Once that game you’re itching to play boots up, a game company logo or two is going to be one of the first things to greet you. Sometimes they’re completely unskippable (I’m glaring at you, Borderlands), and yet you’ll come across more than a few that are too enjoyable to skip.
A good game company logo is usually brief and animates in a way that gets the player’s attention. Sometimes a company’s logo plays out stylishly by incorporating themes or characters from the game. These logos are almost always accompanied by a quick soundbyte or jingle that will forever be embedded in the recesses of your mind.
The funny thing is, a bunch of the good game company logos are skippable with the simple press of a button, but they’re so enjoyable that we can’t bring ourselves to pass them up.
So put your nostalgia caps and goggles on, because we’d like to share a few of those awesome game company intros that have always resonated within our hearts and minds.
Best Company Intro: LucasArts Rogue Leader Logo
LucasArts has done some incredible things with its iconic, sometimes lightsaber wielding, caveman-on-a-cave-wall-looking logo. It’s been flipped, spun, flown around and fought over. But the best LucasArts logo by far must surely be the intro used at the beginning of Star Wars Rogue Squadron II: Rogue Leader.
There’s really nothing quite like dancing stormtroopers that raise gold panels above them to shape the form of that great symbol of geekdom.
I did some theatre in college so I’ve seen some pretty epic chorus lines, but I do declare those stormtroopers to take the cake. “Welcome to the Imperial Academy. Today we’ll be auditioning the part of Stormtrooper #1. We’ll be looking at poor aim and excellent rhythm. Yes, the audition will include a movement section.”
I loved the Rogue Squadron series as a kid and I still love it today. Seeing this intro is always a wonderful promise of great times to come.
- Matt Brown
Best Company Intro: Capcom’s SNES Logo
Hearing that simple yet delightful Capcom SNES jingle does wonders to my nostalgic heartstrings. 99.9% of the time I heard that fast, synthy, and almost harp-like succession of notes I knew I was in for a quality SNES game.
And let’s not forget the colorful blue and gold wonder of the logo and its shiny glow, which animates perfectly to that brief chiptune.
The jingle preceded such greats as the explosive Super Street Fighter II intro, the ominous title screen of Breath of Fire II, and the fast-paced, badass prologue of Mega Man X2. It’s simple, quick, and damn the person who would dare to press ‘start’ to skip it.
Capcom would go on to make tons of other intros for their games, and though many were still magical, they will never carry as much meaning to me as its most memorable and iconic one.
- Patrick Kulikowski
Best Company Intro: Sony PlayStation Logo
With bated anticipation to finally play Frogger at my grandparent’s house, my younger self would rush over and press the power button on my PlayStation. Instead of a chipper happy tune, Sony would demand respect with its powerful, rolling intro. An orange diamond dazzled the screen, accompanied by a roll of chimes that gracefully came in with the logo.
Although there was no wild “in your face” kick-off like withother company logos, nothing beats the nostalgia that comes with the unique entrance that Sony placed in front of the games on their system. If you count the follow-up with the PlayStation logo, then you’ll probably give yourself chills from the memories that come rushing back.
- Jamie Young
Best Company Intro: Nintendo’s Super Metroid Logo
How do we instill fear in people? Is it an overabundance of gory visuals? Loud noises and shocking images tend to startle us, but is an abrupt jolt constitute genuine fear?
Sure, I enjoy jumping out of my skin like any other horror movie-goer, but there’s something to be said about that cold chill that runs down your spine when you truly experience that ominous and foreboding feeling. And that’s exactly what the Nintendo intro to Super Metroid was.
When the words “1994 Nintendo Presents” came on the black screen in bold, blood-red letters, my heart nearly stopped. All my previous experience with Nintendo was with happy-go-lucky plumbers riding green dinosaurs through a pastel paradise of turtles.
But here there was a chilling soundtrack, with a slow panning over dead bodies and a screeching parasite in the center of it all. With this, Nintendo proved that just because you can make the kids laugh, it doesn’t mean they can’t scare the pants off the adults.