By Pixelitis Staff, July 2, 2014 0 Features, Pixelitis Picks

It’s a great week to be an American.

Summer’s in full effect, fireworks and barbecues are just 48 hours away and now that we’ve lost in the World Cup, we can finally return to not caring about soccer – even if that loss stung a little bit…

In honor of our forefathers and the great country the Pixelitis staff calls home, we’ve put together a list of games that best exemplifies the ‘merican condition. From badassery to immigration, there’s plenty in our favorite pastime that just screams apple pie, monster trucks and giant explosions.

So if you’re proud to be an American or just watching our bombastic celebration from afar, hit the jump to gorge yourself on our picks like you’re at an all-you-can-eat pizza buffet.


By Patrick Kulikowski, July 2, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

Next up from our E3 2014 archives is our video impressions of the hands-off preview for Metal Gear Solid V: The Phantom Pain, which was shown off behind closed doors at Konami’s booth.

By Mercer Smith-Looper, July 1, 2014 0 Android, iOS, News

Today CD Projekt RED announced The Witcher Battle Arena, a mobile MOBA game that is being used as an extension of the popular Witcher series.

According to Tadek Zieliński, a creative analyst for the studio, the game will not be built on a microtransactional platform like many other MOBA and mobile games traditionally are. All privileges and content will be earned and unlocked through in-game play:

“In a world full of enter-your-PIN-number-to-win mechanics, what we value above all is well-balanced and honest gameplay. Battle Arena is all about skill and dedication, and we’ve spent hundreds of hours planning to make it a paragon of fairness in mobile gaming.”

The Witcher Battle Arena will be based on six “heroes” fighting to protect three central command stations, similar to the mechanics of games such as League of Legends or DotA. What differentiates this game from others of the genre is the inclusion of popular characters from The Witcher series.

The three characters mentioned in the release were: Letho of Gulet, the Kingslayer;  mohawked dwarf Zoltan Chivay and sorceress cum advisor Philippa Eilhart.

The game is scheduled for release Q4 2014 on iOS, Android, Windows phones and tablets, with downloadable content and updates to be released after some point. It will be being developed by CD Projekt Red in tandem with Fuero Games.

By Pixelitis Staff, July 1, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

In the next day or two we’ll be finally releasing some videos from our E3 2014 archives, starting with video impressions of Super Smash Bros. for 3DS and Super Smash Bros. for Wii U by Managing Editor Karen Rivera and Associate Editor Patrick Kulikowski.

By Andrew Martins, July 1, 2014 0 Podcast

Sometimes you just have to reach deep down inside yourself and strain to become the best commander in the Citadel.

At least, that’s what Patrick Kulikowski and Andrew Martins should have told Karen Rivera in this week’s Pixelitis Podcast when she revealed that she was starting the Mass Effect trilogy from the beginning for the first time.

In this week’s show, the original cast is back to discuss the latest in gaming news (within the last seven days, that is) while trying to keep tangents at least somewhat relevant in the process.

As always, feel free to hit play below. Don’t forget to rate and subscribe to us on iTunes and Stitcher Radio.


By Andrew Martins, June 30, 2014 0 Industry, News

He may not go by his grossly shortened moniker, but Gears of War creator and the top Super Mario Bros. player of July/August 1998, Cliff Bleszinski announced earlier today that he was leaving the luxurious lap of retirement at the age of 39 to return to game development.

As he’s been wont to do, Bleszinski made his announcement via Twitter, letting his more than 232,000 followers that he was returning to the business he “literally grew up in.”

For those that may not recall, Bleszinski stepped down as Epic Games’ design director back in Oct. 2012. At the time, he cited a need for some rest and relaxation after two decades of working in the industry.

Following his announcement, Bleszinski tweeted that the reception has been generally positive, stating that he could not wait to explain what brought him back.

More news on Bleszinski’s return and his mystery announcement is sure to come in the days ahead.

By Mercer Smith-Looper, June 30, 2014 0 Gaming culture, News

An orchestral concert tour celebrating the iconic music of the Pokémon series could soon be making its way to a city near you, as the Pokémon Company and Princeton Entertainment announced the first two stops of Pokémon: Symphonic Evolutions.

The show, which will feature orchestral arrangements from all of the canonical Pokémon games from Red, Blue and Yellow for the Game Boy Color to X and Y for the 3DS, will debut at the Warner Theater in Washington D.C. on Aug. 15.

Pokémon: Symphonic Evolutions is going to be a spectacular showcase of the memorable music that has been a hallmark of the Pokémon franchise for nearly 20 years,” J.C. Smith, the director of Consumer Marketing for the Pokémon Company said. “The concert series serves as a thank-you to fans and an invitation to share our passion for Pokémon by reliving some of our fondest memories. We’re looking forward to seeing fans of all ages meeting up and enjoying this very special Pokémon orchestral event together.”

During the same weekend the show is slated to kick off, the 2014 Pokémon World Championship will also be taking place at the Walter E. Washington Convention Center.

For those not in the immediate Washington D.C. area, a followup performance will be held at Philadelphia’s Mann Center for the Performing Arts on Sept. 19.

Additional dates for performances are not yet announced but will be kept up to date on the event’s website.

By Mercer Smith-Looper, June 30, 2014 0 Features, Staff Musings

With the announcement of a Grim Fandango remaster for PS4 and PS Vita at E3, a renewed slew of vigorous players saying “I wish I could play that” has started to occur.

I, with the lucky happenstance of having played and loved this game as a kid, am here to share with you a quick overview of what I think makes this game so great and why you should be so amped up to play the remaster.

You play as crime-solving, travel agent skeleton Manny Calavera who lives in the Land of the Dead, a place where the souls of the recently dead live after being evicted from their flesh homes. The gist is that people will only stay until they are able to make their journey to the Ninth Underworld, though some (like Manny) end up sticking around longer than expected. (more…)

By Stephen Hilger, June 30, 2014 0 Features, Postcard Review

(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)

It’s nearly impossible to properly introduce one to the Katamari series.

I first played We Love Katamari on a demo compilation of Namco games. With no proper warning, the sight of people with pill-shaped heads and dancing red pandas deeply scared me for reasons I don’t wish to explore.

But regardless of my fear, I was intrigued. I opted to play the game again, and once I started rolling a katamari big enough to eclipse a school full of sumo wrestlers, I too loved Katamari.

The game quickly transitioned from nightmare fuel into a relished pastime. Essentially, you roll a ball (or katamari) around that picks up small objects. As you get bigger, you can pick up people, animals, buildings, and eventually the whole planet. It’s a little disturbing to hear people yelling and seeing the chaos that your giant katamari causes all while happy music is pumping. Alas, that’s the game’s sense of humor.

And speaking of sense of humor, the King of the Cosmos is the one of the series’ best features. He is one of the funniest and most imaginative videogame characters out there. I could describe his nonsensical tangents or regal diatribes (and strategic uses of hearts) but it’d all be doing him a disservice. He’s an experience that must be witnessed firsthand.

Underneath all the absurdity, the game is simple fun with a great soundtrack and off-the-wall comedy. I highly recommend it, but don’t say I didn’t want you about the intro.

By Andrew Martins, June 29, 2014 0 News, Site news

It’s been two weeks since we last posted a Weekend Roundup, so this one’s a bit of a doozy, covering the week we missed, as well as the last seven days. Which is perfect timing, honestly, since this year’s Steam Summer sale is still blowing through the jasmine in our collective minds.

Having drained our wallets in the name of ballooning backlogs and reduced time in the sun, our Valve overlords are doing a wrapup of their own. You can check all that out on their main page, if you’re so inclined.

So if you missed anything in the last couple of weeks, hit the jump and catch up. It’s all waiting for you there.