Category: Xbox 360
Remember when a Time Warner CFO let slip that there would be a new Batman: Arkham game this year and I predicted it’d be called Arkham Origins? I was right!
Revealed in the new May issue of Game Informer, Batman: Arkham Origins will be hitting Wii U, PS3, Xbox 360 and PC on Oct. 25 of this year. The game is a prequel to the other Arkham titles and will feature a younger Batman taking on several supervillains for the first time, including the assassin Deathstroke who is shown on the full cover of GI’s new issue.
It’s worth noting that Arkham series veteran Rocksteady Studios will not be making this game; Warner Bros. Games Montreal has taken the reins of the series, with Eric Holmes (lead designer of The Incredible Hulk: Ultimate Destruction and Prototype) serving as creative director.
Announced alongside the console release was a 3DS/Vita sidekick game entitled Batman: Arkham Origins Blackgate, which is being made by Armature Studios, a developer made up of several leads from the Metroid Prime dev team. The game takes place after the events of Arkham Origins and will be done in a 2.5D Metroidvania-style. You’ve got my attention.
While there’s no official trailer as of yet, Game Informer has released a teaser trailer featuring some of the exclusive coverage they’ll be putting out there for the entire month.
Not a fan of that alternate BioShock Infinite reverse cover art that a majority of fans voted for? Fret not, the developers are giving you a break.
Although the red Songbird design won out and is what everyone will find in their boxed copies of BioShock Infinite, that hasn’t stopped Irrational Games from releasing the other covers in high-quality PDF form on its website.
Head over here, get past that pesky age gate and scroll down for the access to all the different covers (complete with printing instructions).
I must say, I was always a big supporter of the cover featuring Elizabeth next to the Songbird, but that “Falling Art” of Booker and Elizabeth is pretty damn cool. Which one will you be printing out?
Source: Irrational Games
It seems like Microsoft is planning on making a new game and has taken the first step in officially naming it.
Gamespot noticed that Microsoft has filed an application for something called Glacier Blast with the United States Patent & Trademark Office (USPTO). They also registered the domain www.GlacierBlastGame.com, which currently redirects to a Bing search.
No information about the new title has been given yet, but the application has been filed for “game software,” which is the business way of saying videogame. We can only speculate what kind of game it will be, as it could be a new Kinect game as much as it could be a next generation title.
10 Million sales is a crazy amount for any videogame company, let alone an indie developer. Minecraft has already doubled this amount a few months ago, but has just reached 10 million sales for the PC.
As seen on Minecraft’s stats page,which constantly stays updated with the amount of copies that are sold, the tracker has passed the 10 million mark and is still going strong ss more and more gamers are joining in on the gaming world’s answer to LEGO.
Along with this landmark in sales, Minecraft developer Jens Bergensten gave gamers a “subtle” hint via Twitter that horses are coming in update 1.6 of Minecraft.
Minecraft also recently surpassed 6 million sales on Xbox LIVE and over 20 million sales across all of the platforms it is currently on. With that many gamers out there minecrafting these days, it’s no wonder there are so many crazy creations out there. I’m certain we can expect more for years to come.
Rockstar dished out its latest “propaganda” for this year’s release of Grand Theft Auto V, finally revealing the game’s box art.
GTAV’s cover art is sticking to tradition, maintaining a similar style from previous games, complete with separated panels featuring various characters from the game, including the three main protagonists: Michael, Trevor and Franklin. A stylishly attractive female also graces the cover, in keeping with the art of GTA Vice City, San Andreas, and IV.
The game’s slated for a Sept. 17 release on PS3 and Xbox 360. Still crossing my fingers for an eventual PC release…
Getting rewarded for doing what you love is a wonderful thing. Just look at achievements and trophies.
Xbox Live Rewards, first introduced in Dec. 2012, was touted as Microsoft’s way of giving gamers an incentive to buy and play Xbox Live arcade games. In theory, the more you play, the more rewards you receive – like getting a 1 percent monthly rebate on your purchases when your gamerscore is over 10,000.
According to Major Nelson, Microsoft is stepping up its rewards program with the launch of MyPunchcard.
Starting tomorrow, Xbox 360 owners will have three new ways to earn rewards, including: by playing 20 hours of any combination of arcade games to receive a free avatar item; purchasing any four arcade games for 400 Microsoft Points or more from Xbox LIVE and getting one month of Xbox Live Gold for free; and spending 3,200 Microsoft Points on arcade games and getting 800 Microsoft Points back.
With plenty of games launching next month, including BattleBlock Theater, Double Dragon II, Motocross Madness, Sacred Citadel, God Mode and Monaco, there’s plenty of chances to collect games while receiving rewards.
As a bonus, completing all three punchcards will grant access to something called the “VIP Exclusives”. What this entails is currently unknown, but seeing as you have to spend over 3,200 Microsoft points ($40 USD) to complete the last all three tasks, it should be a big reward that the most devoted gamers can flaunt to their friends.
If you’re an Xbox Live rewards member, prepare to get plenty more rewards in April. If you’re not a member yet, it’s never too late to join. You can check out a trailer describing the program after the jump.
You may have forgot about Skullgirls, last year’s 2D fighter developed by Revenge Labs, amidst the Street Fighters and Marvel vs Capcoms, but the game’s fanbase did not. As of right now, Skullgirls has raised just shy of a whopping $830,000 dollars on Indiegogo to create new DLC characters for the game. Revenge Labs originally requested $150,000 to make one DLC character, and now they are going to make five.
DLC character Squigly was funded within 24 hours of revealing her, and her stage and story modes quickly followed. Big Band, Skullgirl’s first male character, was also funded shortly thereafter. A mystery character DLC was funded at the $600,000 mark, and another mystery character has been funded at the $825,000 mark. In addition, at $750,000 the developers promise to flesh out Robo-Fortune into a fully playable character. (more…)
The end is nigh for Minecraft: Xbox 360 Edition, and along with it comes the Ender Dragon in an upcoming update.
As tweeted by 4J Studios, title update 9 is currently in Microsoft’s certification testing phase and should be released soon if everything goes smoothly.
In recent months, some developers have lamented over the oftentimes lengthy and expensive certification process from Microsoft.
Featured in the update is a list of changes to the game, including sheep being able to regrow their wool and objects like buckets and signs being stackable.
A trailer outlining everything the update has in store can be found after the break.
With over six million copies sold, as well as an upcoming retail edition of Minecraft: Xbox 360 Edition, both Mojang and 4J Studios say we can expect to see more Minecraft content ranging from additional skin packs to additional title updates in the future.
For those of you that have sufficiently crashed castles in Castle Crashers or invaded Earth in Alien Homonid, then you’re probably chomping at the bit to get your hands on The Behemoth’s next game, BattleBlock Theater.
Well the wait has just gotten way shorter, as a post on The Behemoth’s blog revealed an April 3 release date.
Set for a worldwide release on Xbox Live Arcade, the game will set users back 1200 Microsoft Points ($15 USD. It looks like BattleBlock Theater will be an Xbox 360 exclusive for the time being though.
With the game having been in development since 2009, a huge amount of people have been able to check the co-op adventure game out over the years. I personally have gotten my mitts on the title at the last two PAX Easts and expect to play it again this weekend.
You can check out the release date trailer after the break.
Gather your might and get your sword at the ready, o brave warrior. The king has a quest for you. But before that, roll your character’s stats. Fans of classic Dungeons & Dragons: PAX East will be your go-to destination for more information about upcoming ports for two classic D&D games.
The classic Capcom arcade games Dungeons & Dragons: Shadow over Mystara and Dungeons & Dragons: Tower of Doom, originally released in 1993 and 1996 respectively, are set to be released as digital titles on both PSN and XBLA. Art Director George Kamitani, who worked on both titles, is also currently working on Vanillaware’s upcoming PS3/Vita title, Dragon’s Crown which interestingly enough plays similarly to both games.
Kamitani actually came up with the idea for Dragon’s Crown back in 1997, after production of Princess Crown was completed, but was unable to make it at that time due to lack of publisher interest. Think of these re-releases then, as a taste of what’s to come.
Both titles were previously available together in a rare Sega Saturn Japan-only releases entitled Dungeons & Dragons Collection. Fans of the side scrolling arcade games and the Dungeons & Dragons franchise will be able to enjoy these two classic titles soon enough.