For indie developers, the main roadblock to getting their game out to the masses after months and years of work has been the certification process. Platform holders Nintendo, Sony and Microsoft have all been cited by the likes of Phil Fish, Jonathan Blow and Team Meat for somewhat gumming up the works.
Earlier today, the folks at GOG.com announced a new subsite for their digital distribution service that gives indie devs a new place to release their games.
“I’ve worked with many portals to bring To the Moon to the public and I’ve had good and bad experiences, but working with GOG.com has been one of the great ones,” Kan-Gao, of Freebird Games, said in the video after the break.
According to GOG, game devs can use the page to submit their game to the DRM-free distributor to begin a dialogue regarding the release.
Developers going through the process can choose how they receive their royalties: they can either choose the standard revenue split of 70/30 with the developer getting the majority of the share; or they can get an advance on the royalties, taking a 60/40 split until that advance is repaid, after which it switches back to the previous split.
GOG says they will help support any indie games accepted through the process by continually promoting them via social media and other avenues.
The program will be all-systems-go by GDC Europe next week in Cologne, Germany.
So what do you think? Is this a boon for the gaming industry or will indie devs be fleeced/boned yet again? Let us know in the comments.