Mobile iPix: Infinity Blade II


Chair Entertainment’s Infinity Blade proved that there is a place on mobile platforms for less casual experiences. This was achieved largely by the level up and experience system, the surprisingly complex touch-based combat system and the gorgeous medieval setting.

Infinity Blade II, released originally December of 2011, improved upon just about every aspect of the original game, and to this day stands strong as one of the best original hardcore titles available for iOS devices.

The honor of Most Improved Feature goes to the level of exploration added to Infinity Blade II. The original game saw the protagonist venturing through most of the same hallways en-route to the final battle with the God King, and upon the player’s death he/she would have to restart and travel through those corridors again.

Infinity Blade II follows the same formula, but also packs in a ton of different routes unlocked throughout each death and rebirth. Not only is it a joy to explore the beautiful setting Chair has developed, but the game almost forces you to: to continue the story you will need to beat different bosses throughout, and after their demise new paths open up—some of them with secrets I still can’t figure out.

Furthermore, Chair has better developed the combat system; no longer are you required to use just a sword and a shield, but there are also heavy and dual wielding weapon sets available. I personally found dodging and parrying with the dual wielding set to be the most enjoyable of the bunch, and the heavy weapon set to be somewhat frustrating.

While the game one of the best looking title on iOS devices even today and the monster, armor and character designs are fantastic, the story Chair has tacked onto the game feels lame and misplaced. The original Infinity Blade was mysterious in its simplicity, but the plot and voice acting in the sequel just serve as an unnecessary addition that takes away from the game’s atmosphere.

Infinity Blade II runs for a meagre $6.99 for the amount of content available. The iPhone version is much easier to play because the input options are much closer together, while I had trouble manning the controls on my iPad Mini often. Still, it’s a game that should be in every serious gamer’s mobile library.


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Author: Lowell Bell View all posts by
Lowell Bell is a fourth year English major up in Calgary, Canada. When he's not writing term papers or watching hockey in his igloo, he is usually found enjoying the great outdoors. Just kidding! He's usually found playing Pokémon.

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