Prepare your body to die again with Dark Souls II


If you were watching the VGA 2012 awards last night, chances are you may have been taken aback by the surprise announcement of a sequel to 2011’s exceptionally difficult Dark Souls.

The reveal trailer (which you can watch after the jump) showed off some pre-rendered goodness, with the central character getting himself into the sort of trouble you’d expect in a game that’s unrelenting in its powerful enemies.

From Software’s Hidetaka Miyazaki, who directed the first Dark Souls, will have a new role as supervisor on the sequel, with Tomohiro Shibuya taking up the director’s role.

In a statement made by Namco Bandai:

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series…the entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

Players can expect a new hero, story and an unfamiliar world that is sure to lead to more than a handful of rage-quits. The game’s online multiplayer is planned to be revamped with a “server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.” What that twist is and how different it will be from both Dark Souls and Demon’s Souls remains to be seen.

Namco Bandai promises a game with “unrelenting challenge.” Expect that challenge to come to our PCs, PS3s and Xbox 360s sometime in 2013. Prepare to Die. Again.

Source: Twitter | Kotaku


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Author: Patrick Kulikowski View all posts by
Patrick Kulikowski is a Rutgers University graduate with aspirations of joining the game industry. I have a strong love of games and their music. When not serving as Associate Editor for Pixelitis,net and a writer for Game Music Online, you'll see him working on a game music drum cover project entitled "VGdrum" and managing his Breath of Fire Facebook and Twitter fan pages.

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