[PAX East '13] Chillin’ with Nilin in Remember Me


One of the first games I set my sights on at PAX East was Dontnod Entertainment and Capcom’s upcoming sci-fi action title Remember Me. I think the cyberpunk setting and female lead had something to do with it.

The game stars Nilin, a female memory hunter who breaks into people’s minds and steals their memories. The 15-20 minute demo that I played had me tracking down a runaway seeker (think a cross between a Mass Effect Geth husk and a Cybernetic zombie of sorts). Nilin’s movement within the environment took a little getting used to; moving Nilin about with the left analog stick didn’t feel as smooth as it could be but I eventually got the hang of it. The game’s camera also could use some work, particularly in enclosed spaces where sometimes it’ll get too close behind Nilin’s back.

The game’s combat system is simple to grasp and enjoyable in its execution. Enemies surround you often, and the Batman: Arkham-esque free-form combat allows you to attack enemies in all directions with ease. Attacking is done with two buttons, and utilizes a meter at the bottom of the screen that displays a chain of well-timed button presses.

The game rewards comboing by giving the player Procedural Mastering Power (PMP) which acts as an experience point system that lets you gain ‘Pressens’ (new combat moves). Performing successful combo chains allows you to continually dish out damage to the enemy and perform some more fanciful moves. Adding triangle/Y-pressed attacks into the mix can heal Nilin. These combos are heavily customizable, but unfortunately I had little time to tinker around with the game’s intricate combo menu.

The game has platforming in spades, and the Uncharted influence here is quite clear. Nilin does her fair share of climbing up and shimmying across ledges, although perhaps not as smoothly or excitingly as Nathan Drake.

The game is very atmospheric in its look and music. I thoroughly enjoyed the trodden-down cyberpunk look of 2084 Neo-Paris, and the mix of ambient electronic music with orchestral work adds a lot to that. I particularly loved how the music played during fights would intensify with added layers as you performed a longer combo chain.

Aspects like Nilin’s movement could use some fine-tuning, but otherwise this looks like a very promising game. Prospective memory hunters can look into screwing with peoples’ memories when the game launches June 4 on the PC, PS3 and Xbox 360.


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Author: Patrick Kulikowski View all posts by
Patrick Kulikowski is a Rutgers University graduate with aspirations of joining the game industry. I have a strong love of games and their music. When not serving as Associate Editor for Pixelitis,net and a writer for Game Music Online, you'll see him working on a game music drum cover project entitled "VGdrum" and managing his Breath of Fire Facebook and Twitter fan pages.

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