(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
Many criticize Nintendo for not trying new things. But what happens when they do?
With deviation comes risk, especially when it involves such a beloved franchise as Star Fox. I commend Rare’s attempt to bring new things to the series with Gamecube’s Star Fox Adventures, but some of the decisions that went into this game make my brain lose an Arwing. Rather than rambling and whining though, let’s attempt to trace some of the potential logic that went into this game.
And let’s roleplay here. Let’s say you work for Nintendo…
Everyone: Congratulations! Star Fox 64 was a huge hit. Everyone loved the classic arcade rail shooting and complex level design. Who doesn’t love piloting in space and shooting down asteroids. What are you going to do with the next game?
You: No ships.
Everyone: Oh…that could…I’m sorry what did you say?
You: Yea, no ships. They’re all on land now.
Everyone: Ah I see…oh! Well maybe, like, it’ll be a third person shooter! Wow that’d be so cool mowing down forces side by side with Falco and Peppy.
You: No, it’s mostly just Fox. And this stupid dinosaur. And Fox has a staff now.
Everyone: Sorry, I think my nose is bleeding. Are we talking about the same game?
You: Yea! Star Fox Adventures. We figured the best thing to do with the series is put Fox in The Land Before Time and give him a staff. Also, it’ll play like a bad Zelda.
Everyone: …my heart.