Videogames are like nuts. Some of us will buy a bunch of them and store them away to take them out during the duller Winter months. It’s our sustenance to help fight off the cold and darkness. And this week presents a slew of digital nuts for us to nibble on… I mean play.
Nintendo is still on its classic titles rush, bringing Super Mario Bros. 3 to both Wii U and 3DS, along with the Game Boy Advance titles Golden Sun and F-Zero: Maximum Velocity making their way to the Wii U Virtual Console.
Enjoy voting on which games will be on sale next? GOG.com has you covered in that department. Their Battle of the Games deal lets you choose between two sets of three games, where the winner gets to be 75 percent off and the other gets to be 60 percent off. The Divinity series won the first round against the Gothic series and there are plenty more rounds and games coming up.
There’s a crazy Flash Sale going on in the PlayStation Store, with various titles such as the Telltale Games series on sale for $0.99 each. Classic series such as Spyro, Red Faction and Crash Bandicoot are also available as part of the flash sale.
The next Trials title is here, tricking, crashing and exploding everywhere. Trials Fusion brings back the over-the-top and sometimes notorious difficulty it’s famous for.
With all of that said, make the jump to see all the nuts you can crack this week.
I’ve often thought about all the equipment that I purchased for Dance Dance Revolution eons ago. Those pads, lovingly dented from standing over the left and right arrows, are probably now in some landfill.
But when I stepped onto that dance pad again last Friday at PAX East, all the memories–and associated love for rhythm dancing–came rushing back to me thanks to Crypt of the Necrodancer. Having seen clips of it last year at PAX Prime, I was convinced that this game was worth trying.
The conventions of roguelikes are such that they can be brutally difficult, what with the randomization of enemies and dungeon exploration and what not. Set that to an infectious beat with a dance pad controller, and you’ve got Crypt of the Necrodancer.
It’s been a long wait for any news on an official soundtrack release for last year’s Capcom, Disney and WayForward-produced retro revival of DuckTales Remastered, but it’s finally got a release date.
The digital soundtrack, slated for release on the North American Amazon MP3 Store, is comprised of 47 tracks, spanning 90 minutes. It includes all of the remixed music by Jake “virt” Kaufman (Double Dragon Neon, Retro City Rampage) in addition to Hiroshige Tonomura’s original 8-bit tunes.
Those of us who thought that an official release of the game’s soundtrack would never see the light of day thanks to publishing complications with all the companies involved may be pleasantly surprised. Speaking on Twitter, Kaufman described everyone at Disney as “super chill + friendly,” with the length of time between the release of the game and the soundtrack being attributed to a ton of details that needed to be worked out, albeit with “zero drama.”
While there is a listing already available for the soundtrack on Amazon, there’s no price attached to it. Your guess on that one is as good as mine, but hopefully it won’t dry up our money bins.
And I know it’s a bit of shameless self-promotion, but I’m suddenly reminiscing on my cover of the DuckTales theme from back in September. Good times.
Hit up the break for the entire album’s tracklist.
Videogame music fans rejoice. The Game Music Bundle is back for its seventh deal.
Game Music Bundle 7 packs in a punch of videogame music, composed by the likes of Austin Wintory, Chris Rickwood and Disasterpeace among other composers.
For $1, fans will get the original soundtracks from The Banner Saga, Device 6, Broken Age, The Floor is Jelly and Luftrausers. Featuring multiple soundtracks from composers, fans can spend $10 or more to obtain 17 soundtracks in total, including the recently released Transfiguration album, an exclusive Journey piano composition by Austin Wintory.
The deal including all these soundtracks will be up for two weeks, ending on May 1. Fans who donate more than $10 can compete to obtain a series of tiered prizes. The tenth largest donator will receive a promotional color print for Broken Age, while the top donator gets autographed copies of both Austin Wintory’s Journey compositions and a piano composition book signed by Wintory, vocalist Laura Intravia and pianist Robert Thies.
I wish I could overlay the music from Journey whenever I think about this past Saturday at PAX East. For those of you who were unable to attend or were not aware, I was invited to speak on a panel with a group of very talented ladies on “Why it’s awesome being a female in the gaming industry.”
As the managing editor of Pixelitis, it was certainly a humbling and inspiring moment that I got to share with other females from the industry.
The panel, comprised of five other fellow women from the gaming industry, was an amazing group to have speak up there. We had Dianna Lora, community manager of DualShockers; Susan Arendt, managing editor of Joystiq; Maylene Garcia, senior games producer at Nickelodeon; Sarah LeBoeuf, news writer for The Escapist and Tatjana Vejnovic, editor-in-chief of AskTatjana.
The entirety of the panel has graciously been uploaded to YouTube, which you can watch after the break.
I don’t normally find myself enticed by a racing game at a convention like PAX East, but Refract Studios’ Distance for PC, Mac and Linux stood out enough with its sci-fi-infused sleekness to grab my attention.
Billed by Refract as a “survival racing game,” Distance’s single player mode doesn’t feature any opposing racers, but rather pits the player up against a track that breaks apart and wants to send you down into the abyss to meet an explosive demise.
After a semi-long intro in which the camera slowly moved around the futuristic and shiny car that I was about to control (car porn enthusiasts will love this part), the car’s interior computer booted up and I started a drive through a lonely city that clearly wanted me and my ride pulverized.
For the longest time, virtual reality has been relegated to the annals of science fiction. Sometimes a convenient way for Picard and Q to travel to the far distant past, other times a method for hackers to storm major servers a la Neuromancer, the idea of virtual reality seemed so distant.
Yet with the advent of devices like the Oculus Rift and Sony’s Project Morpheus, the day where man can experience their digital worlds as if they’ve been transported to them could be coming sooner, rather than later.
During PAX East this past weekend in Boston, long lines persisted at any booth featuring the Oculus Rift, demonstrating the fact that gamers are ready for the tech – even as the world scoffs at Facebook’s meddling in the matter.
Given that interest in the technology, we wondered what kind of games we’d like to see get the V.R. treatment. From the odd to the fantastic, we believe these digital worlds would be worth the price of admission.
Featured image taken by Sergey Galyonkin. Photo was resized.
Only at cons do you get a trio of Tingles. Only at cons.
PAX East cosplay was in full swing this past weekend and Pixelitis has got the evidence right here. Staffers saw favorites like The Prince from Katamari Damacy as well as Marth from Fire Emblem.
We snapped pictures of some Hotline Miami cosplayers, Resident Evil’s Barry Burton and Bioshock Infinite’s Luteces in their sharpest and wittiest. Associate Editor Patrick Kulikowski also noted various Ravios from The Legend of Zelda: A Link Between Worlds out on the show floor. All we needed was a “Hey Mr. Hero!” to top things off.
Our hats go off to the one lone Limbo cosplay. It was both creepy and amazing.
Although it felt as if the con had a bit less cosplay than usual, that didn’t mean the costumes were any less awesome.
Check out the full gallery from this weekend after the jump. (more…)
[UPDATE: Bungie has published a terse statement on its company blog. The statement can be found below.]
If a recent tweet is to be believed, then Bungie’s audio director and in-house composer Martin O’Donnell no longer holds that position after working approximately 15 years with the company.
I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.
— Marty O'Donnell (@MartyTheElder) April 16, 2014
Known for creating the music for the Halo series with fellow composer Michael Salvatore, O’Donnell was hired by Bungie just days before Microsoft bought the development studio in 1999. Since then, his music has been intrinsically linked to the iconic first-person shooter series, as well as other titles like Oni.
O’Donnell was originally tapped to compose the score behind Bungie’s upcoming release, Destiny. At this time, there’s no word as to how his termination will affect the game moving forward.
In response to O’Donnell’s termination from the company, Bungie released the following statement:
“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.
We wish him luck in all his future endeavors.”
Having worked on major game soundtracks like Lightning Returns: Final Fantasy XIII and God Eater 2, Video Game Orchestra has made a name for itself in the industry in recent years.
Less than an hour ago, the group’s Berklee-trained frontman Shota Nakama announced the creation of SoundtRec Boston, a production company that he reportedly hopes will advance creativity in film, games and other mediums moving forward.
According to Nakama, who made the announcement less than an hour ago, the new company will work to provide musical accompaniment for future projects on a contractual basis. He also cited a need to bridge the perceived gap between Eastern and Western composers.
“We can coordinate any instrumentation from a soloist, string quartet to full orchestra, choir, rhythm section or even big band in any style of music with the most highly acclaimed musicians,” Nakama wrote on VGO’s Facebook page. “Upon your request, we can also provide supervisors, composers, arrangers, orchestrators, engineers and lyricists to help accomplish your projects.”
Nakama went on to say that he hopes to facilitate collaborations between as many musical talents as possible and to heighten the presence of recording opportunities in Boston.
Ultimately, SoundtRec Boston would provide a more accessible way for would-be filmmakers and game creators to combine their talents with composers, according to Nakama.
Combining the sensibilities of both Eastern and Western game composers has worked out exceptionally well in the past. Brave Wave, a Tokyo-based production company, has already released several albums featuring the likes of Manami Matsumae (Mega Man, Mighty No. 9), Keiji Yamagishi (Ninja Gaiden), Grant Henry (Metroid Metal, LONELYROLLINGSTARS) and Eirik Surhke (Spelunky).
At the moment, SoundtRec Boston is accepting contact information for prospective clients.