Naughty Dog pushes The Last of Us back to June

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If you’ve been anxiously awaiting the release of The Last of Us as much as I have, today’s announcement from Naughty Dog just might be a bitter pill to swallow. In a post on the PlayStation Blog, Naughty Dog’s creative director Neil Druckmann announced that the highly-anticipated post-apocalyptic title will now release on June 14.

Citing the game’s “ambitious” nature, Druckmann said the game was pushed back from its original May 7 date due to the game needing a couple more weeks’ worth of polish.

“As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is,” Druckmann said. “But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”

Druckmann also said that The Last of Us will be “the longest campaign Naughty Dog has ever made,” utilizing new tech and creating an entirely new world in comparison to their Uncharted series.

“As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, for you, our fans.”

The delay only pushes The Last of Us back a couple weeks, unlike another high profile delay, so it’s not all that upsetting – especially if we get a better experience in the long run.

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Author: Andrew Martins View all posts by
Andrew Martins is the owner/Editor-in-Chief of Pixelitis.net. Over the years, he has written for outlets like GotFrag.com and the New York Daily News. In his spare time he loves to sing at karaoke events, travel to New York City and of course, play video games.