Features

By Allain Richard, April 19, 2014 0 News, Weekly Digital Roundup

Videogames are like nuts. Some of us will buy a bunch of them and store them away to take them out during the duller Winter months. It’s our sustenance to help fight off the cold and darkness. And this week presents a slew of digital nuts for us to nibble on… I mean play.

Nintendo is still on its classic titles rush, bringing Super Mario Bros. 3 to both Wii U and 3DS, along with the Game Boy Advance titles Golden Sun and F-Zero: Maximum Velocity making their way to the Wii U Virtual Console.

Enjoy voting on which games will be on sale next? GOG.com has you covered in that department. Their Battle of the Games deal lets you choose between two sets of three games, where the winner gets to be 75 percent off and the other gets to be 60 percent off. The Divinity series won the first round against the Gothic series and there are plenty more rounds and games coming up.

There’s a crazy Flash Sale going on in the PlayStation Store, with various titles such as the Telltale Games series on sale for $0.99 each. Classic series such as Spyro, Red Faction and Crash Bandicoot are also available as part of the flash sale.

The next Trials title is here, tricking, crashing and exploding everywhere. Trials Fusion brings back the over-the-top and sometimes notorious difficulty it’s famous for.

With all of that said, make the jump to see all the nuts you can crack this week.

GOG.com

Nintendo eShop

Virtual Console on Wii U and Nintendo 3DS

  • Super Mario Bros. 3

Virtual Console on Wii U

Nintendo eShop on Wii U

Nintendo eShop Sale

Also new this week:

Price reductions:

  • Assassin’s Creed® IV Black Flag (Nintendo eShop on Wii U) – Starting April 21, the price of Assassin’s Creed IV Black Flag is being reduced from $59.99 to $39.99.
  • ZombiU (Nintendo eShop on Wii U) – Starting April 21, the price of first-person horror game ZombiU is being reduced from $59.99 to $29.99.

PlayStation Store

PS4 Pre-Orders

PS3 Pre-Orders

PS4 Games

PS3 Games

PS Vita Games

PS1 Classic

Demos

  • Backgammon Blitz (PS3, PS4, Vita)
  • Trials Fusion (PS4)

Music

  • inFAMOUS Second Son Official Soundtrack (PS4, Free)

PlayStation Plus

Instant Game Collection

Discounts

Title Plus Price Regular Price
Draw Slasher (Vita) $1.50 $2.99
Ethan: Meteor Hunter (PS3) $7.99 $9.99
Ethan: Meteor Hunter (Vita) $7.99 $9.99
LEGO Batman 2: DC Super Heroes (PS3) $12.59 $29.99
LEGO Batman 2: DC Super Heroes (Vita) $12.59 $19.99
LEGO Harry Potter: Years 5-7 (PS3) $12.59 $19.99
LEGO Legends Of Chima: Laval’s Journey (Vita) $12.59 $29.99
LEGO Lord Of The Rings (PS3) $12.59 $19.99
LEGO Lord Of The Rings (Vita) $12.59 $19.99
LEGO Marvel Super Heroes (PS4) $31.49 $59.99
LEGO Marvel Super Heroes (Vita) $18.89 $29.99
LEGO Marvel Super Heroes (PS3) $25.19 $49.99
Pure Chess Battalion Chess Set (PS4) $0.89 $0.99
Pure Chess Complete Bundle (PS4) $11.99 $14.99
Pure Chess Easter Island Chess Set (PS4) $0.89 $0.99
Pure Chess Forest Game Pack (PS4) $2.24 $2.49
Pure Chess Halloween Chess Set (PS4) $0.89 $0.99
Pure Chess Park Game Pack (PS4) $2.24 $2.49
Pure Chess Temple Game Pack (PS4) $2.24 $2.49
Teenage Mutant Ninja Turtles: Oots – Character Avatar Pack Free $1.49

Sales

Title Sale Price Regular Price
Burgertime World Tour $4.99 $9.99
Draw Slasher $2.99 $5.99
God Mode $4.99 $9.99
LEGO Batman 2: DC Super Heroes (PS3) $13.99 $29.99
LEGO Batman 2: DC Super Heroes (Vita) $13.99 $19.99
LEGO Harry Potter: Years 5-7 $13.99 $19.99
LEGO Legends Of Chima: Lavals Journey $13.99 $29.99
LEGO Lord Of The Rings (PS3) $13.99 $19.99
LEGO Lord Of The Rings (Vita) $13.99 $19.99
LEGO Marvel Super Heroes (PS3) $27.99 $49.99
LEGO Marvel Super Heroes (PS4) $34.99 $59.99
LEGO Marvel Super Heroes (Vita) $18.89 $29.99
NBA 2K14 (PS3) $29.99 $59.99
NBA 2K14 (PS4) $49.99 $59.99
NBA 2K14: Blue Diamond Jewelry Collection $12.49 $24.99
NBA 2K14: Gold Jewelry Collection $2.49 $4.99
NBA 2K14: Platinum Jewelry Collection $4.99 $9.99
NBA 2K14: Spanish Commentary Pack $2.49 $4.99
Trine 2 $5.99 $14.99

Flash Sale

Title Sale Price Original Price
Back to the Future: The Game – Full Series $0.99 $19.99
Blast Factor $0.99 $9.99
Braid $0.99 $14.99
Crash Bandicoot $0.99 $5.99
Crash Bandicoot 2 $0.99 $5.99
Crash Bandicoot 3: WARPED $0.99 $5.99
Crash Commando $0.99 $9.99
CTR: Crash Team Racing $0.99 $5.99
echochrome ii $0.99 $9.99
Everyday Shooter (PS3) $0.99 $9.99
Everyday Shooter (PSP | PS Vita) $0.99 $7.99
Gex: Enter the Gecko $0.99 $5.99
Gotham City Impostors $0.99 $14.99
Jurassic Park: The Game – Full Season $0.99 $19.99
Plants vs Zombies $0.99 $10.49
Red Faction 2 PS2 Classic $0.99 $9.99
Red Faction PS2 Classic $0.99 $9.99
Red Faction: Battlegrounds $0.99 $9.99
Retro City Rampage (PS Vita) $0.99 $9.99
Retro City Rampage (PS3) $0.99 $9.99
Retro/Grade $0.99 $9.99
“Sam & Max” The Devil’s Playhouse $0.99 $19.99
Spyro 2: Ripto’s Rage! $0.99 $5.99
Spyro: The Dragon $0.99 $5.99
Spyro: Year of the Dragon $0.99 $5.99
Stuntman: Ignition PS2 Classic $0.99 $9.99
Super Stardust HD $0.99 $9.99
Tales of Monkey Island $0.99 $19.99
Tokyo Jungle $0.99 $14.99
Urban Trial Freestyle (PS Vita) $0.99 $9.99
Urban Trial Freestyle (PS3) $0.99 $14.99
When Vikings Attack (PS Vita) $0.99 $9.99
When Vikings Attack (PS3) $0.99 $9.99
World Gone Sour $0.99 $4.99

Steam

Xbox Live Marketplace

Xbox 360 Games on Demand

Xbox 360 Spring Sale

Here are this week’s Gotham-themed games and add-on deals on the Xbox Games Store. Discounts are valid now through 21 April 2014.

The following Xbox Live Spring Sale offers are valid for everyone on Xbox Live now through 21 April 2014

Content Title Content Type Discount %
Assassin’s Creed IV Season Pass Add-On 33%
Assassin’s Creed IV Add-ons Add-On (x11) 33%
Saints Row IV Add-ons Add-On (x24) 66%
Dead Island Add-ons Add-On (x2) 75%
Dishonored Add-ons Add-On (x4) 75%
F1 2013 Add-ons Add-On (x3) 50%
Borderlands 2 Games on Demand 65%
Borderlands 2 Add-ons Add-On (x44) 50%
Armored Core Verdict Day Add-ons Add-On (x53) 75%
Skyrim Add-ons Add-On (x3) 75%
Fallout 3 Add-ons Add-On (x5) 75%
Tropico 4 Add-ons Add-On (x12) 50%
Fallout: New Vegas Add-ons Add-On (x6) 75%
The Walking Dead Season 1 chapters Add-On (x5) 50%
Wolf Among Us Ep2: Smoke and Mirrors Add-On 50%
Pinball FX 2 tables Add-On (x31) 50%
Toy Soldiers add-ons Add-On (x2) 67%
PAC-MAN  CE DX Arcade 50%
PAC-MAN  CE DX Add-ons Add-On (x9) 50%
Lego Marvel Super Heroes Games on Demand 33%
Assassin’s Creed Liberation Arcade 33%
Prototype 2 Games on Demand 75%
Thief: The Bank Heist Add-On 50%
State of Decay: Breakdown Add-On 50%
By Karen Rivera, April 18, 2014 0 PAX East 2014, PC, Preview

I’ve often thought about all the equipment that I purchased for Dance Dance Revolution eons ago. Those pads, lovingly dented from standing over the left and right arrows, are probably now in some landfill.

But when I stepped onto that dance pad again last Friday at PAX East, all the memories–and associated love for rhythm dancing–came rushing back to me thanks to Crypt of the Necrodancer. Having seen clips of it last year at PAX Prime, I was convinced that this game was worth trying.

The conventions of roguelikes are such that they can be brutally difficult, what with the randomization of enemies and dungeon exploration and what not. Set that to an infectious beat with a dance pad controller, and you’ve got Crypt of the Necrodancer.

The premise of Crypt of the Necrodancer is simple. Your character darts along the floor of a dungeon in sync with the music, as you step or hit the D-pad to the beat. Crypt has already got some sweet beats thanks to Super Meat Boy and The Binding of Isaac composer Danny Baranowsky, but the game is also built with beat recognition software, which allows you to use any other music you’d like.

Brace Yourself Games’ indie developer Ryan Clark, the mastermind behind Crypt of the Necrodancer, told me that the idea for using rhythm-based exploration was spawned thanks to the overlay of Michael Jackson’s “Thriller” while playing the game. It’s not too hard to spot that influence, given those hip-shaking skeleton enemies blocking the path of your intrepid explorer. The grid layout and simple graphics of Crypt are easy to follow, giving you enough visual space to understand the layout while letting your body explore which way to go.

In my playthrough, I chose to do co-op mode with fellow editor Patrick Kulikowski. We ambled through the tutorial without much difficulty, which is to say that I simply was not sweating enough. The key to Crypt of the Necrodancer lies in its inherent roguelike characteristics, which requires constant battle with the increasingly large number of enemies and unguided exploration. It’s just an added bonus that you have to do it in tandem to a chiptune beat.

Hopping on the Up and Left arrows allowed us to take some healing potions, while stepping on the left and right arrows casts a fire spell. I found myself wanting to hop on them more, but in co-op mode, items such as potions are shared–which I found out the hard way in my second playthrough. I died twice at the hands of a pesky dragon, while attempting to find stairs to bring my comrade back to life.

Crypt of the Necrodancer is as addictive as it is difficult. The physical movement bears proof that you can reinvent gameplay for something as traditional as a roguelike. Exploration mechanics set to the ingenious and enticing beat of dance music is something I never would have thought of, but Crypt‘s gameplay left me wanting more.

This game could have been easily set up to fail just based on the premise, but the execution makes every exploratory step that much sweeter.

Crypt of the Necrodancer is scheduled to come out soon in 2014 for both the PC and Mac.

By Patrick Kulikowski, April 17, 2014 0 Gaming culture, News

It’s been a long wait for any news on an official soundtrack release for last year’s Capcom, Disney and WayForward-produced retro revival of DuckTales Remastered, but it’s finally got a release date.

The digital soundtrack, slated for release on the North American Amazon MP3 Store, is comprised of 47 tracks, spanning 90 minutes. It includes all of the remixed music by Jake “virt” Kaufman (Double Dragon Neon, Retro City Rampage) in addition to Hiroshige Tonomura’s original 8-bit tunes.

Those of us who thought that an official release of the game’s soundtrack would never see the light of day thanks to publishing complications with all the companies involved may be pleasantly surprised. Speaking on Twitter, Kaufman described everyone at Disney as “super chill + friendly,” with the length of time between the release of the game and the soundtrack being attributed to a ton of details that needed to be worked out, albeit with “zero drama.”

While there is a listing already available for the soundtrack on Amazon, there’s no price attached to it. Your guess on that one is as good as mine, but hopefully it won’t dry up our money bins.

And I know it’s a bit of shameless self-promotion, but I’m suddenly reminiscing on my cover of the DuckTales theme from back in September. Good times.

Hit up the break for the entire album’s tracklist.

  1. Title Theme – Jake Kaufman
  2. Trouble in Duckburg – Jake Kaufman
  3. Money Bin – Jake Kaufman
  4. Quack-a-rooney – Jake Kaufman
  5. Scrooge’s Office – Jake Kaufman
  6. I’ll Be a Roast Duck – Jake Kaufman
  7. The Amazon – Jake Kaufman
  8. Transylvania – Jake Kaufman
  9. Well Bless Me Bagpipes – Jake Kaufman
  10. African Mines – Jake Kaufman
  11. The Himalayas – Jake Kaufman
  12. The Moon – Jake Kaufman
  13. I’ve Got a Bad Feeling About This – Jake Kaufman
  14. Boss Battle – Jake Kaufman
  15. Mount Vesuvius – Jake Kaufman
  16. Dracula Duck – Jake Kaufman
  17. The Dime Chase – Jake Kaufman
  18. Game Over – Jake Kaufman
  19. Gyro’s Hidden Stage – Jake Kaufman
  20. Or Rewrite History – Jake Kaufman
  21. Death – Jake Kaufman
  22. Stage Complete – Jake Kaufman
  23. Magic Coin – Jake Kaufman
  24. The Richest Duck in the World – Jake Kaufman
  25. DuckTales Theme and Credit Medley – Jake Kaufman
  26. The Moon (Piano Arrangement) – Jake Kaufman
  27. Title Theme (8-bit Version) Capcom
  28. Trouble in Duckburg (8-bit Version) Jake Kaufman
  29. Money Bin (8-bit Version) Jake Kaufman
  30. Quack-a-rooney (8-bit Version) Jake Kaufman
  31. Scrooge’s Office (8-bit Version) Capcom
  32. The Amazon (8-bit Version) Capcom
  33. Transylvania (8-bit Version) Capcom
  34. Well Bless Me Bagpipes (8-bit Version) Jake Kaufman
  35. African Mines (8-bit Version) Capcom
  36. The Himalayas (8-bit Version) Capcom
  37. The Moon (8-bit Version) Capcom
  38. I’ve Got a Bad Feeling About This (8-bit Version) Jake Kaufman
  39. Boss Battle (8-bit Version) Capcom
  40. Mount Vesuvius (8-bit Version) Jake Kaufman
  41. The Dime Chase (8-bit Version) Jake Kaufman
  42. Game Over (8-bit Version) Capcom
  43. Gyro’s Hidden Stage (8-bit Version) Capcom
  44. Or Rewrite History (8-bit Version) Jake Kaufman
  45. Stage Complete (8-bit Version) Capcom
  46. Magic Coin (8-bit Version) Capcom
  47. The Richest Duck in the World (8-bit Version) Jake Kaufman

Source: Capcom-Unity

By Karen Rivera, April 17, 2014 0 Deals, News

Videogame music fans rejoice. The Game Music Bundle is back for its seventh deal.

Game Music Bundle 7 packs in a punch of videogame music, composed by the likes of Austin Wintory, Chris Rickwood and Disasterpeace among other composers.

For $1, fans will get the original soundtracks from The Banner Saga, Device 6, Broken Age, The Floor is Jelly and Luftrausers. Featuring multiple soundtracks from composers, fans can spend $10 or more to obtain 17 soundtracks in total, including the recently released Transfiguration album, an exclusive Journey piano composition by Austin Wintory.

The deal including all these soundtracks will be up for two weeks, ending on May 1. Fans who donate more than $10 can compete to obtain a series of tiered prizes. The tenth largest donator will receive a promotional color print for Broken Age, while the top donator gets autographed copies of both Austin Wintory’s Journey compositions and a piano composition book signed by Wintory, vocalist Laura Intravia and pianist Robert Thies.

For more information, fans can check out the page here. You can see the full list of albums after the jump. 

Level 1 (unlocked at $1)
The Banner Saga
Device 6
Broken Age
The Floor is Jelly
LuftrausersLevel 2 (unlocked at $10) 

 
Transfiguration
Starbound Orchestral OST
Yawhg
Magnetic By Nature
Escape Goat 2
Curious Merchandise
Eldritch
* Winnose
Bardbarian
Tribes: Ascend
Into the Box
Soul Fjord
By Karen Rivera, April 17, 2014 0 PAX East 2014

I wish I could overlay the music from Journey whenever I think about this past Saturday at PAX East. For those of you who were unable to attend or were not aware, I was invited to speak on a panel with a group of very talented ladies on “Why it’s awesome being a female in the gaming industry.”

As the managing editor of Pixelitis, it was certainly a humbling and inspiring moment that I got to share with other females from the industry.

The panel, comprised of five other fellow women from the gaming industry, was an amazing group to have speak up there. We had Dianna Lora, community manager of DualShockers; Susan Arendt, managing editor of Joystiq; Maylene Garcia, senior games producer at Nickelodeon; Sarah LeBoeuf, news writer for The Escapist and Tatjana Vejnovic, editor-in-chief of AskTatjana.

The entirety of the panel has graciously been uploaded to YouTube, which you can watch after the break.

Our main point was to discuss the idea that women can still move forward in the industry while coming at it from a positive point of view. Though being angry is certainly an important part of the emotional spectrum, conversations also need to happen where we can discuss issues in positive, honest and open ways.

I am not usually one to toot my own horn, but this panel was pretty transformative. Hearing other panel members echoing what I had long thought about being a woman in the industry was vindicating. Voicing these opinions was extremely refreshing for me as a panelist and I hope for the audience as well.

We might have a long way to go before women can really say that the system and the culture have changed, but we have made it this far. I believe that opening up the space for everyone to share things differently is integral to changing the system.

I sincerely want to thank all the women up there on the panel with me. Dianna has been a great bridge to all the wonderful women that I met and I wouldn’t have had the opportunity if it wasn’t for her. So hats off to her and the rest of the ladies, for sharing their wonderful visions and ways of life, because that’s awesome.

By Patrick Kulikowski, April 17, 2014 0 PAX East '14, PC, Preview

I don’t normally find myself enticed by a racing game at a convention like PAX East, but Refract Studios’ Distance for PC, Mac and Linux stood out enough with its sci-fi-infused sleekness to grab my attention.

Billed by Refract as a “survival racing game,” Distance’s single player mode doesn’t feature any opposing racers, but rather pits the player up against a track that breaks apart and wants to send you down into the abyss to meet an explosive demise.

After a semi-long intro in which the camera slowly moved around the futuristic and shiny car that I was about to control (car porn enthusiasts will love this part), the car’s interior computer booted up and I started a drive through a lonely city that clearly wanted me and my ride pulverized.

Distance started off simple enough. I was navigating a futuristic car in a seemingly empty, Tron-like racetrack that often split into separate paths that I could take. But over time, the game began throwing in new obstructions and teaching me maneuvers that I didn’t think possible.

There are three essentials in avoiding your demise in Distance: boosting, jumping and — get this — flying.

There are moments in Distance where the track breaks off and you’ll need to launch off a ramp and activate your car’s wings to fly onto the next piece of track. Since you can activate flying at any time, this allowed me to save myself whenever things went awry and my car veered off-course into the bottomless pit below. While the game does give you a reset option for realigning yourself on the course, I found that using your flying capabilities to maneuver yourself back onto the track felt much more stylish.

Since the game is deeply rooted in arcade racing, I was able to forgive the times where the physics got somewhat dinky, such as when my car was hilariously thrown backwards and off the track into the depths of digital hell a few times when colliding with certain obstacles. And speaking of obstacles, they get more intense as the level progresses. From bits of raised track that forced you to jump to giant, sparking sawblades and portals that either led you to the next phase of the race or to certain doom, the game certainly knew how to keep me on my toes.

The game even invokes a bit of F-Zero GX, featuring tunnels that allow you to move along their walls in full 360 degrees. Man, did I miss that in racing games.

Refract promises a whole lot more than just a single player romp. The full game plans to have several LAN, online and split-screen-supported multiplayer modes such as Classic Race, Tag and Capture the Flag among others. And to presumably keep things fresh, the game will come with a level editor and modding tools to encourage modders to spread their content as painlessly as possible.

While Refract isn’t handing out any concrete release dates just yet, the game has been greenlit on Steam and they’re hoping for a release later in the year. In the meantime, would-be racers can pre-order the game to eventually get early access with the beta.

Suffice to say, I left the booth feeling optimistic about futuristic racing games. Aside from Wipeout, you don’t get them all that often anymore.

By Pixelitis Staff, April 16, 2014 0 Features, Pixelitis Picks

For the longest time, virtual reality has been relegated to the annals of science fiction. Sometimes a convenient way for Picard and Q to travel to the far distant past, other times a method for hackers to storm major servers a la Neuromancer, the idea of virtual reality seemed so distant.

Yet with the advent of devices like the Oculus Rift and Sony’s Project Morpheus, the day where man can experience their digital worlds as if they’ve been transported to them could be coming sooner, rather than later.

During PAX East this past weekend in Boston, long lines persisted at any booth featuring the Oculus Rift, demonstrating the fact that gamers are ready for the tech – even as the world scoffs at Facebook’s meddling in the matter.

Given that interest in the technology, we wondered what kind of games we’d like to see get the V.R. treatment. From the odd to the fantastic, we believe these digital worlds would be worth the price of admission.

Featured image taken by Sergey Galyonkin. Photo was resized.

Katamari Damacy  should get adapted to virtual reality.

King of the CosmosThe unspeakable terror of being rolled up into a ball only to get turned into stardust sounds awfully fulfilling in an existential sense. It sounds even better when you think about it happening in 3D. I’ve had dreams of rolling up my own Katamari (quite literally) and having Katamari in a playable form for the Oculus Rift would be nothing short of amazing.

Imagine The King of All Cosmos in his royal splendor, his headpiece full of bright colors and whimsy–and full on craziness, shouting down at you, the little prince. It would be amazing to be so tiny in front of someone so royal, and so saturated with color. The ability to roll up sushi, eggs and birds that match your size would be really interesting. But to swell up to a size that would allow you to swallow cities in one fell swoop, complete with 3D visuals? Sign me up.

It’d be like a cracked up version of “Honey I Shrunk The Kids” and “Honey I blew up the Kid” set to a ridiculously cheery Japanese soundtrack.

Except instead of Rick Moranis you get The King of the Cosmos.

Na na nananana…

- Karen Rivera

————–

Shadow of the Colossus  should get adapted to virtual reality.

130720-SotC1This PlayStation 2 classic did all it could to make a fantastical, grandiose battle feel like a grueling, realistic and curiously intimate task. The hero, Wander, can only accomplish what a fit human being can. Climbing up a colossus takes time, patience and strategy, and the sword strikes in clumsy, tired hits as opposed to perfectly choreographed strikes.

The realism of the combat is draining, but that’s the point, and I think it would be great in virtual reality.

Imagine fighting the colossus in first person. You’d be climbing up its giant limbs and searching for its weak spot, hoping that the beast won’t shake you off his back like an insect.

Additionally, exploring the landscape would be a beautiful experience. That could easily be the whole game for me, although shooting arrows at lizards would certainly lose its magic after a while. But if it came to that point, then bring on the next colossus, I’d say.

- Stephen Hilger

————–

Metroid Prime  should get adapted to virtual reality.

Sam_faceThe first time I strapped my face into the Oculus headgear and got past the initial spacial awkwardness, I immediately got to thinking: “holy hell, I wish I could play Metroid Prime with this thing on.”

The idea dawned on me after playing just a minute or so of Eve: Valkyrie, a first-person space shooter in which one finds his or herself within the confines of a spaceship’s cockpit. As I got acquainted with the head-tracking, I turned myself around to see that I could actually get a look at the back of my in-game seat. I likened the feeling to what it might feel like to look through Samus Aran’s Varia Suit visor.

Playing through the three main Prime games, I always had this strange feeling of safety with that viewpoint. All the neat visual flair, such as the customizable HUD overlay and the reflection of Samus’ own face in the visor felt so immersive that I think that an Oculus-powered Metroid title would be the next evolution in really making the player feel like they’re a badass bounty hunter in a suit of incredible power.

It’d make for a more intense game, for sure. Think of how cool (and equally frightening) it would be to go face-to-face with a Space Pirate in a VR setting, or to get a blast of fog in your visor when a narrow tunnel starts billowing steam your way? Add in an improved version of Metroid Prime 3′s motion controls and I think we’d be in for one of the coolest VR games of all.

- Patrick Kulikowski

————–

Deus Ex: Human Revolution  should get adapted to virtual reality.

deus ex hrBeing a game about human augmentation, wouldn’t it just make sense if we’d augment the game for ourselves?

Just thinking about seeing everything through Adam Jensen’s retinal augmentation makes me wish this existed already. Much like Samus’s suit visor in Metroid Prime, Jensen’s augmentation gives him an overlay of all the vital information that he needs to do his mission, which makes it a perfect candidate to be translated to a virtual reality headset.

Sneaking around and getting into the action would really be heart pumping. Every small movement would feel just that more important as your life would really feel at stake. You would have to rely much more on your senses and your augmentations as you look around to spot your enemies.

While you’re not in combat, the futuristic cities presented in Deus Ex: Human Revolution would be simply amazing to explore. I simply love the black and gold themed cyberpunk style presented here, so it would kind of be a dream come true to live in this world.

And hey, the director’s cut edition came with second screen support for Wii U, PS3 and Xbox 360, so why not add Oculus Rift on PC already?

- Allain Richard

————–

By Pixelitis Staff, April 16, 2014 0 PAX East '14, So I Heard You Like Cosplay

Only at cons do you get a trio of Tingles. Only at cons.

PAX East cosplay was in full swing this past weekend and Pixelitis has got the evidence right here. Staffers saw favorites like The Prince from Katamari Damacy as well as Marth from Fire Emblem.

We snapped pictures of some Hotline Miami cosplayers, Resident Evil’s Barry Burton and Bioshock Infinite’s Luteces in their sharpest and wittiest. Associate Editor Patrick Kulikowski also noted various Ravios from The Legend of Zelda: A Link Between Worlds out on the show floor. All we needed was a “Hey Mr. Hero!” to top things off.

Our hats go off to the one lone Limbo cosplay. It was both creepy and amazing.

Although it felt as if the con had a bit less cosplay than usual, that didn’t mean the costumes were any less awesome.

Check out the full gallery from this weekend after the jump. 

 

By Andrew Martins, April 16, 2014 1 Industry, News

[UPDATE: Bungie has published a terse statement on its company blog. The statement can be found below.]

If a recent tweet is to be believed, then Bungie’s audio director and in-house composer Martin O’Donnell no longer holds that position after working approximately 15 years with the company.

Known for creating the music for the Halo series with fellow composer Michael Salvatore, O’Donnell was hired by Bungie just days before Microsoft bought the development studio in 1999. Since then, his music has been intrinsically linked to the iconic first-person shooter series, as well as other titles like Oni.

O’Donnell was originally tapped to compose the score behind Bungie’s upcoming release, Destiny. At this time, there’s no word as to how his termination will affect the game moving forward.

In response to O’Donnell’s termination from the company, Bungie released the following statement:

“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.
We wish him luck in all his future endeavors.”
By Patrick Kulikowski, April 15, 2014 0 Industry, News

Having worked on major game soundtracks like Lightning Returns: Final Fantasy XIII and God Eater 2, Video Game Orchestra has made a name for itself in the industry in recent years.

Less than an hour ago, the group’s Berklee-trained frontman Shota Nakama announced the creation of SoundtRec Boston, a production company that he reportedly hopes will advance creativity in film, games and other mediums moving forward.

According to Nakama, who made the announcement less than an hour ago, the new company will work to provide musical accompaniment for future projects on a contractual basis. He also cited a need to bridge the perceived gap between Eastern and Western composers.

“We can coordinate any instrumentation from a soloist, string quartet to full orchestra, choir, rhythm section or even big band in any style of music with the most highly acclaimed musicians,” Nakama wrote on VGO’s Facebook page. “Upon your request, we can also provide supervisors, composers, arrangers, orchestrators, engineers and lyricists to help accomplish your projects.”

Nakama went on to say that he hopes to facilitate collaborations between as many musical talents as possible and to heighten the presence of recording opportunities in Boston.

Ultimately, SoundtRec Boston would provide a more accessible way for would-be filmmakers and game creators to combine their talents with composers, according to Nakama.

Combining the sensibilities of both Eastern and Western game composers has worked out exceptionally well in the past. Brave Wave, a Tokyo-based production company, has already released several albums featuring the likes of Manami Matsumae (Mega ManMighty No. 9), Keiji Yamagishi (Ninja Gaiden), Grant Henry (Metroid MetalLONELYROLLINGSTARS) and Eirik Surhke (Spelunky).

At the moment, SoundtRec Boston is accepting contact information for prospective clients.