By Patrick Kulikowski, April 15, 2014 0 Industry, News

Having worked on major game soundtracks like Lightning Returns: Final Fantasy XIII and God Eater 2, Video Game Orchestra has made a name for itself in the industry in recent years.

Less than an hour ago, the group’s Berklee-trained frontman Shota Nakama announced the creation of SoundtRec Boston, a production company that he reportedly hopes will advance creativity in film, games and other mediums moving forward.

According to Nakama, who made the announcement less than an hour ago, the new company will work to provide musical accompaniment for future projects on a contractual basis. He also cited a need to bridge the perceived gap between Eastern and Western composers.

“We can coordinate any instrumentation from a soloist, string quartet to full orchestra, choir, rhythm section or even big band in any style of music with the most highly acclaimed musicians,” Nakama wrote on VGO’s Facebook page. “Upon your request, we can also provide supervisors, composers, arrangers, orchestrators, engineers and lyricists to help accomplish your projects.”

Nakama went on to say that he hopes to facilitate collaborations between as many musical talents as possible and to heighten the presence of recording opportunities in Boston.

Ultimately, SoundtRec Boston would provide a more accessible way for would-be filmmakers and game creators to combine their talents with composers, according to Nakama.

Combining the sensibilities of both Eastern and Western game composers has worked out exceptionally well in the past. Brave Wave, a Tokyo-based production company, has already released several albums featuring the likes of Manami Matsumae (Mega ManMighty No. 9), Keiji Yamagishi (Ninja Gaiden), Grant Henry (Metroid MetalLONELYROLLINGSTARS) and Eirik Surhke (Spelunky).

At the moment, SoundtRec Boston is accepting contact information for prospective clients.

By Andrew Martins, April 15, 2014 0 Multiplatform, News

That’s it, everyone. Shut it down. Infinity Ward’s busted the multiplayer announcer game wide open.

Earlier today, the company behind the Call of Duty series (sans its actual creators Vince Zampella and Jason West) revealed that revered rapper Snoop Lion Dogg will announce player’s actions in a new downloadable multiplayer voice pack.

As you’ll see/hear in the trailer after the jump, players will soon get the chance to hear the 42 year-old rapper call squadmates a “brother from another mother” while calling a ballistic vest some “fine-ass threads.”

According to Snoop, Infinity Ward provided him with his lines, though he said he was able to add a little bit of his trademark “Snoop-ism” to the mix.

This may not be the first time the man who wrote “Gin & Juice” took a step into the gaming world, but it’s certainly the one that makes the most sense. In recent years it seems like Snoop’s been trying to become more and more relevant through the use of more modern entertainment avenues.

How it took this long to get Snoop Dogg to lend his voice in this capacity, however, I don’t know.

The aforementioned multiplayer voice pack will be available on Xbox Live on April 22. Other platforms can expect to get Snoop’s instantly recognizable voice at a later date.

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By Andrew Martins, April 15, 2014 0 Podcast

Well hello there. Stay a while and listen of the return of the Pixelitis Podcast. It’s a tale of a month’s hiatus leading up to arguably the biggest gaming convention on the East Coast – PAX East.

On this, our triumphant return, travel-weary hosts Andrew Martins, Patrick Kulikowski and Karen Rivera share their experiences from their past weekend in Boston, including the games they played and the news they heard/witnessed.

As always, feel free to hit play below. Don’t forget to subscribe to us on iTunes and Stitcher Radio.


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By Andrew Martins, April 14, 2014 0 News, PAX East '14, Xbox One

This past weekend, more than 100 indie titles vied for the hearts, minds and attention spans of thousands of gamers attending PAX East 2014. While most devs were showing their wares to a captive audience, one unassuming simulator dealing in soft drinks announced its move into the latest generation of console hardware.

Soda Drinker Pro, a game that allows players to do what they’ve probably done a million times before, will be coming to the Xbox One via the company’s ID@Xbox initiative.

“We are truly excited to have the opportunity to release Soda Drinker Pro for the Xbox One,” the game’s developer Will Brierly said in a prepared statement. “We have been working hard to fine-tune the fluid dynamics, from the condensation on the cup to the carbonated bubbles that float up the straw, this is something we are so proud to release for the Xbox One.”

Prior to the convention, Brierly announced the game was making its way on to new hardware, but was coy with the delivery of his announcement, asking that those interested would have to come to the game’s booth on the show floor.

According to Brierly, though the game already features “more than 100 simulations,” the Xbox One version will have 10 pieces of new platform exclusive content, including Kinect support, a “hyper-realistic simulation mode” and achievements.

A new “Vivian Clark” experience was also touted by Brierly, which will reportedly bring better graphics and gameplay and “500 percent more content” than the vanilla version already out on PC and Mac.

By Allain Richard, April 13, 2014 0 Indie, Kickstarter, Multiplatform, News

In an industry where corporate dollars for unknown quantities like indie games are extremely limited, Kickstarter has been the de facto hub for developers to get their projects funded.

While many popular titles exist to this day because of crowdsourcing, there are those that never see the light of day after failing to meet their goal.

Then there’s the rare occasion that a publisher takes notice and plucks such a title back from the brink.

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By Allain Richard, April 13, 2014 0 News, Weekly Digital Roundup

In space, no one can hear you scream… except in games and movies. Could you imagine how boring if the realism of space was added to games? Just… a whole lot of quiet? It would be maddening.

Strike Suit Zero: Director’s Cut has been released on multiple consoles. If you want sweet space battles with a mech suit that can overpower hoards of enemies, then this is for you. Plus I was always surprised that I could play the original Strike Suit Zero on the highest settings on my older PC with no hiccups. Very well polished indeed. And yes, it sounds awesome.

The second batch of GBA titles has reached the Wii U Virtual Console in the shape of Kirby & The Amazing Mirror and WarioWare, Inc.: Mega Microgame$. So our choices this week is between a cooperative suck-fest and crazy fast minigames.

Shin Megami Tensei: Persona 4 has hit the PS2 classics, available on PS3. For those that didn’t pick up Persona 4 Golden on Vita, this is your chance to have fun playing as a high school student. It’s a lot more fun than it might sound. There’s fighting… and Teddie’s voice (and bear puns) is simply golden.

Make the jump for the full list of sweet sounding digital titles available this week.

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By Karen Rivera, April 11, 2014 0 Features, PAX East 2014, Staff Musings

As fans of videogames and nerd culture, the staff of Pixelitis has always strived to share the efforts of fans and people who dress up and enjoy their favorite fandoms. As such, we’ve taken steps to spotlight the hard work and dedication of cosplayers over the years.

But speaking for myself as an editor and photographer, it’s safe to say I’ve run into a few awkward conundrums involving cosplayers.

As the pool of gamers and people that participate in nerd culture grows by the day, there’s still a lot left to be said for respecting one’s space, especially as male or female cosplayers. Gender-bending cosplay is becoming more common, as I saw in NYCC last year. I value the expression put behind the amazing costumes, but just because the characters they portray are dressed a certain way does not make them targets for bigotry or sexism.

Since we’re here at PAX East, now might be a good time to discuss how we share our enthusiasm in a way that everyone can get behind.  (more…)

By Stephen Hilger, April 10, 2014 0 News, PC, PS4

Supergiant Games, makers of the indie hit Bastion, have recently unveiled a release date for their upcoming turn-based action RPG: Transistor.

On the developer’s website, Supergiant has stated that Transistor‘s release date will be May 20. The game will be available for both PlayStation 4 and PC for $19.99.

Most importantly, Supergiant will be discussing Transistor in even more detail this weekend at PAX East. What a coincidence! Some of our very own Pixelitis staff will be there too. Stay posted for more information and discoveries.

Transistor seems  visually similar to Bastion but the aesthetic leans towards sci-fi rather than the frontier-western-dystopia we all know and love. In addition to its addicting simple gameplay, Bastion also made a name for itself with its narrator-driven story and stellar soundtrack. While Transistor seems to be a very different game than its predecessor, the game is certainly in good hands.

I think we’re in for a treat come May 20.

By Stephen Hilger, April 10, 2014 5 Features, Humor, Staff Musings

(Editor’s note: Following Tuesday’s major Super Smash Bros. reveal, our very own Stephen Hilger decided to channel Captain Falcon in what he believes would be the F-Zero superstar’s feelings on his glaring omission from the game’s roster. Think of this as a humorous editorial, rather than the ravings of a madman…)

To Whom It May Concern,

I debated for hours whether to address this letter to Nintendo, Namco Bandai, Sora Ltd, Masahiro Sakurai himself, the fans or my fellow smash bros, but since you’ve all stopped replying to my calls, tweets and Xanga messages, I thought I’d publish my thoughts for all to see.

Now reader, if you have the time, I’d love to show you my feelings

One question in particular bothers me:

WHY HAVE I NOT BEEN CONFIRMED FOR THE NEXT SUPER SMASH BROS?!

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By Patrick Kulikowski, April 8, 2014 0 Gaming culture, News

Videogame metal supergroup Metroid Metal has pulled a surprise twist on the game music scene today with the release of a new album entitled “Other Album.”

The album, whose title is an obvious tongue-in-cheek reference to the Wii’s Metroid: Other M, features 40 minutes of metal covers of tracks from Metroid Fusion, Metroid Prime 2, Metroid Prime, Metroid 2 and Super Metroid. While previous albums, such as 2010′s “Expansion Pack” were recorded and heavily edited, this new entry is full of live takes and unedited drums sans replacements. Because of this approach, the band states that they consider it the “most visceral, pounding and dark album [they've] done.”

As a bonus, the album also contains a cover song from Vince DiCola’s Transformers: The Movie soundtrack, because why the hell not?

The digital album will run you $6 on Bandcamp, with the physical digipak going for $8. You can get a load of their trailer for the new album after the break (protip: turn up your speakers).

So, who will I see rock out with me to this band on Friday at 8:30 p.m. EST at PAX East this weekend?

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