Category:  Preview

By Patrick Kulikowski, June 26, 2014 0 E3 2014, Preview

Was anyone else taken aback by how nonchalantly LittleBigPlanet 3 was revealed at Sony’s E3 press conference?

One moment, everyone was looking at a neat trailer for the neon-filled Infamous: First Light, DLC and BOOM, there’s a new, colorful LittleBigPlanet logo.

I don’t know about you, but my mind has admittedly been off the LBP train for quite some time, given the last huge release was more than three years ago.


By Karen Rivera, June 11, 2014 0 E3 2014, Preview

Tapping along to Final Fantasy music never gets old. Especially when you’re in the middle of a busy show floor donning headphones, tapping along with a stylus and tapping along with your foot at the same time.

Thus is the scenario gamers find themselves in when playing the new Theatrhythm Final Fantasy Curtain Call. Long heralded as the response to fans’ requests for more music following 2012’s Theatrhythm, Square Enix is embedding even more songs onto that tiny 3DS cartridge.

Both myself and fellow editor Patrick Kulikowski got a chance to play the game, testing out the waters, listening to some tunes and blasting through the scores. (Well, at least I did. I set a few new records in the process.)

We had some diverging thoughts on the gameplay and song selections, but overall I felt pleased with this new sequel. (more…)

By Brendon Bigley, June 9, 2014 0 E3 2014, News, PC, PS4

EA announced a public beta for Battlefield: Hardline today, rounding off what was a pretty game-rich press event.

The beta will show off the newly announced Heist mode, for up to 32 players. The robbers need to break into a vault and escape with loot while the police must stop them using any means necessary.

Of course, destructible environments make a return to the franchise; we were shown plenty of buildings and highways getting wrecked by rockets and the like.

The demo, which went live today, can be accessed on both PC and PlayStation 4 here.

Go play cops n’ robbers, kids.

By Mercer Smith-Looper, May 27, 2014 0 Multiplatform, News

Today, someone modded Watch Dogs to allow use of the Oculus Rift on it, and the outcome is outstanding.

Watch Dogs was just released today, and while many are already ogling various walkthrough videos it’s cool to see that someone was able to get it up and running for Oculus.

I imagine that, as the author says, the third-person viewpoint may take some getting used to, along with the rapid camera action. Check out the video after the break.


By Mercer Smith-Looper, May 20, 2014 0 Multiplatform, News, PC

A glimpse into the penultimate episode of The Wolf Among Us was revealed earlier today by Telltale Games, giving us a look into the seedy underbelly of Fabletown.

Entitled In Sheep’s Clothing, the fourth episode follows Sheriff Bigby Wolf (Big Bad Wolf) after the harrowing events of the previous episode.

For those unfamiliar with the series, The Wolf Among Us is the story of a small neighborhood in New York City during the ’80s that’s populated with characters from popular fables and fairy tales.

The game series by Telltale Games is considered canon and serves as a prequel to the Fables comic book series by Bill Willingham .

The second-to-last episode in this critically-acclaimed series doesn’t have a release date just yet.

The Wolf Among Us is available for the Xbox 360, Xbox One, PC, Mac, PlayStation 3, PlayStation 4 and iOS devices.

You can check out the latest batch of screenshots after the break.


By Mercer Smith-Looper, May 17, 2014 0 News, PC, Xbox 360

In celebration of Final Fantasy XI‘s 12 year anniversary, Square Enix has released new free content for players of the MMO to enjoy.

Square Enix updates many parts of the game, including new Seekers of Adoulin missions, the addition of the “Mog Wardrobe,” a storage functionality that gives players more bag slots for storage. The update also features new weapons, mission battlefields and the ability to have Maat and Gessho as alter egos. Interested players can find more information and other functionalities introduced to the game at the announcement thread in the FFXI forums.

Final Fantasy XI was originally released 12 years ago for PlayStation 2, but has since moved to PC and the Xbox 360. While many fans of the franchise have gone on to play newer FF titles, this older game is still going strong. Looks like Square is seeking to renew interest in XI, in hopes that gamers can find a glimmer of hope in revisiting Vana’diel and draw in new fans as well.

Check out the video by hitting the jump.


By Karen Rivera, April 18, 2014 0 PAX East 2014, PC, Preview

I’ve often thought about all the equipment that I purchased for Dance Dance Revolution eons ago. Those pads, lovingly dented from standing over the left and right arrows, are probably now in some landfill.

But when I stepped onto that dance pad again last Friday at PAX East, all the memories–and associated love for rhythm dancing–came rushing back to me thanks to Crypt of the Necrodancer. Having seen clips of it last year at PAX Prime, I was convinced that this game was worth trying.

The conventions of roguelikes are such that they can be brutally difficult, what with the randomization of enemies and dungeon exploration and what not. Set that to an infectious beat with a dance pad controller, and you’ve got Crypt of the Necrodancer.


By Patrick Kulikowski, April 17, 2014 0 PAX East '14, PC, Preview

I don’t normally find myself enticed by a racing game at a convention like PAX East, but Refract Studios’ Distance for PC, Mac and Linux stood out enough with its sci-fi-infused sleekness to grab my attention.

Billed by Refract as a “survival racing game,” Distance’s single player mode doesn’t feature any opposing racers, but rather pits the player up against a track that breaks apart and wants to send you down into the abyss to meet an explosive demise.

After a semi-long intro in which the camera slowly moved around the futuristic and shiny car that I was about to control (car porn enthusiasts will love this part), the car’s interior computer booted up and I started a drive through a lonely city that clearly wanted me and my ride pulverized.


By Karen Rivera, February 20, 2014 0 Preview, PS3, PS4, Vita

Soothing colors whiz by on the screen as a little kite-like creature soars on through, exploring life and color. The enigmatic portrayal of this game could be compared to the likes of Flower, Pixeljunk Eden or even Sound Shapes.

But this is in fact Hohokum, a new title produced in partnership with artist Richard Hogg, British studio Honeyslug and Sony Santa Monica studios. This quirky game, announced for the PlayStation 3, PlayStation 4 and PlayStation Vita at E3 2013, is as beautiful as it is hypnotizing. Using the left analog stick, you pick up characters that guide you to unlock different parts of the world available to you. It is both parts exploratory and guided development, while the X button adds a burst of speed to keep your kite ribbon dancer gliding along.

Hohokum was on display this past weekend at IndieCade East as part of the PlayStation indie section and, naturally I was drawn to it like a hummingbird to a flower.


By Patrick Kulikowski, February 16, 2014 0 PC, Preview, PS4

Roguelikes may be somewhat commonplace as indie game developers continue to grow in numbers, but when’s the last time you saw one that played like a space shoot-em-up? GALAK-Z: The Dimensional looks to fill that void.

Conceived by an eight-man team behind indie developer 17-BIT, GALAK-Z is a PC/PlayStation 4 space shooter that has you in complete control of the physics of your ship in order to dodge asteroids, fire your blasters and shoot homing missiles at enemy combatants. And in the style of most roguelikes, levels are procedurally generated and death is permanent.

The permanent death won’t be so bad if players uncover a bunch of secret weapon upgrade blueprints throughout the game, however. These unlockables can carry over to subsequent playthroughs that will give players new approaches when replaying levels.

While my time with GALAK-Z was brief it also happened to be very intense. Did I succeed?