Postcard review: Arcade Pilgrimage

scott pilgrim

(Editor’s note: In Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)

I spent many happy days in Nathan’s Arcades both bullying terrorists in Time Crisis and trying to get the high score in Galaga. After the simple wonder of arcade games started to slip my mind in my early twenties, I was reintroduced to their charming nature in the form of Scott Pilgrim Vs. The World: The Game. 

A deceptively charming and endearing side-scrolling arcade beat-em-up, it manages to create a simple plot, fortify it with solid gameplay mechanics, sweeten it up with stylized visuals and top it off with a garnish of nostalgic homages.

What I have just described is a cake. A cake made of warp pipes and Anamanaguchi.

It’s simple premise serves as the main contributing factor game’s replay value. Since Scott Pilgrimnever takes itself too seriously, and thus it allows the player to keep an open mind to all the absurdities contained within it, avoiding any feeling of dull repetition. Level progression and power-ups are distributed at an even pace. Those who want to be ahead of the curve to do so, and those who wish to stroll along can do so too.

With multiplayer cooperative functionality, this is the perfect game to substitute all those glory days in the arcade with your friends. Its just like playing make-believe on the playground: we’re all out to slay the dragon, and it just so happens that our friends are coming along for the ride.

And nobody has to bring any quarters.


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Author: Tom Farndon View all posts by
Videogames have been an integral part of Pixelitis Writer Tom Farndon's life, and that shows no signs of changing anytime soon. An avid boxer and kayaker, you can make his day by either giving him delicious food, or by playing Secret of Mana with him.

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