(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
When Shadow of the Colossus first came out for the PlayStation 2, it was not immediately touted as the instant classic that it is today. It didn’t reach Citizen Kane levels of appreciation until at least a generation later.
But is Shadow of the Colossus one of the best games of all time?
While games like God of War revel in action and gratuitous satisfaction, Shadow of the Colossus is a very minimalist work despite its grandiose battles. There’s no urgency for the player to arrive at the next colossus fight, but exploring the world created by Fumito Ueda is an absorbing and rich experience. One might get frustrated at the game’s lack of direction, yet the game’s freedom makes all victories, failures, and discoveries feel organically unique to the player.
Really, I don’t need to sing the game’s praises past that. The graphics live up remarkably well, the soundtrack is captivating and the design of both the colossi and the Wanderer is top notch.
My only qualm with this game is the horse, Agro. I’ve mentioned how poorly this steed controls before, but I genuinely feel like Agro is the only thing wrong with this game. I do appreciate the realism the game tries to offer by causing the hero to often lose balance and struggle with his sword while on horseback, but there’s no reason Agro should control like unresponsive tar.
Otherwise, yea, the game’s a masterpiece.
It’s that time of year again. Time for the small, yet punchy, crew of myself, Karen Rivera and Patrick Kulikowski to descend upon Boston like a trio of bloodthirsty White Walkers for the annual celebration that is PAX East.
From April 11 to 13, the three of us will be hanging out at the Boston Convention and Exhibition Center to hang with old friends, make new ones and check out the latest and greatest in games. Karen’s even participating in a panel, so that’s extra exciting.
If you’re not able to check out PAX East this year, fear not. Over the course of the week, we will try to get as much content as our shoestring crew can muster. Truth be told, you’re probably going to see a whole mess of indie coverage, given how big this year’s Indie Megabooth is.
There might even be a podcast!
It’s going to be a good time, for sure. If you see us on the floor, feel free to stop and say hello. We’re always interested in meeting our readers.
As always, feel free to hit the jump for all of the articles we posted this past week.
If you’re running a 32-bit operating system (read as: Windows) and expect to play Watch Dogs when it releases on May 27, you’re going to be sorely disappointed. The highly anticipated open-world will need the multi-core processing power of a 64-bit machine to explore semi-future Chicago.
According to Polygon, the announcement from Ubisoft Montreal confirms an accidental leak of the game’s system requirements last October. At that time, the game was set for release in November and a listing on Ubisoft’s Uplay service prematurely listed the requirements.
As you can see on the game’s Steam page, users will need at least 6 GB of RAM, a Direct X 11 compatible video card sporting at least 1 GB of memory and 25 GB of hard drive space.
To push the game to its limits, users are required to have an eight-core processor under the hood, 2 GB of video memory and 8 GB of RAM.
Both the minimum and recommended requirements can be found after the break.
If you’ve been keeping up with Telltale Games’ foray into the odd and fanciful world of Fables with The Wolf Among Us, then it’s safe to say you’ve seen some pretty gnarly stuff. Especially after the last episode, titled “Smoke and Mirrors.”
The highly stylized murder mystery set in 80′s New York City is set to pick up once again in a couple days, as Telltale recently announced the release dates for the game’s third episode, “The Crooked Mile.“
Starting this Tuesday, the next entry into the five-part series will release first on the PC, Mac and North American PlayStation 3 users. Xbox 360 and European PS3 users will get the episode on the following day.
Telltale also said the iOS version of the episode will also hit iTunes next week, though a specific date has yet to be announced.
As you can see in the especially spoilerific trailer found after the break, things are about to get heavy in Fabletown, as Bigby Wolf begins hunting down the number one suspect in a string of serial murders.
Those who purchased the Season Pass should expect the episode to automatically download once released. The episode itself will also be available for purchase separately for $4.99.
Be sure to check out the trailer after the break. Just be mindful of the MASSIVE SPOILERS.
Sneak in the shadows, spot your target and throw your wallet at it. This week’s digital releases is full of sneaky titles, classics and other sorts of craziness.
The Game Boy Advance has taken over the Wii U Virtual Console, beginning with Metroid Fusion, Advance Wars and Mario & Luigi: Superstar Saga as our first three choices with many more to come. Patrick has some impressions in regards to that.
Steam recently had a sale on everything all Square Enix, but now GOG.com sneaked those savings onto their website. Now is your chance to get the best of the Thief, Hitman and Deus Ex series among others.
The free titles on both Microsoft and Sony’s end encompass a wide variety of choices for those who enjoy the more violent side of gaming. For the 2D fans, there is the fast action of Mercenary Kings and the survival horror of Deadlight. Those who prefer 3D titles can either choose the darker side of Hitman: Absolution or be the righteous saviour of Gotham in Batman: Arkham City.
There’s plenty more available as well this week, including Super Monkey Ball 3D, Batman Origins: Blackgate Deluxe Edition and much more, so put on your sneaking gear and make the jump to view the rest of this week’s digital roundup.
Tired of not being able to play with your friends because they chose to play on another server? Tread no more, megaservers are on their way.
Much like the matchmaking systems found in first-person shooters, ArenaNet’s Megaserver system will make it easier for players to join their friends and guildmates online regardless of what server they created their character on. The Megaserver system takes into consideration your party, guild, language and home world among others to place you in the version of that map that will give you the best experience. On average, there will be an estimated 225 percent increase in map population.
This system will ensure that each area is well populated with plenty of players, with new maps being opened up only when necessary.
That also means that there are no more overflow maps. All maps will have an equal player population, making world events equally playable no matter which map you are placed in. This in turns also means that any player will be able to find other adventurers to play with at any time.
The Megaservers will be rolled out later this month starting with the Level 1-15 maps, main cities and the PvP lobby. After these areas are thoroughly tested and rendered stable, the Megaservers will then be activated across the whole of Tyria.
Source: Guild Wars 2 Official Site
While we’re all busy with Spring cleaning as the weather warms up, Rockstar Games has been working on a slew of updates for Grand Theft Auto Online.
First up next week is the “Capture Creator,” which will let players make their own capture jobs with detailed, customizable variables such as pick-up locations, weaponry and locations. As usual, the best user-made games will get the coveted “Rockstar Verified” status.
The “High Life” update is also on its way. Players will now have a wider variety of high-end apartment options and will be able to own two distinct properties at once, meaning we can now potentially own up to 20 vehicles. The extra garage space will also come in handy, as three new vehicles and one new motorcycle will be showing up in Los Santos. Other updates include the addition of a Bullpup Rifle, new clothing and the new Mental State player statistic. Now you can have a better idea of how relaxed or crazy the players you’re playing with really are. The long awaited co-operative heists are also set to come out soon.
Later this year, we can expect to see more holiday-themed updates and Store Mode DLC. Later updates will also include changes brought on by community feedback, such as the addition of non-contact race options, getting Lester to make the cops turn a blind eye on your crimes, bonus rank points for players who leave feedback on jobs and higher payouts for certain game modes with less than four players. Cheaters should also beware as Rockstar will be breaking down on players who used RP exploits.
These updates should keep the murder and mayhem of Grand Theft Auto Online fresh and enjoyable. I especially enjoy the idea of the extra property and garage space above all.
The Year of Luigi may have sadly come and gone like dust in the wind, but that only means that there’s a ray of hope for a bright future for another hero in Nintendo’s roster.
Like many Nintendo fans, we at Pixelitis don’t think that Nintendo should stop at Luigi. Now that the underrated plumber got his shot at glory through releases like New Super Luigi U and Luigi’s Mansion: Dark Moon, it’s time to usher forth another Nintendo character that deserves his or her own chance at the spotlight.
But who should the year of 2014 belong to? Let’s get to picking.
After promising them for more than a year, Nintendo’s finally released its first batch of Game Boy Advance titles today on the Wii U Virtual Console.
So has it been worth the wait? I decided I’d find out by purchasing Advance Wars, one of the three games made available today (the others being Mario & Luigi: Superstar Saga and Metroid Fusion). I’ve put up a little YouTube video showing you how GBA games work and look on both a TV and the Wii U GamePad.
Check that out, along with a full list of what GBA games one can expect to get in the month of April after the break. (more…)
Barkley Gaiden co-creator Eric “CBoyardee” Schumaker called the title theme of The Chessmaster “the song that legitimized chess.” Laser Time Podcast referred to it as “the soundtrack to a vaudevillian ******ed character in a cartoon walking slowly down to the bus stop.” In other words, it’s the greatest videogame song of all time.
VGdrum The Chessmaster as he makes his triumphant return to YouTube with a videogame music drum cover of the bass-heavy title theme from The Chessmaster, one of the finest Super Nintendo tunes in existence.
The tune’s pacing is magnificent and its Seinfeld/Rugrats-inspired slap bass riff and soaring horn sections call to mind the uncertainty one may feel when playing an intense game of chess. Let your ears be pierced by the heavenly high-pitched keys.
Take a gander at The Chessmaster’s magnificence after the break, and be sure to shower him with your praise on YouTube and Facebook, lest he make an example of you, much like when he trumped Gary Kasparov and Deep Blue with nothing more than a row of pawns and a single bishop.