Pixelitis Picks: Concocting uses for the Wii Vitality Sensor

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In case you missed the news last week, Nintendo’s gone ahead and pulled a Last Guardian on the Wii Vitality Sensor.

Announced to a puzzled crowd of game journalists at E3 2009, the sensor allegedly attached to the Nunchuk port of the Wii Remote would supposedly read a player’s pulse and be used as a way to “relax” while playing a videogame. Since the device had only worked successfully on 90% of Nintendo’s staff, the accessory was put on permanent hiatus. For all intents and purposes, Nintendo has given up on the little quirky accessory that wasn’t up to task.

But you know what? Pixelitis hasn’t given up on the Wii Vitality Sensor. Sure, it might not currently work with that 10%, but at the very least we’ve created our own whacked-out ideas about what it could do in-game.

Join us as we give the Wii Vitality Sensor a new lease on life. Pun fully intended.

Measuring heart rate in Survival Horror games

Clock Tower 3Okay, so it may not be the wackiest use for the Vitality Sensor, but it would be inventive, if not slightly gimmicky, if the sensor measured a player’s heart rate during intense horror games. In moments of stress or certain scary situations, your heart rate could have the effect of slowly decreasing your health bar. If we take a page out of Clock Tower, Eternal Darkness or Haunting Ground, it could even sap a hypothetical “sanity meter,” bringing your character that much closer to panic/madness and reflecting your actual psychological state.

Of course, seeing as the V-Sensor could only be triggered by 90% of its users anyway, there’s a pretty big margin of error when applying it to something as subjective as “fear.” This would put braver players at an advantage over scaredy-cats.

And really, who has a chance when it comes to horror-fests such as Amnesia?

- Maxwell Coviello

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Using your blood to fuel a videogame

bloodprickEver since I laid my eyes on the Vitality Sensor, I couldn’t get it out of my head that it looked like some sort of high-tech fingerprick that nurses use for blood tests.

So imagine we live in a bizarro world where videogame peripherals can actually prick your finger and draw your blood without springing up a lawsuit. The blood could be read by the sensor and not only detect your blood type but change the way the game is played. Imagine for a moment some sort of Kojima-directed Boktai sort of game (let’s call it Bloodprick Solid) where instead of absorbing sunlight into your system it was being fueled by your blood. See? Inventing new and innovative IPs isn’t that hard.

They could take it a step further: attach some sort of suction to the end of the inside of the Vitality Sensor that would suck up your blood and funnel it via the white cord into your Wii remote, which could then read and analyze the blood and send the pertinent info wirelessly to your Wii or Wii U. And the little gremlins that live inside of your machine could survive and keep those internals running and now I’ll stop as I cackle like a madman.

- Patrick Kulikowski

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Fingerprint scanning for security measures

fingerprintWith all the to-do regarding our online security, like preventing all the globally-concentrated hacking to your friend stealing your WiFi password, it makes sense to want to add an extra layer of protection to what you do. For instance, the Sony hacking from 2011 definitely caused an uproar, and having credit card information compromised was certainly nothing to simply shrug off.

That’s where the Wii Vitality Sensor comes in: serving as your personal fingerprint scanner. Just think, password protection would be rendered moot. All you have to do is log your fingerprint as the password to your information. No more worrying about your Super Smash Bros. data falling into the wrong hands, or your personal ZombiU saves being used without your permission. All you need to do is let Nintendo catalog one of your most unique characteristics and file it away for later use.

Let’s just hope that’s where it stops.

- Tom Farndon

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Author: Pixelitis Staff View all posts by

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