Keeping Grand Theft Auto Online’s rough launch in mind, Bungie is taking steps to ensure that doesn’t happen with Destiny.
Talking with IGN, Bungie’s Eric Osborne has said that when Destiny launches, they don’t want to have any mess to clean up.
“From our perspective as a developer, it’s hard to fault GTA Online for caving under something like 10 million players trying to hit servers at the same time. We need people to play story, multiplayer and co-op. We need them to go and create characters so we can understand those systems and what they mean for us. We need lots of people to hit the servers at the same time, see how they use guns and play the early stuff, what the competitive multiplayer looks like with many different levels. Working on Destiny every day doesn’t compare with a million gamers crashing against it.”
A beta will be made available sometime during the first half of 2014 for those that have pre-ordered the game, where Bungie hopes that they push the game’s limit with a million players jumping on the servers at once.
Betas are important for any game, but even more so when thousands or even millions of gamers will be exerting pressure on the game’s servers.
Bungie seems to be taking a really strong step in ensuring the game’s quality remains constant even when the big surge of day one players arrive.