By Stephen Hilger, July 3, 2014 0 Features, Staff Musings

(Editor’s Note: Stephen’s views are his own and do not reflect on Pixelitis as a whole, but we expect everyone to be kind and remember Wheaton’s Law.)

As most of the internet knows, the glorious Arin “Egoraptor” Hanson recently made a video comparing The Legend of Zelda: A Link to the Past to The Legend of Zelda: Ocarina of Time. Of course, by doing so, he has inadvertently ignited many hideously malicious internet arguments.

But the video itself is definitely worth a watch. Hanson’s Zelda commentary is part of an ongoing series dubbed Sequelitis in which he analyses a game and its sequel to unearth exactly what went right and wrong. It’s a great series that’s a perfect mix of his established sense of humor and admirable intelligence. He’s really a great critic whose individual thoughts promote great discussion, which is one of the end goals of being a successful critic.

So there was no doubt in anyone’s mind (including Hanson’s) that a video where he lampoons Ocarina of Time would cause a great stir among nostalgic twenty-somethings and Zelda fans as a whole. OoT is commonly hailed as a masterpiece and is almost untouchable because of that.

And while I greatly enjoyed the video and agreed with him on many points, I thought I might try to compose a formal counterargument (much like the deformed character at the beginning of his video). Hanson certainly seems to invite debate, and I thought it might be worthwhile to explore some of the reasons why Ocarina of Time is so widely hailed as the best game of all time.

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By Patrick Kulikowski, July 3, 2014 0 Double Take, Features

In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

Next up from our E3 2014 archives is our video impressions of Sony’s E3 press conference, and their large focus on violence, Vib Ribbon cock-teasing and their constant no-showing of The Last Guardian.

By Pixelitis Staff, July 2, 2014 0 Features, Pixelitis Picks

It’s a great week to be an American.

Summer’s in full effect, fireworks and barbecues are just 48 hours away and now that we’ve lost in the World Cup, we can finally return to not caring about soccer – even if that loss stung a little bit…

In honor of our forefathers and the great country the Pixelitis staff calls home, we’ve put together a list of games that best exemplifies the ‘merican condition. From badassery to immigration, there’s plenty in our favorite pastime that just screams apple pie, monster trucks and giant explosions.

So if you’re proud to be an American or just watching our bombastic celebration from afar, hit the jump to gorge yourself on our picks like you’re at an all-you-can-eat pizza buffet.

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By Patrick Kulikowski, July 2, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

Next up from our E3 2014 archives is our video impressions of the hands-off preview for Metal Gear Solid V: The Phantom Pain, which was shown off behind closed doors at Konami’s booth.

By Mercer Smith-Looper, July 1, 2014 0 Android, iOS, News

Today CD Projekt RED announced The Witcher Battle Arena, a mobile MOBA game that is being used as an extension of the popular Witcher series.

According to Tadek Zieliński, a creative analyst for the studio, the game will not be built on a microtransactional platform like many other MOBA and mobile games traditionally are. All privileges and content will be earned and unlocked through in-game play:

“In a world full of enter-your-PIN-number-to-win mechanics, what we value above all is well-balanced and honest gameplay. Battle Arena is all about skill and dedication, and we’ve spent hundreds of hours planning to make it a paragon of fairness in mobile gaming.”

The Witcher Battle Arena will be based on six “heroes” fighting to protect three central command stations, similar to the mechanics of games such as League of Legends or DotA. What differentiates this game from others of the genre is the inclusion of popular characters from The Witcher series.

The three characters mentioned in the release were: Letho of Gulet, the Kingslayer;  mohawked dwarf Zoltan Chivay and sorceress cum advisor Philippa Eilhart.

The game is scheduled for release Q4 2014 on iOS, Android, Windows phones and tablets, with downloadable content and updates to be released after some point. It will be being developed by CD Projekt Red in tandem with Fuero Games.

By Pixelitis Staff, July 1, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

In the next day or two we’ll be finally releasing some videos from our E3 2014 archives, starting with video impressions of Super Smash Bros. for 3DS and Super Smash Bros. for Wii U by Managing Editor Karen Rivera and Associate Editor Patrick Kulikowski.

By Andrew Martins, July 1, 2014 0 Podcast

Sometimes you just have to reach deep down inside yourself and strain to become the best commander in the Citadel.

At least, that’s what Patrick Kulikowski and Andrew Martins should have told Karen Rivera in this week’s Pixelitis Podcast when she revealed that she was starting the Mass Effect trilogy from the beginning for the first time.

In this week’s show, the original cast is back to discuss the latest in gaming news (within the last seven days, that is) while trying to keep tangents at least somewhat relevant in the process.

As always, feel free to hit play below. Don’t forget to rate and subscribe to us on iTunes and Stitcher Radio.


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By Andrew Martins, June 30, 2014 0 Industry, News

He may not go by his grossly shortened moniker, but Gears of War creator and the top Super Mario Bros. player of July/August 1998, Cliff Bleszinski announced earlier today that he was leaving the luxurious lap of retirement at the age of 39 to return to game development.

As he’s been wont to do, Bleszinski made his announcement via Twitter, letting his more than 232,000 followers that he was returning to the business he “literally grew up in.”

For those that may not recall, Bleszinski stepped down as Epic Games’ design director back in Oct. 2012. At the time, he cited a need for some rest and relaxation after two decades of working in the industry.

Following his announcement, Bleszinski tweeted that the reception has been generally positive, stating that he could not wait to explain what brought him back.

More news on Bleszinski’s return and his mystery announcement is sure to come in the days ahead.

By Mercer Smith-Looper, June 30, 2014 0 Gaming culture, News

An orchestral concert tour celebrating the iconic music of the Pokémon series could soon be making its way to a city near you, as the Pokémon Company and Princeton Entertainment announced the first two stops of Pokémon: Symphonic Evolutions.

The show, which will feature orchestral arrangements from all of the canonical Pokémon games from Red, Blue and Yellow for the Game Boy Color to X and Y for the 3DS, will debut at the Warner Theater in Washington D.C. on Aug. 15.

Pokémon: Symphonic Evolutions is going to be a spectacular showcase of the memorable music that has been a hallmark of the Pokémon franchise for nearly 20 years,” J.C. Smith, the director of Consumer Marketing for the Pokémon Company said. “The concert series serves as a thank-you to fans and an invitation to share our passion for Pokémon by reliving some of our fondest memories. We’re looking forward to seeing fans of all ages meeting up and enjoying this very special Pokémon orchestral event together.”

During the same weekend the show is slated to kick off, the 2014 Pokémon World Championship will also be taking place at the Walter E. Washington Convention Center.

For those not in the immediate Washington D.C. area, a followup performance will be held at Philadelphia’s Mann Center for the Performing Arts on Sept. 19.

Additional dates for performances are not yet announced but will be kept up to date on the event’s website.

By Mercer Smith-Looper, June 30, 2014 0 Features, Staff Musings

With the announcement of a Grim Fandango remaster for PS4 and PS Vita at E3, a renewed slew of vigorous players saying “I wish I could play that” has started to occur.

I, with the lucky happenstance of having played and loved this game as a kid, am here to share with you a quick overview of what I think makes this game so great and why you should be so amped up to play the remaster.

You play as crime-solving, travel agent skeleton Manny Calavera who lives in the Land of the Dead, a place where the souls of the recently dead live after being evicted from their flesh homes. The gist is that people will only stay until they are able to make their journey to the Ninth Underworld, though some (like Manny) end up sticking around longer than expected. (more…)