Postcard Review: Release the Crocomire!


As they say, beauty only runs skin deep. Oftentimes when we see those pretty new games lining the shelves at Christmas we tend to forget that beautiful graphics only count for so much in a game. Atmosphere can also be paramount to good game presentation. Not only does it set the tone for the game, but it can become one of the most memorable parts. For instance, we remember the levity of Super Mario levels, the absurd in Banjo Kazooie or the visceral in God of War. 

And I will always remember the simultaneous dread and anticipation of Super Metroid, which is best summed up in its intro.

This game ranks as one of the best games that I have ever played. Why the high honors? It’s perfectly paced, beautifully designed, and musically invigorating. Not only that, it’s packed to the brim with hidden areas and items, in places where even the most imaginative gamer’s wouldn’t think to look.

It’s also got immense replay value, since there are plenty of opportunities to make small challenges for yourself outside the boundaries of the normal game. The music also lends a unique atmosphere to the game, making it both simultaneously creepy and heroic. And while it may not have a prominent narrative, it still manages to weave a story throughout subterranean tromps through the planet Zebes.

Even over a decade later, this game stands the test of time and shows us that this bounty hunter wont be going anywhere anytime soon.


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Author: Tom Farndon View all posts by
Videogames have been an integral part of Pixelitis Writer Tom Farndon's life, and that shows no signs of changing anytime soon. An avid boxer and kayaker, you can make his day by either giving him delicious food, or by playing Secret of Mana with him.

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