By Tom Farndon, December 24, 2012 0 Features, Postcard Review

I’ll be the first to admit that I am a huge Star Wars fanboy. I have a compendium on Star Wars vehicles and a pop-up book on Rebel fighters. So it’s easy to see why I would love a game like Shadows of the Empire.

Not only does the game take place in that beloved universe, it manages to retain a feeling of being a canonical entry, despite deviating from the plot of the movies. While following an arc that runs parallel to the movies, it creates its own distinct personality in its execution and character development.

Shadows of the Empire continued with the Han Solo renegade scoundrel motif in the form of Dash Rendar, another scruffy ace pilot. He builds on the lovable rogue template by helping the alliance out, and he does it with style. From Hoth to Xizor’s Palace, you really feel immersed in universe as you battle Storm Troopers and trip up AT-ATs.

Unfortunately, even for its dedication to the series, the controls tend to fall short of impressive. One of the more frustrating jumping mechanics I’ve dealt with, Shadows of the Empire makes it a tedious chore to plan out your jumps, since the momentum is difficult to calculate and cannot be adequately adjusted mid jump. For a game that has several platforming areas, this can get tiresome quickly.

Despite these flaws, nothing beats kicking Storm Trooper butt and flying through the stars.

By Pixelitis Staff, December 24, 2012 0 Podcast

It may be the holidays, but that doesn’t mean we can’t have a raucous – sometimes raunchy – discussion about videogames. What started as a festive show turned into a slightly rough and tumble festive podcast with Andrew Martins, Karen Rivera, Patrick Kulikowski and Tom Farndon at their respective mics.

News was discussed, playful insults were hurled, mango juice and bourbon was consumed (ew) and the joys of Christmases past were shared.

So get cozy with a loved one, pour yourself some egg nog and put us in your ear holes. You know, in the spirit of the season.


Rockstar offers new GTA V screens as holiday surprise

By Andrew Martins, December 24, 2012 0 Multiplatform, News

What’s this? Dogs riding shotgun? Sharks swimming ominously under swimmers? Submarines?!

Looks like this special batch Grand Theft Auto V screenshots shows off more than expected. Though the recent inclusion of animals is noted, the thing that should catch the eye of most people is the prospect of flying a commercial jet.

That sounds both awesome and terrifying, if fan videos of GTA IV are to be any indicator.

By Andrew Martins, December 23, 2012 0 News, Site news

You’re not going to see many websites say this, but we full-heartedly believe you should be away from the computer. Spend time with your loved ones for a little bit, eat too much, drink too much (if you’re of age) and open your presents. Tomorrow’s Christmas Eve and for those of you that observe that holiday, have fun.

For those of you that don’t, enjoy your day(s) off of work with as many videogames as you can possibly stomach. The world’s your oyster.

If you’re still unwilling to leave the computer, we have a whole slew of articles from the last week for your reading pleasure. They’re all after the break and include gems like Lightning’s new outfit in Lightning Returns: Final Fantasy XIII and Shigesato Itoi’s reveal of an upcoming Mother series re-release.

So have a Merry Christmas, ya filthy animal……. and a happy New Year.


By Allain Richard, December 22, 2012 0 Android, iOS, Mac, News, PC

Peter Molyneux, “god” of the god games, has recently gotten his latest game, Project GODUS, successfully funded on Kickstarter. Peter, and his company 22cans, has received enough funding to reached each goal they had set except for their last.

GODUS promises to mix the power, growth and scope of Populous with the multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovations of Black & White.

The original pledge goal for GODUS was £450,000, but had extra goals with extra content for more money raised. In total, they raised £526,563, reaching all but their final goal. Even Notch, the creator of Minecraft, pledged some money on Project GODUS, stating that it’s the type of game he wants to see from 22cans.

Peter Molyneux’s vision is to make GODUS meaningful through a unique experience. Hopefully 22cans can live up to this goal with Project GODUS and continues to make meaningful games.

Source: Kickstarter

By Allain Richard, December 22, 2012 0 Gaming culture, News

Videogame based movies often bomb, usually because of inaccuracies, bad acting and various bad choices throughout development. However, when dedicated fans come together to make their own videogame adaptations, they often create something much closer to canon.

With a relatively small team of talented actors, effects artists and stuntmen, DCODE Films is looking to bring the fans of Deus Ex their own take on the famous Eidos series. They already showed some footage back in January that fooled people into thinking that it was the official film.

Meanwhile, the official Deus Ex movie is currently nowhere to be seen as they only confirmed a director for the film last month.

View the video after the jump to see what Director/Actor Moe Charif has completed so far.


By Karen Rivera, December 21, 2012 0 Gaming culture, News

Hey Ice King! Why’d you steal our garbage?! has a wicked perky soundtrack to help you slay all those enemies while on your quest… and now those chipper chiptunes are available for streaming thanks to D3Publishers. Jake Kaufman’s 8-bit soundtrack, while only available on SoundCloud, is an 83-minute-long ditty that will make anyone want to run around and beat up rocks… or bunnies with swords.

Some of the vocal tracks are pretty great too, so have a ball and sing along with the stream.

Source: SoundCloud

By Patrick Kulikowski, December 21, 2012 0 Industry, News

Some Mother-related news is a surefire way to perk up the ears of many a Nintendo fan, and thus it was made so thanks to a recent tweet from Mother/Earthbound creator Shigesato Itoi.

Itoi’s tweet reads: “Since I’m allowed to drop it on you all now, I’ll just go ahead and say it. The ‘Mother re-release’ I’d mentioned a bit before, we’re making progress on that.” Itoi was quick to state that this is not a fourth Mother game in any way, continuing on with “It’s not 4! We’re trying to get Mother working again right now. I still can’t mention any details, but I have to make clear that this isn’t ‘4’!”

The word “re-release” has caused a number of Mother fans to speculate that a remake or a new compilation of the Mother games is on its way. A Mother Trilogy compilation for the 3DS or Wii U eShop would be a surefire way of getting everybody giddy and excited.

That is, until you realize that given Earthbound’s track record in North America and Europe, it’s something Nintendo would probably hold back from releasing worldwide. Nevertheless, smile and say “fuzzy pickles!”

Source: Siliconera

By Allain Richard, December 21, 2012 0 News, PC, Rumor

Looks like the Dungeon Siege and Supreme Commander developer Gas Powered Games are busy working on a secret project, as they have recently launched a countdown website for something mysterious.

The only hint that can be retrieved from the countdown website is some text that reads “Ready for Something Wild?” that is written in big letters. Aside from that, the only other hint I could find on the site are the four phases of the moon and the fact that the background looks like a moon rock or an asteroid. Could this possibly be a hint of a sequel to one of their space-based games? It’s all a mystery and we’ll only find out exactly what it is in less than a month.

The only known game that Gas Powered Games is currently working on is Kings and Castles, and that isn’t exactly “Something Wild.” This, along with a URL beginning with Project W, could mean that this is a whole new IP. altogether.

By Karen Rivera, December 21, 2012 0 News

In a presser today after keeping mum on the shooting that rocked the small town of Newtown, Conn., the National Rifle Association stepped up, unsurprisingly to deride the “callous, corrupt shadow industry” that propagates violence through videogames and movies.

NRA executive vice president Wayne LaPierre was on hand to cobble together a response to the shooting that claimed the lives of 26 people, including 20 children between the ages of six and seven. This morning he opened up with a response noting that:

“There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and stows violence against its own people through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat and Splatterhouse. And here’s one –it’s called Kindergarten Killers. It’s been online for 10 years.”

According to Kotaku, Kindergarten Killers last made waves back in 2008 after Finland banned the game after a violent shooting. LaPierre also asked rhetorically, “Isn’t fantasizing about killing people as a way to get your kicks really the filthiest form of pornography?” However, he also crudely blamed the fact that the school did not have gunmen placed around to help deter the attack.

“The only thing that stops a bad guy with a gun is a good guy with a gun,” said LaPierre.

Following LaPierre’s remarks, former Arkansas congressman Asa Hutchinson announced an initiative to have armed former officers at every school to add security and as such will ask Congress to appropriate money as needed for the project. The project titled “National School Shield,” will be a security template independently verified by “security experts” to help communities and assess the safety of children at schools nationwide.