And that’s it. Thanks for tuning in, everyone.
A sizzle reel showing everything they just showed is playing now.
Well, no console photos. No announced date. No price point. Just “hey, it’s coming.”
PS4 is coming this holiday.
PS4 getting exclusive content for Destiny.
Referencing Bungie. Destiny being discussed.
Eric Hershberg, CEO of Activision Publishing, on stage now.
Will be at PAX East with playable demos.
4-player local co-op mode that’s full screen.
“Diablo 3 has never been easier to play.”
Available for PS4 and PS3.
Diablo 3 coming to PS4.
Imagine if this was followed by a Starcraft Ghost reveal.
“Blizzard and Sony have entered into a strategic partnership, through which we will take over the world.” He’s joking…I hope.
Chris Metzen of Blizzard Entertainment now on stage. First time on stage for a console.
Live demo of Watch Dogs coming up.
Jonathan Moran now on stage to show Watch Dogs.
Gotta love the half hour of accents.
Watch Dogs talk starting right now.
Yves Guillemot, CEO/Co-Founder of Ubisoft now on stage.
Will be shown at this year’s E3.
“We are preparing for development another Final Fantasy title.”
Final Fantasy Brand Director Shinji Hashimoto now on stage.
Square Enix has one other piece of information.
This looks like that thing Square Enix showed at E3 last year.
“Demo not a game, but a real-time cinematic demo” from Luminous Studio.
He is the Chief Technology Officer for Square Enix Japan.
Yoshihia Hashimoto of Square Enix now on stage.
Square Enix coming up next.
“Developing with the power of the PlayStation 4 will bring us new experiences.”
Swords, dragons, bows and arrows.
Working title: Deep Down
Now showing off new IP using this new engine on the PS4.
“Panta Rhei…will allow us to take game design into entirely new directions.”
Showing off Capcom’s new engine code named Panta Rhei.
Focusing on Capcom’s history with PlayStation.
He’s switched to Japanese now, speaking through a translator for us English-speaking folk.
It’s difficult to understand Mr. Ono.
“Not talking about Street Fighter.”
Yoshinori Ono from Capcom up now.
“Virtually every third party partner…will support PlayStation 4.”
Shows Move controllers being used to control sculpted models.
Showing off a created film using PS4.
“We wanted to change ‘making’ in every way.”
Media Molecule using Move controller to create models in video.
Evans is talking about creativity. “Record your dreams.”
Alex Evans from Media Molecule now on stage.
And that’s all for David Cage.
Disembodied, blinking old man head shown running in real-time.
Cage showing off poly counts of characters.
David Cage is talking about emotion in gaming.
David Cage of Quantic Dream now up on stage.
Looks like a lot of line puzzles to interact with the environment.
Coming exclusively in PS4′s release window.
25 hours of unique puzzles and gameplay.
“[The Witness] is a puzzle game.” -Jonathan Blow
“At its core, the game is about epiphany.”
Jonathan Blow is making a game called The Witness
Jonathan Blow on stage. He created Braid.
Infamous: Second Son.
Could this be the next inFamous?
Nate Fox of Suckerpunch showing PS4 exclusive.
“We already live in a culture of fear.”
Oh wait. This game is about people with superhuman abilities.
New game about risk of modern security?
Guy on stage talking about police surveillance in today’s world.
Sizzle reel of the game showing mobile integration, social aspects and a whole mess of insanely fast cars.
First-person driving being shown.
Gameclub to use first-person perspective. “We’ve gone borderline insane with real-world intricacies.”
Driveclub is drawing from first-person shooters and their clans.
Features real-time and asynchronous gameplay.
Driveclub is being made by Evolution Studios.
“Team based racing.”
Now we’re on to a racing game called “Driveclub”
That was quick.
They’re showing the “Share” functionality now.
Pretty much looks like a Killzone game. A very, very pretty Killzone game.
And boom goes the dynamite.
Why am I getting flashbacks to the Killzone 2 reveal?
Trailer starts off in Vekta City. Beautiful cityscapes.
Killzone: Shadowfall live demo being shown right now.
OMG ARE WE GETTING TO SEE NEW KILLZONE?!?!?!?! </fanboy>
Herman Hulse of Guerilla Games up now.
“The future of PlayStation is great games.”
Michael Denny from Worldwide Studios takes the stage.
Sizzle reel now about what developers think about the PS4. Tim Schafer, Scott Rohde, Randy Pitchford…
Gaikai tech to use PlayStation cloud make games from PS1, PS2, PS3, PS Vita “playable anywhere”
“Our long-term goal is to make every PlayStation 4 game playable on a PlayStation Vita.”
PS Vita to act like the Wii U’s Gamepad via Remote Play.
“The PlayStation Network wraps you in your favorite content, wherever you are.”
Gaikai partnered with UStream to broadcast gameplay.
Friends can post comments to screen while broadcasting. They can also take over controller to help get through difficult portions of games.
Gaikai to allow for people to try games before you buy via streaming.
Dave Perry, co-founder/CEO of Gaikai coming on stage next.
…And that’s how Skynet is born, people.
System will predict games you want and preload them before you buy them.
“Our long-term ambition is to reduce download times…”
Smartphones/tablets/Vita/”web platforms” to work with PS4.
Social aspects changing with PS4. Real names and profile pictures linked to Network IDs.
Share button on the controller allows people to upload gameplay videos while still playing it.
Digital games will be playable as soon as they’re purchased, allowing players to play it as it’s downloading.
Secondary custom chip to take care of background processing like downloading.
Hardware uses suspend/resume by pressing power button. Kinda like Vita.
Looks very Pixar-esque
Mike Cerny shows off his own PS4 game.
“I’m really looking forward to see how the development community uses [the PlayStation 4]“
Uses AMD’s APU processor core (8 cores), GDDR5 graphical memory. 176 gigabytes per second of bandwidth.
PS4 uses a Wii sensor bar looking peripheral to sense where players are.
Lightbar used to identify players.
Live game demos coming up. DualShock 4 officially revealed. Looks like what we’ve seen.
Uses x86 CPU, enhanced PC GPU, 8 GB system memory and “massive local storage”
“It’s like a PC in many ways, just supercharged.”
Oh man, here comes the system specs for PS4.
Going over goals for next PS4.
Lead design architect of the PS3, Mark Cerny is on stage, talking about the PS3.
Sorry for the delay, we had some technical issues.