Weeks after GameInformer broke the news that the campaign in Metal Gear Solid: Ground Zeroes could be completed in two hours, the powers that be at Konami announced earlier today that they will be reducing the price of retail copies by $10 on Xbox One and PlayStation 4.
As previously reported, the game had always been slated to sell digitally for $29.99, but the retail boxed versions were set at $39.99. Today’s price drop announcement brings the retail version in line with digital copies but has no effect on Xbox 360 or PlayStation 3 copies.
According to a press release from Konami, the decision to drop the price was made in an effort to “provide as many people as possible an opportunity to experience Kojima Productions’ FOX Engine and the first installment in the two-part Metal Gear Solid V experience.”
In addition to the price drop, those that pick the first printing of the game will get access to special in-game content for the future release of Metal Gear Solid V: Phantom Pain. Those that have pre-ordered Ground Zeroes will still gain access to special missions for the game, depending on their preferred platform of choice.
Metal Gear Solid V: Ground Zeroes is slated for release on March 18 for the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.
So what do you think? Has this price drop made your decision to purchase the game easier? Let us know in the comments.
Attention all prospective demon hunters. If you’re looking to get Diablo III: Reaper of Souls when it releases on March 20 and the practice of pre-ordering a game doesn’t sound like a sojourn in the sixth level of Hell, you may want to take a look at the two new bonuses Blizzard announced earlier today.
Those that put some money down on the Diablo III expansion will receive the purely aesthetic Wings of Valor item for their in-game character, along with the ability to unlock Valla the Demon Hunter in Blizzard’s own version of DOTA 2, Heroes of the Swarm.
Digital pre-orders of either the standard or Digital Deluxe Edition will have the Wings of Valor ready and waiting for them when they sign in to the game on March 20. Access to Valla, however, won’t be made available until Heroes of the Swarm officially releases.
Blizzard stressed, however, that anyone with a pre-order from a retail outlet will have to redeem their Reaper of Souls key on their Battle.net account before 11:59 p.m. PST on March 31. Failing to do so will leave their items to be “consumed by the fires of the Burning Hells and lost forever.”
This latest batch of information comes just under a week after Blizzard officially shut the Diablo III auction house down as part of Loot 2.0.
Hiroki Kikuta’s Secret of Mana soundtrack remains one of the most lauded soundtracks on the Super Nintendo. To satiate fans’ burning questions about his work, the game composer took to Reddit to answer questions in an “Ask Me Anything” post.
One eye-catching revelation involved one fan’s inquiry about his work on a fan favorite, “Prophecy,” which he apparently wrote in 15 minutes.
The composer also gave a neat explanation for the game’s aggressive boss tune, “Danger,” saying that a key factor in crafting battle music lies in focusing on “the positive factors clashing with negative ones.”
“When making something like battle music, thinking about the clashing of these different forces is very important,” Kikuta explained. “Once these clashing factors come together, they become one and you end up with a perfect sound that symbolizes that harmony. Much like in American football when you have the chaotic lead up of plays and the celebration when a touchdown is scored, battle music is very similar in how the colliding forces come together to create something amazing.”
Another interesting tidbit in the AMA includes an explanation for the whale noise that plays when one starts the game, which represents “a crying voice for the undying mana tree.”
In addition to questions about his compositions in the Mana series, Kikuta also talked to fans about his work on PS1 RPG Soukaigi and Koudelka and his recently-released original album entitled “Pulse Pico Pulse.”
If you have any appreciation for SNES soundtracks, or you just simply think Secret of Mana is one of the best videogame soundtracks of all time, then I highly suggest you give the AMA a read.
Nearly two months after word regarding the upcoming Oddworld: New ‘n’ Tasty would keep the same tunes from the original PlayStation release, the folks at Oddworld Inhabitants released a swath of new screenshots to whet your appetite.
“We wanted to recreate the rich sense of atmosphere and depth in the game,” Just Add Water CEO Stewart Gilray said. “We wanted to bring those environments to life, and give the fans a look at the Oddworld they’d pictured in their minds. We’re confident that we’ve achieved that.”
New ‘n’ Tasty is a “modern conversion” of the 1997 classic, which pitted Modokon slave Abe against an all-encompassing corporation using his people as food stuffs.
“New ‘n’ Tasty feels like the game Lorne Lanning always wanted to make, without the original’s hardware limitations,” Gilray continued. “We’ve pushed the boundaries of what’s expected from a remake and [we're] working closely with Unity [until] we think we’ve nailed the visuals, gameplay and audio.”
Along with the same music, New ‘n’ Tasty will reportedly follow the same art direction as the original title, while providing just enough changes in the way of gameplay tweaks and other improvements to bring the game to the latest generation.
Oddworld: New ‘n’ Tasty is slated for a Spring release on the PlayStation 4, PlayStation 3 and PlayStation Vita.
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
On paper, this is every Final Fantasy fan’s dream.
Chocobo Racing was (no surprises here) a racing game by Square featuring a cast of recurring characters and monsters from the Final Fantasy series. With the namesake Chocobo in the spotlight, the game also lets you race as a wise-talking Moogle, the iconic White and Black Mages and Bahamut Himself. Oh yeah, and there’s a goblin, a golem and the Chubby Chocobo for the more obscure palette.
Being that Final Fantasy isn’t necessarily appropriate for children, it was a wise move to feature the more innocent looking characters in this game clearly marketed towards a much younger demographic.
While I am a big enough fan to enjoy this game’s existence, it’s really not that good. Chocobo Racing came out two years after Mario Kart 64 and apes it at every turn; essentially, replace item boxes with “magic” and then switch out Mario characters for Final Fantasy and you can imagine the result. Unfortunately, the two things Chocobo Racing doesn’t copy are gameplay and graphics. The game is ugly even for PS1 and the controls are mediocre at best, which is inexcusable for a racing game.
While it’s got some charm and a few unique mechanics, this game is only worth getting/revisiting if you’re curious or a die hard Final Fantasy collector. I enjoyed it as a kid, but as far as racing games go, stick to the classics.
Sometimes things don’t really go according to plan when it comes to recording the Pixelitis Podcast. We certainly learned our lesson with this one.
Things were going smoothly until disgruntled host Patrick Kulikowski’s recorder decided to take a crap, ensuring that not a single soul in the universe will ever be able to listen to the finely-recorded first half of the podcast.
That aforementioned disgruntled host was joined by Karen Rivera and newcomer Jason Poage for a second attempt which proved to be full of intentional mispronunciations of a coveted Nintendo series and other sorts of wacky hijinks.
It seems like Sony’s long rumored PlayStation 4 virtual reality headset might finally make its first appearance at GDC 2014.
Insider sources recently told TechRadar about their experiences with the headset, stating that “the quality and resolution are really, really good” and “people will definitely be impressed with what Sony’s built.”
The headset, which would indirectly run against the Oculus Rift, has been rumored since last year and was supposedly going to make an appearance at the Tokyo Game Show. However, the stories go that Sony decided that tweaks and polishes were needed before its big reveal.
Keep an eye on the GDC 2014 which will be in San Francisco on March 17. Further rumors also points to VR titles being shown at this year’s E3.
The long running skateboarding series is back for more. That’s right, we’ll be seeing more of digital Tony Hawk and gang ollieing into digital half-pipes.
Tony announced it himself while talking on his Demolition Radio show on SiriusXM. Details weren’t specified outside of his confirmation that a new game was being developed. His co-host also mentioned that they had to wear a whole suit, likely in reference to the motion capture for the unannounced title’s in-game animations.
Activision later confirmed that they are involved with the development of a new Tony Hawk project. More information about the project will be announced soon.
Weapon-smithing, soccer and ninjas. Those are some of the flavors you’ll be tasting with this week’s batch of digital releases.
You can become a JRPG weapon-smith in the 3DS eShop’s newest release, Weapon Shop de Omasse. This silly game doesn’t just involve becoming a blacksmith – that would be too obvious. What intrigues me more is that it’s actually a rhythm game where upholding the beat of your hammer leads to better weapons. 3DS eShop title Inazuma Eleven also similarly mixes things up by combining regular soccer with RPG battle sequences that are similar to Final Fantasy. Talk about literally fighting for gold.
Strider fulfills the ninja quota for this week. This remake offers plenty of fast-action swordplay and beautiful visuals. Just make sure you get your sword sharpened by that rhythmic weapon-smith first.
PlayStation Plus subscribers can have fun screwing around with other people’s memories in Remember Me or have some good old fashioned street brawling fun in Street Fighter X Tekken, which are both free.
I’ve missed out on a lot of goodies since my subscription ran out in November. Seems like I’ll have to get it again for all of these freebies.
That’s not all in our little digital gaming world. There’s still plenty more flavors out there. Make the jump to get the full menu.
Soothing colors whiz by on the screen as a little kite-like creature soars on through, exploring life and color. The enigmatic portrayal of this game could be compared to the likes of Flower, Pixeljunk Eden or even Sound Shapes.
But this is in fact Hohokum, a new title produced in partnership with artist Richard Hogg, British studio Honeyslug and Sony Santa Monica studios. This quirky game, announced for the PlayStation 3, PlayStation 4 and PlayStation Vita at E3 2013, is as beautiful as it is hypnotizing. Using the left analog stick, you pick up characters that guide you to unlock different parts of the world available to you. It is both parts exploratory and guided development, while the X button adds a burst of speed to keep your kite ribbon dancer gliding along.
Hohokum was on display this past weekend at IndieCade East as part of the PlayStation indie section and, naturally I was drawn to it like a hummingbird to a flower.