(Editor’s note: In this bi-weekly feature, Pixelitis staffer Matt Brown shares his “down the rabbit hole” look into gaming history. Having admittedly missed what many consider “classics,” join him as he dives in head first. We ask that you just be gentle with him.)
I have a confession to make. This week’s game was supposed to be Counter-Strike: Source but I’m poor, so that didn’t happen. What did happen was a trip down memory lane…cliché cliché cliché vomit.
Normally to do the research for these pieces, one of two things happens. If I’ve never played the game, I will rent, buy, or borrow it somehow and play through as much of it as I can stomach. If I have played the game before, I’ll revisit it for a couple days and then “word-splosion” all over my keyboard about it. That sounded gross….
That didn’t happen this time. Nothing happened this time. I remembered a time before all of this when Counter-Strike was new but I had no refresher course. And that’s just me being honest with you guys. Sorry.
So instead of discussing the intricacies of the game, I think I’m just going to talk to you a bit about how Counter-Strike made me a gamer. Back in the misty memories of middle school. Or something like that. (more…)
Last month at the Tokyo Game Show, a PlayStation Port port of the gorgeous action-RPG by Vanillaware, Muramasa: The Demon Blade, was announced by the folks at Marvelous AQL. Known as a critical success but a commercial unknown, the original title on the Nintendo Wii was beloved by fans.
Though it’s only been announced for release in Japan at the moment, details on Oboro Muramasa suggest that the game will be an improved version of the original. Included in the game will be a completely original campaign via downloadable content, as well as four new characters. In order to get fans even more worked up, a handful of screenshots showing off some of the game’s environments and boss battles have been thrown into the mix.
As someone who’s seen the original game in action, as well as Vanillaware’s other action-RPG Odin Sphere, this game seems like a good fit for the Vita’s sharp screen.
What do you think? Would you buy this version of Muramasa if it came out for the Vita on our shores?
Minecraft has always been a digital affair, having never received a physical release of any sort. While that’s still the case, future Minecrafters can at least shell out for a physical download card for Mojang’s mega-popular game.
The prepaid gift cards will run you $26.95 and can already be found in select stores in the U.S., including Wal-Mart, Target and Best Buy. The card’s code will be redeemable solely on Mojang’s website after creating an account.
In other news, 4JStudios has taken to Twitter to announce that Minecraft: Xbox 360 Edition has exceeded 4-million sales on XBLA. The onslaught of Minecraft is far from over, it seems. I’ve personally lost interest in the game several months ago. Who wants to bring me back in?
(Editor’s note: In this new feature series, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
More often than not, the term “sandbox” when applied to games usually references big open worlds like those found in the Grand Theft Auto series. It’s a type of gaming that allows for an absurd amount of freedom and customization in how you interact with the game and its mechanics.
But those kind of games never actually felt like I was playing in a sandbox.
That’s where LittleBigPlanet 2 shines. Playing this game actually feels like playing in the schoolyard playground’s sandbox all those years ago, making grim castles surrounded by gaping ravines and imagining kings resplendent in shining armor ruling over all the grainy expanse.
It’s all about imagination and the power of our minds to mold the common into something extraordinary. LBP2 provides us with a medium that can turn our imagination into something palpable. Running through the stages is akin to running through a child’s dreamscape.
However, LBP2 suffers from an unfortunate, yet glaring, flaw. Just like how grasping the nuances of our imagination can be hard, so is grasping the physics of this game. The grapple hook, as novel an idea as it is, is unbelievably frustrating to get right. Building up an semblance of centripetal force is nearly impossible.
It may be hard to get the jumping right every time, but that doesn’t detract from this game’s true purpose. Sandbox games should let our adult selves remember what it’s like to be children again, and LBP2 does just that.
From the beginning, we’ve run the Pixelitis Podcast as a three-person show. It just feels right. Four is too many and two – well, two results in the kind of awkward jibba-jabba we’ve got for you this week.
Andrew Martins and Patrick Kulikowski were left to fend for themselves with this episode, as everyone else was “too tired” and “busy with website stuff.” Psh. Weaklings.
Regardless of the others and their “responsibilities,” the pair got to talk about some of the week’s big stories, as well as this week’s coming releases. It’s only an hour long, so hopefully you won’t be too put off by this week’s oddball ‘cast.
Next week, the show will be New York bound.
With just under two weeks left before various tenets of nerddom descend upon the Big Apple for this year’s New York Comic Con, we at Pixelitis have finally gotten our ducks in a row, our itineraries in order and our coverage planned out – more or less.
Of the Pixelitis staff, Karen Rivera, Patrick Kulikowski, Tom Farndon, Jamie Young and myself will be bringing you all of the gaming news coming direct from the show floor. Developers and publishers like Ubisoft, Square Enix, Nintendo and Sony Computer Entertainment of America will be on the show floor, so there’s sure to be a swath of gaming goodness for you.
This past week, we saw the announcement of the Mass Effect Trilogy, which brings the first title in the series to the PlayStation 3 for the first time. Our resident reviews editor Lowell Bell also gave FTL: Faster Than Light a favorable review.
You can check out all of the past week’s offerings after the jump. Now excuse us while we continue to plan ahead. It’s going to be a long week.
A recent new posting on Wal-Mart’s website has revealed the various price points for prepaid Wii U eShop cards.
These new cards are redeemable on both Wii U and 3DS and come in $20, $35 and $50 varieties. I think we can all breathe a collective sigh of relief knowing that Nintendo has ditched the Wii’s “funny money” points system in favor of the 3DS’ real currency measurement.
Wal-Mart lists the cards as purchasable in-store only. Other retailers like Best Buy, GameStop, and Target have yet to list them.
There’s currently no telling whether the money you redeem on the Wii U will be automatically usable on the 3DS as well. This all depends on how Nintendo plans to implement centralized online accounts for both systems.
Electronic Arts and BioWare have announced that all three Mass Effect games will be repackaged in a Trilogy box set for PC, PS3, and Xbox 360.
All three games will be included in a “premium foil box” complete with exclusive artwork. The PC and Xbox 360 versions are set to release first, with a PS3 version promised “later.” A digital download of the original Mass Effect will be released for $14.99 on the same day as the Trilogy’s release on PS3.
Regarding the series’ DLC, the PC version will have the first game’s Bring Down the Sky and Pinnacle Station on the disc, the second game’s Zaeed – The Price of Revenge, The Firewalker Pack, Cerberus Assault Gear, Arc Projector heavy weapon, and Normandy Crash site mission, and the third game’s online pass for multiplayer. The Xbox 360 version will not include the first game’s DLC.
This already isn’t looking like a definitive collection.
It’s worth noting that this will be the first time that PS3 users can play the original Mass Effect. The PS3 version of Mass Effect 2 included a graphic novel-styled prologue that summarized the story of the first game and allowed players to choose some of the most important decisions Shepard has to make.
I’m pretty surprised that no announcement regarding a Wii U version was made, considering how the third game is a planned launch title for the system. Who would honestly buy the third game in a connected series when there’s a Trilogy pack being released for presumably the same price?
Mass Effect Trilogy will retail for $59.99 and will blast into retail on Nov. 6 to directly compete with Halo 4. Bold move, guys.
Last night Konami hosted its annual Gamer’s Night in San Francisco, and to crown the occasion they decided to make it a night of screaming Hideo Kojima fanboys and girls.
Collector’s editions have been revealed for two releases tied to Kojima’s work. The first is the Zone of the Enders HD Collection, due to come out Oct. 30, with the second being the upcoming Metal Gear Rising: Revengeance, which currently holds a Feb. 19 release date.
The Collector’s Edition of Zone of the Enders HD Collection is going to come in an exquisite golden box and will contain a soundtrack CD and an art book featuring Metal Gear Solid and Zone of the Enders artist Yoji Shinkawa’s work. On top of that, the collection will include a demo for Metal Gear Rising, marking the first time the public will be able to check out Platinum Games’ new title months in advance.
Even with all of those goodies, it’s the Metal Gear Rising collector’s edition that really steals the spotlight, since it includes a steelbook case, the game’s soundtrack, and a katana blade plasma lamp.
Let me repeat that. Katana. Blade. Plasma. Lamp. You’ll be able to have a mini version of Raiden’s blade light up your room with electricity flicking off it. Hell yes.
Despite no announced price for either edition, Konami can go ahead and take my money. You’ve officially got my dollar for the most badass lamp I’ve ever seen.
Sometimes a valiant hero can slay the villain on your smartphone and use a battle system that’s better than other games you’ve dropped $60 on.
Other times, you just want to run around a little kid through miniature races. Getting a break from serious mobile gaming is sometimes needed, and the creator of the hit Defender titles is here to deliver.
If you’re looking for a fun game that offers micro levels like Angry Birds, but with simple side-scrolling racing, you’re going to love Droidhen’s Turbo Kids.