Wii Vitality Sensor in permanent limbo

Wii Vitality Sensor

In the 73rd Annual General Meeting of shareholders, Nintendo President Satoru Iwata responded to a question regarding a seemingly swept-under-the-rug accessory–the Wii Vitality Sensor. Announced at E3 in 2009, the Vitality Sensor was supposed to read a player’s pulse and be used “as a way to relax with a videogame.”

However, further tests revealed that the Wii Vitality Sensor “was of narrower application than we had originally thought,” according to Iwata. A company-wide test of a prototype showed that only 90 out of 100 people were able to successfully use it, thus resulting in its status of permanent limbo.

We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences) it is a little bit of a stretch to make it applicable to every single person.

In other news, the company cafeteria needs some updating as it seems that not all employees are in agreement over the quality of its food.

Your move, Iwata.

Source: Nintendo

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Author: Karen Rivera View all posts by
Karen Rivera is a multimedia reporter based in New York City. When she's not awkwardly bumbling around the city streets, she's cozying up with her iPhone, iPad and PS3. She will explode into a pink cloud of glitter if you present her with anything ridiculously Japanese, cute and anthropomorphic (see: Hello Kitty, Nyan Nyan Nyanko).