertaking and its unique premise.
“From a gameplay perspective, we set out to make the deepest, most beautiful runner game of all time,” Cleaversoft’s Rich Siegel told me after my hands-on with the game at Sony’s booth. “We’ve liked all these runner games on iOS, but feel like they lack depth. They don’t have the kind of depth of a game or what we’d expect from an awesome game. So we set out to make one with a lot of depth. One that is a big step up from everything out there.”
If canceling the dragon apocalypse as a schoolgirl and a hobo photographer already sounds awesome to you, then I encourage you to read on.
While we probably won’t see a female protagonist in the new canonical Zelda game, we definitely will in the Wii U hack-and-slash spin-off Hyrule Warriors.
In the most recent trailer released in Japan, viewers were graced with the vision of Princess Zelda kicking ass and taking rupees from an onslaught of foes.
Not only is Zelda a total badass, but the game will also feature other strong female playable characters such as Impa, Agitha, Midna and a new character named Lana.
While the plot of the game is not yet fully disclosed, it appears that the tropes of good fighting evil will also run strongly in this Zelda game. Lana, the newly introduced character, is the white witch of Hyrule who fights against Cia, the dark witch.
It is nice to finally see a Zelda game that is not all about saving the princess or other female characters, and actually allowing them to save themselves for once. The only other Zelda canonical character that I can think of that has been allowed to do that was Sheik—Princess Zelda’s cross-dressed alter-ego from Ocarina of Time.
Check out the new trailers after the break.
Source: The Escapist
Monty Python’s “The Ministry of Silly Walks” sketch now has a new venue: a mobile game for iOS and Android users.
Developed by Boondoggle Studios, The Ministry of Silly Walks stars John Cleese’s Minister of Silly Walks character. The goal is to guide him through obstacles in the city of London using, you guessed it, a series of silly walks.
The traditional elements of mobile gaming are certainly not lacking in The Ministry of Silly Walks, and players are required to keep Cleese’s character from running into things like birds, boxes and other obstacles. You are also able to pick up coins that enable you to purchase new clothing to put on the main character.
While this is not terribly different from almost any other mobile platformer, it is unique in the sense that it takes a theme with a cult following and makes it playable. It is unclear, as of yet, whether any other Python skits will be turned into games, or if they will take on a similar genre to this one.
Check after the break for the original sketch from 1970, and the trailer for The Ministry of Silly Walks.
Was anyone else taken aback by how nonchalantly LittleBigPlanet 3 was revealed at Sony’s E3 press conference?
One moment, everyone was looking at a neat trailer for the neon-filled Infamous: First Light, DLC and BOOM, there’s a new, colorful LittleBigPlanet logo.
I don’t know about you, but my mind has admittedly been off the LBP train for quite some time, given the last huge release was more than three years ago.
Playing Shovel Knight will result in you knowing more puns about digging than you’d ever wager.
Seriously, indie developer Yacht Club Games even has a town NPC dedicated to making as many puns about the titular game hero’s weapon of choice as possible. And yes, I chortled at almost every single one.
It’s been more than a year since that fateful reveal of the retro-styled action platformer on the eve of PAX East 2013. With Ex-Wayforward folks and composer Jake “virt” Kaufman working on it, it’s easy to understand the hype.
But like with every crowdfunded project, there ultimately comes the time when an indie developer has to start putting its money where its mouth is.
So dig deeper to find out if Shovel Knight really is the retro bombshell that everyone was hyping it up to be. Or is the game too grounded in the 8-bit days of yore?
Who wants to watch a dog die?
Tonight on the Pixelitis Twitch channel I’ll be bringing a hearty portion of a brand new game called Valiant Hearts: The Great War, partially because I want to have an Initial Pixel video about it done by tomorrow, and partially because I may need the emotional support of y’all random internet friends.
Seriously though, there’s a dog prominently featured in the trailer. If that doesn’t spell doom and gloom for man’s best friend, then every other trope in entertainment has been a lie.
MAGFest Indie Videogame Showcase 13 (MIVS) is currently accepting applications for indie game developers wishing to showcase their wares to festival attendees.
This will be the third annual Indie Videogame Showcase hosted by MAGFest, and is a great place to learn about and see new up and coming independent game developers and their respective projects. MIVS will be run by Tronster and Gabriel Gutierrez, the two original creators who started it in 2012.
If you or someone you know apply to be featured and get accepted, you can look forward to your very own space in the exhibition hall as well as two free passes for guests or team members.
MAGFest 13 will be be held at the Gaylord Hotel in National Harbor, MD from Jan. 23 to 26, 2015. The deadline for submissions is Oct. 1, and all applicants will be informed of their rejection or acceptance by Dec. 1 at the latest.
Check out the call for submissions trailer after the break.
I may be in the minority when I say this, but I think most open-world games don’t handle all of their sidequests really well.
You’ll get a handful of interesting ones sometimes, and then the rest will be monotonous drivel that requires the collection of some arbitrary amount of wolf pelts to appease a generic quartermaster.
Ever since CD Projekt RED announced that The Witcher 3: Wild Hunt will mark the series’ first attempt at creating a full-blown open world, I admit that those same woes about repetitive sidequests have been a worry on my mind.
Yet after watching the latest hands-off demonstration of the game earlier this month at E3 2014, I caught up with Konrad Tomaszkiewicz, the director behind the next Witcher title to rap about sidequests, along with other aspects of the game.
You could say this is a sequel to the interview with Tomaszkiewicz at last year‘s E3.
(Editor’s note: We’ve all seen cosplayers at various conventions over the years and marveled at their talents. In this regular feature, we take the time to interview some of those costumed con-goers to see what drew them to the hobby and the trials and tribulations behind the mask.)
Athena “Enayla” Cole has been cosplaying for six years and it shows in her craft of beautifully elaborate costumes.
Ranging from Princess Peach to GLaDOS, Enayla has proven herself to be a resourceful and innovative costumer from Washington state with a wide breadth of interests. Her in-depth craftsmanship, attention to detail and unique cosplay choices have earned her attention across the cosplay world – all while maintaining a busy schedule as a full-time student.
Check out our full interview with Enayla and a photo gallery of some of her work after the break.
Fantasy characters have the coolest names: Dream of the Endless; Gandalf the Grey; Stannis of the House Baratheon, First of His Name, King of the Andals and the First Men, Lord of the Seven Kingdoms and Protector of the Realm…
Well, it turns out that here at Pixelitis, we have someone in our midst from a long lineage. You’ll have to listen to this week’s show to figure out who, though.
As for what this week entails, hosts Andrew Martins, Brendon Bigley and Mercer Smith-Looper talk about Spotify charts, discuss MOBA scholarships and pontificate about a fictional world where Nintendo owns the rights to Sonic the Hedgehog.