Super Smash Bros. slow tease isn’t cutting it

lucario-header

The official Super Smash Bros. website confirmed last week that Lucario shall be returning for the fight, for better or for worse.

Lucario first appeared in Super Smash Bros. Brawl and essentially replaced Mewtwo in terms of style and aesthetic. I was surprised to see that Lucario was confirmed this time around; I figured they would replace him with an equally stoic/quasi-psychic Pokémon from the latest generation. That being said, Lucario does play a small role in X and Y and is one of the lucky few who can mega evolve. I imagine Mega Lucario will be his final smash transformation.

While I have no strong feelings on Lucario’s confirmation, I’ve begun to have some qualms about how the Super Smash Bros. updates are being handled.

I’ve been reporting on all the updates on their page since the late summer. It was like a blast from the past from when I religiously followed the updates on the Brawl website back in the innocent year of 2007. I understand that clearly a lot of work has gone into this game, and that Sora team lead Masahiro Sakurai himself is under a lot of stress in deciding which characters go in.

At the same time, Super Smash Bros. is one of the most heavily anticipated games of 2014. This is the game that can potentially boost Wii U sales and bring Nintendo out of the current slump they have found themselves in.

To be candid, I think simply revealing characters (most of which are returning from previous Smash games) every odd couple weeks is a bit insulting to the demographic they are trying to sell to. Characters are a huge part of the game obviously, but I think it’s slightly disturbing that almost nothing about the game has been revealed other than who’s in it. It’s assumed it will be like Brawl, but what does that mean? So many Smash fans had issues with some of Brawl’s mechanics (such as character balance and similar move sets between characters), so it’s worth knowing whether or not those will be reappearing in the upcoming Super Smash Bros. More importantly, it’d be nice to know what makes the game different from the last three.

It seems the problem with both these updates and Nintendo’s current situation is an undying reliance on nostalgia. They assume that we just want the same game with no questions asked.

I’m pleased to see that lot of thought is going into the roster, but I hope there is an equal amount going into the game itself. It doesn’t matter to me if the entire cast of F-Zero makes it in; if the game doesn’t show a marked improvement over Brawl, then that would be disappointing.

Nintendo should be working with the players, not just spoon-feeding us the same stuff over and over and thinking that we still like it. So many new games are benefiting from beta and early access. We should see updates on gameplay mechanics and footage of actual matches, not just: “Hey look, Pichu’s back! Will you buy a Wii U now?”

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Author: Stephen Hilger View all posts by
Stephen Hilger is a recent graduate of Rutgers University. He has a BA in English and his favorite word is "tepid." His involvement with video games most heavily began with ""Duck Hunt" and it has been a blossoming relationship ever since. In addition to writing for Pixelitis, Stephen is also a stand-up comedian and involved in the performing arts both as an actor and writer.

One Comment on "Super Smash Bros. slow tease isn’t cutting it"

  1. Zebliin February 5, 2014 at 10:42 am - Reply

    What are you talking about? They have revealed they are changing plenty of the mechanics (don’t know if you saw the updates on edge grabbing or tripping?) Most of the returning roster have been shown to have small alterations for balancing (Marth, Pit, Bowser, DK, Samus, etc). A dozen new stages have been revealed too since the E3 reveal, not to mention new assist trophies and items. Characters can also been customised slightly on the 3DS version and used in the Wii U version too. We can also expect a much better online mode too. The only big subject we don’t know anything about is what the game’s modes are (what’s replacing Subspace emissary adventure, etc)

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