Much like the Super Smash Bros. for Wii U tournament that Nintendo held recently at E3, they have just announced that they will be holding a tournament for the 3DS version of the title at San Diego Comic Con at the end of the month.
The tournament will commence on July 25, starting with a preliminary round at 12 p.m. PST with groups of four contestants battling against each other. The winner from each group will then move on to the next round. The finalists will then compete one-on-one against each other in bracket style to become the hopeful winner of the tournament.
The tournament will take place at the Nintendo Gaming Lounge at the Marriott Marquis & Marina in San Diego. Entrants will be able to sign up on the day of the tournament, although there will be limited availability.
If you, like me, will not be at SDCC but are still interested in following along with the fun, Nintendo has set up a stream just for that on their Twitch channel.
In a blog post today, Double Fine announced that Grim Fandango will be headed to PC, Mac and Linux platforms. Though it was originally announced for the Sony PlayStation 4 and Vita last month at E3, all versions will be available to play upon release.
Double Fine has yet to make clear which aspects of the game will be remastered, but I am hoping that the imagery will be made much sharper and backgrounds re-rendered, at least. If Broken Age is any example of the artwork that we can come to expect, everyone should be even more pumped than I originally suggested.
Despite the platform announcement, no release date has been set for the game just yet.
Look: I’m going to play a game as a mutant ninja chicken with a katana and a rocket launcher, and I highly recommend you check it out.
Nuclear Throne is Vlambeer’s entry into the ever-growing pool of indie roguelike dungeon crawlers. The game’s difficulty stems from its ability to ramp up the action to an astonishing degree instead of rewarding its players for being patient.
Yes, there’s a lot of death, but the act of unlocking perks between levels is enough to keep me crawling back into the irradiated gutter over and over again.
To try something a little different, I’m going to be streaming the game on Twitch tonight at 7:45 p.m. EST. I’ll post the YouTube video below after the stream is over.
See you guys in the wasteland!
Why must we play God?
Brandon Sheffield, Gamasutra editor and director of Necrosoft Games, took to Vine last night to show the world what exactly happens when 13 Sonic & Knuckles cartridges are plugged into one another in a Human Centipede-esque disaster.
For those out of the loop, the Sega Genesis game Sonic & Knuckles featured the interesting addition of a second cartridge slot allowing you to plug the previous Sonic the Hedgehog games into it, which allow you to play as Knuckles.
So what happens when 13 of these games are stacked on top of each other? We’ve embedded the Vine videos below so you can see just how deep the rabbit hole goes.
The HD ports of Banjo-Kazooie and Banjo-Tooie have been re-released today as a discounted bundle deal on the North American and European Xbox Live Arcade.
Dubbed the Banjo Games Bundle, the pack will run you $14.99. The standalone releases of the games still curiously go for $14.99 each, which makes it pretty silly to buy the games individually at this point.
Released back in 1998, Banjo-Kazooie is a much-loved Rare-developed N64 3D platformer that went on to have an N64 sequel in 2000. The third entry, 2008’s Nuts & Bolts was a controversial sequel that featured a bigger focus on vehicle creation than on the classic platforming found in the previous two games.
In any case, $15 for HD up-rezzed versions of some of my favorite 3D platformers is a damn good deal. I’d even go so far as to say that HD ports like Banjo-Kazooie and Perfect Dark are the reason I even bought an Xbox 360 in the first place.
The characters in some of gaming’s most iconic titles have the coolest gadgets. From the eponymous Ratchet from the Ratchet and Clank series to Old Snake in Metal Gear Solid 4, there just happen to be those fictional things that we just wish we could have in our possession. Imagine how cool that would be.
What if instead of automatic weapons, the world’s armies fought with gunblades from Final Fantasy VIII, reducing all conflicts to a re-enactment of the Squall versus Seifer fight in the intro? How cool would it be if we all had robot helpers we could summon at any given time like Gaige the Mechromancer’s Deathtrap from Borderlands 2?
Whatever the item, weapon or device, one thing is for certain: sometimes we wish they were real and in some cases, in our possession.
Today Sharknado: The Video Game was announced for iOS by publisher Majesco Entertainment Company, with a release planned in conjunction with the sequel to the popular “cult” film to come out this summer.
Developed by Other Ocean, Sharknado will be an infinite runner-esque platformer, with the player controlling the character Fin as he navigates the streets of New York City.
Like the over-the-top film, players can expect shenanigans and hijinks galore in the new title. Some of these include being able to wield a broadsword in broad daylight in Manhattan, jumping off and onto tiger sharks and “fly into the heart of the sharknado clutching tightly to a chainsaw.” It also appears that there will be a trading card element to Sharknado: The Video Game based on the mention of the in-game ability to collect official Sharknado training cards, but it is not clear how that will play into the main plot of the game.
According to Frank Cifaldi, the designer of Sharknado: The Video Game:
“When Majesco approached us about making a Sharknado game, we said ‘yes’ before they’d even finished asking. The game we came up with is very much in the spirit of the films: ridiculous, overblown, yet oddly sincere. We can’t wait for fans to sink their teeth into it.”
We’re gonna need a bigger boat.
Sometimes it’s easy to forget that the games we play and criticize come from years of hard work done by actual people, from AAA behemoths to indie darlings.
In this week’s episode of The Pixelitis Podcast, hosts Andrew Martins and Patrick Kulikowski got to riff with Yacht Club Games’ Sean Velasco, Ian Flood and Erin Pellon about the recent release of their maiden title, Shovel Knight.
Rather than follow the regular format of the last 81 shows, this special edition features an insider’s look into the creation of Shovel Knight, including the origins of the Troupple King and the intricate work that went into one boss in particular. (more…)
The International eSports Federation revisited and changed their decision to limit the upcoming Hearthstone tournament to only male players and will now be allowing women to partake as well.
The IeSF originally claimed that this choice was made to help legitimize eSports in the realm of traditional sporting events that have men’s and women’s leagues. Not only did this spur uproar from gamers, but also resulted in a message from Blizzard itself.
The company responded with the following statement:
“To all our fans and eSport enthusiasts, in the last hours we have received lots of feedback from you regarding the IeSF 6th e-Sports World Championship, particularly regarding the male/female tournament division. We want to thank you for your interest in eSports and for sharing your opinions. The eSports community opinion is always important to the IeSF. Our top priority is to promote eSports in the best ways we can. We believe that listening is important, and we’re now collecting your opinions from the social media, and we will update soon.”
Events that are strictly female will still be held, under the belief from the IeSF that this will help acclimate them to competitive eSporting events. All other events moving forward, however, will be made “Open for All.”
In keeping with this idea of equality, the IeSF has opened up an additional Tekken Tag Tournament 2 event, which had originally been slated to be a female-only event.
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
Without Tony Hawk, where would the lost children of the late 90s/early 2000s be? Where else would they learn to handplant while listening to the raw sounds of Bad Religion and Millencolin? Or learn about the skaters that would grind and sail over gritty urban landscapes, etching fear into the hearts of worrywart parents all over America?
Tony Hawk’s Pro Skater 2 holds a special place in my heart, but not just because of the insanely catchy soundtrack. I blame the obscene amount of time spent on competitive levels that I played for hours on end. “HORSE” was an instant source of tween immature hilarity, which makes my formerly brace-face smile. My brother and I stopped at no lengths in calling the loser a “toebitr” or “furbybut” (thanks to the seven character limit, if I remember correctly). Handplanting was my specialty on the half pipe, while my brother excelled in executing those rough ollie norths and Tony Hawk’s “The 900.”
The mechanics were easy enough to understand, the music instantly likable and a formative part of my descent into hell—I mean, growth into a young lady. Tony Hawk’s Pro Skater 2 encapsulated the fun of flippin’ boards with one of the most memorable soundtracks I’ve had the pleasure of waxing nostalgia over.
Heck, it made me taste blood, thanks to my eventual interest in trying to emulate skaters with grinds and hand plants.
To my 13-year-old self I say, I’m glad you left skateboarding to the professionals.