Bayonetta 2 surprised Comic Con goers who stopped by Nintendo’s booth, not only because of the two hour wait time for this 20-minute demo, but because Bayonetta 2 looks to be a stellar action adventure for the Wii U.
From my time with the game, it’s easy to say that Bayonetta 2 is smooth. And I’m not just speaking of the character herself. The frame rate is spot on, running easily at 60, and even when the game was at its most frenetic it never dipped. And if you thought the crazy, over-the-top action in the first game was nuts, your body isn’t ready for Bayonetta 2. The demo started on a jet, took the action to a speeding train slowly being destroyed by a grotesque angelic creature and then ended up with a flight around a skyscraper.
Though controls handle largely like they did on the PS3 installment, I found that initiating combos was just the slightest bit harder this time around. One cool addition was being able to launch an Umbran Climax, a special attack that expends some of your power gauge. Unlike the Punishments or Final Climaxes used to finish off enemies, an Umbran Climax will put Bayonetta into a purple aura and allow her to unleash massive strikes against enemies for a short time.
The first part of the demo had Bayonetta and her friend Jeanne fighting Centaur angels on the back of a jet fighter. After the plane is smashed to bits by a massive angel, Beyonetta takes the fight to a train. This is where Belief, the mini boss, appeared. Looking more like something out of Resident Evil, the deformed angel with the snake protrusion attacked Bayonneta as she fended off the beast on top of a the runaway train, which seemed to take damage in real time. In this battle, Jeanne joined Bayonetta in occasional helping attacks as well as combining their Climaxes (heh).
Halfway into the battle, the action took to the ground where after a lengthy brawl, Bayonetta summoned her demonic accomplice, Gomorroah, who also returns from the first game. After emerging from a skyscraper wall, he chomped the angel foe in two.
You would think the battle would end here, but then…twist! Gomorroah broke free of his bonds and attacked Jeanne, sucking her into the underworld. A shocked Bayonetta took to fighting Gomorroah as he interwined himself around the tower, our witch heroine fighting him via aerial assault. The mechanics here felt similar to ground combat, but with the added depth of being able to fly seamlessly through the air. Once the demon was beaten back by another of Bayonneta’s familiar, it was only then that Gomorroah gave back an unconscious (and soulless) Jeanne.
I’m interested to see what this disobedience spells for the rest of the game. You may recall that the foes fought in Bayonetta’s first outing were exclusively angelic in nature. Who knows what challenges the denizens of Inferno may throw out at Bayonneta, and what this fractured alliance means for the balls crazy plot.