By Pixelitis Staff, December 26, 2012 0 Features, Pixelitis Picks

Last year, the Pixelitis staff said that 2012 had its work cut out for it, as 2011 rocked hard. We knew big games were on the horizon, but no one could have expected some of this year’s top games. Ranging from indie darlings like Fez to major out-of-nowhere blockbuster releases like Dishonored, gamers everywhere were spoiled rotten.

With the year quickly winding down to a close, the entire Pixelitis staff picked their Game of the Year, as well as a runner up. It was the only way we could give proper recognition to some of the best gaming had to offer over the last 12 months.

So enthused were we with the discussion that we got (nearly) everyone together for a special podcast that chronicled the  2012 Game of the Year Spectacular. We’ve included that bit of awesome after the break, along with our written testimony for why our favorite titles deserve to be considered the Game(s) of the Year for 2012.

Oh, and 2013? The ball’s in your court.

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By Patrick Kulikowski, December 25, 2012 0 News, Site news

Merry Christmas, Happy Holidays, Season’s Greetings and what-have-you! There’s a one-month trial code for Playstation Plus as well as one for Resident Evil 4 HD after the break. My treat.

Feel free to comment on the page if you’re one of the lucky ones to claim the code. Look forward to more giveaways within this same post throughout the day. Just keep an eye on our Facebook and Twitter pages.

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By Andrew Martins, December 24, 2012 0 Multiplatform, News

Remember all that hubbub about the Bioshock Infinite cover art and the subsequent poll to find its reversible counterpart? Well, the results are in and it’s the design you see above.

According to Irrational Games’ blog, the red Songbird design took 38 percent of the vote, with the second place design garnering 26 percent.

You can check out the full image after the break. What do you think? Would you have liked to see a different design? Let us know in the comments below.

Source: Irrational Games

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By Tom Farndon, December 24, 2012 0 Features, Postcard Review

I’ll be the first to admit that I am a huge Star Wars fanboy. I have a compendium on Star Wars vehicles and a pop-up book on Rebel fighters. So it’s easy to see why I would love a game like Shadows of the Empire.

Not only does the game take place in that beloved universe, it manages to retain a feeling of being a canonical entry, despite deviating from the plot of the movies. While following an arc that runs parallel to the movies, it creates its own distinct personality in its execution and character development.

Shadows of the Empire continued with the Han Solo renegade scoundrel motif in the form of Dash Rendar, another scruffy ace pilot. He builds on the lovable rogue template by helping the alliance out, and he does it with style. From Hoth to Xizor’s Palace, you really feel immersed in universe as you battle Storm Troopers and trip up AT-ATs.

Unfortunately, even for its dedication to the series, the controls tend to fall short of impressive. One of the more frustrating jumping mechanics I’ve dealt with, Shadows of the Empire makes it a tedious chore to plan out your jumps, since the momentum is difficult to calculate and cannot be adequately adjusted mid jump. For a game that has several platforming areas, this can get tiresome quickly.

Despite these flaws, nothing beats kicking Storm Trooper butt and flying through the stars.

By Pixelitis Staff, December 24, 2012 0 Podcast

It may be the holidays, but that doesn’t mean we can’t have a raucous – sometimes raunchy – discussion about videogames. What started as a festive show turned into a slightly rough and tumble festive podcast with Andrew Martins, Karen Rivera, Patrick Kulikowski and Tom Farndon at their respective mics.

News was discussed, playful insults were hurled, mango juice and bourbon was consumed (ew) and the joys of Christmases past were shared.

So get cozy with a loved one, pour yourself some egg nog and put us in your ear holes. You know, in the spirit of the season.


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Rockstar offers new GTA V screens as holiday surprise

By Andrew Martins, December 24, 2012 0 Multiplatform, News

What’s this? Dogs riding shotgun? Sharks swimming ominously under swimmers? Submarines?!

Looks like this special batch Grand Theft Auto V screenshots shows off more than expected. Though the recent inclusion of animals is noted, the thing that should catch the eye of most people is the prospect of flying a commercial jet.

That sounds both awesome and terrifying, if fan videos of GTA IV are to be any indicator.

By Andrew Martins, December 23, 2012 0 News, Site news

You’re not going to see many websites say this, but we full-heartedly believe you should be away from the computer. Spend time with your loved ones for a little bit, eat too much, drink too much (if you’re of age) and open your presents. Tomorrow’s Christmas Eve and for those of you that observe that holiday, have fun.

For those of you that don’t, enjoy your day(s) off of work with as many videogames as you can possibly stomach. The world’s your oyster.

If you’re still unwilling to leave the computer, we have a whole slew of articles from the last week for your reading pleasure. They’re all after the break and include gems like Lightning’s new outfit in Lightning Returns: Final Fantasy XIII and Shigesato Itoi’s reveal of an upcoming Mother series re-release.

So have a Merry Christmas, ya filthy animal……. and a happy New Year.

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By Allain Richard, December 22, 2012 0 Android, iOS, Mac, News, PC

Peter Molyneux, “god” of the god games, has recently gotten his latest game, Project GODUS, successfully funded on Kickstarter. Peter, and his company 22cans, has received enough funding to reached each goal they had set except for their last.

GODUS promises to mix the power, growth and scope of Populous with the multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovations of Black & White.

The original pledge goal for GODUS was £450,000, but had extra goals with extra content for more money raised. In total, they raised £526,563, reaching all but their final goal. Even Notch, the creator of Minecraft, pledged some money on Project GODUS, stating that it’s the type of game he wants to see from 22cans.

Peter Molyneux’s vision is to make GODUS meaningful through a unique experience. Hopefully 22cans can live up to this goal with Project GODUS and continues to make meaningful games.

Source: Kickstarter

By Allain Richard, December 22, 2012 0 Gaming culture, News

Videogame based movies often bomb, usually because of inaccuracies, bad acting and various bad choices throughout development. However, when dedicated fans come together to make their own videogame adaptations, they often create something much closer to canon.

With a relatively small team of talented actors, effects artists and stuntmen, DCODE Films is looking to bring the fans of Deus Ex their own take on the famous Eidos series. They already showed some footage back in January that fooled people into thinking that it was the official film.

Meanwhile, the official Deus Ex movie is currently nowhere to be seen as they only confirmed a director for the film last month.

View the video after the jump to see what Director/Actor Moe Charif has completed so far.

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By Karen Rivera, December 21, 2012 0 Gaming culture, News

Hey Ice King! Why’d you steal our garbage?! has a wicked perky soundtrack to help you slay all those enemies while on your quest… and now those chipper chiptunes are available for streaming thanks to D3Publishers. Jake Kaufman’s 8-bit soundtrack, while only available on SoundCloud, is an 83-minute-long ditty that will make anyone want to run around and beat up rocks… or bunnies with swords.

Some of the vocal tracks are pretty great too, so have a ball and sing along with the stream.

Source: SoundCloud