CD Projekt RED, much like Bethesda, specializes in open world RPGs with nonlinear stories – one of my favorite videogame genres. And to bring the genre to the next level, the Polish developer behind The Witcher series has been perfecting their own in-house engine.
The REDengine, first used for the PC versions of The Witcher 2, showed off its potential to build amazing adventures. After refinements, the REDengine 2 was created to bring The Witcher 2 to Xbox 360 and now, the REDengine 3 is set to improve the connection between open world gameplay and story, bringing more realism to player choices and consequences.
Adam Badowski, head of CD Project RED Studio, explained the correlation between open world gameplay and story and how some sacrifices has to be done on one or the other.
“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story,” Badowski said in a press release. “Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.”
According to the company, we won’t see the first implementation of REDengine 3 until the release of Cyberpunk 2077.
Keep an eye out on CD Projekt Red’s as they are set to announce something possibly Witcher related on Feb. 5 that is certain to show off their latest game engine.