Ever since it was announced that Konami would be delisting Skullgirls from PSN and XBLA by the end of the year, there was a bit of uncertainty as to when it would become available again. But fear not: developer Lab Zero Games has the answer, in the form of the rebranded Skullgirls Encore.
In a news post on its blog, the indie developer has revealed that the original Skullgirls will be removed from PSN and XBLA by the end of Dec. 31, 2013. The Marvelous AQL-published Skullgirls Encore will subsequently be released on both platforms sometime in Jan. 2014.
For PSN purchasers of the original Skullgirls, Encore will be a free download. While old DLC will not work with this new iteration, the character color DLC bundle will be made available for free for a limited time. On the XBLA side, Encore will be downloaded as a patch to the original Skullgirls, which means all the DLC, leaderboards, achievements and save data will remain unaffected.
The Squiggly DLC that was funded by an Indiegogo campaign several months ago will be made available solely for the Encore version of the game, and will be free to download for three months after its release.
Throughout this entire transition, Skullgirls will remain playable both online and offline, although the game itself will not show up on either platform’s storefront following its delisting.
The world of publishing and digital storefronts is quite a complicated one, but it seems like Lab Zero and Marvelous AQL have everything down pat to ensure that console fans of the fighting game won’t get burned.
Source: Lab Zero Games
With Drakengard 3 (Or Drag-On Dragoon 3 depending on your location) set to launch in Japan in three days, Square Enix has released one final trailer–an “advertisement movie”–to entice players to jump into the world of Drakengard.
The trailer focuses on both story and gameplay, but with an emphasis on stronger single enemies versus platoons of weaker enemies like the previous games. Players can also take to the skies to set foes on fire with their dragon ally.
As a big fan of the original Drakengard (and Drakengard 2 to a lesser extent), I can’t wait to get back to hacking and slashing said foes.
Drakengard 3 will hit Japanese shores on Dec. 19 and will be reaching North America and Europe later in 2014.
Jump ahead to see Drakengard 3 in action.
Lightning is back for a third time in February 2014 with Lightning Returns: Final Fantasy XIII, and she’s arriving with a pretty stellar collector’s edition package.
Today, Square Enix revealed the $89.99 package, which will be available exclusively on its online store. The Collector’s Edition includes a fairly extensive 80-page art book that includes a bunch of original artwork from Tetsuya Nomura, which enhances what is normally a typical inclusion in these sort of packages. There’s also a neat piece of DLC that makes Lightning look like Aeris of Final Fantasy VII fame.
However, the most interesting thing in the set is easily the silver embossed pocket watch that features the game’s logo. Good swag like this is basically the mark of a good collector’s edition and it’ll help those who buy it keep track of the presumably long hours they’ll be playing the game.
Lightning Returns: Final Fantasy XIII will be available on Feb. 11 for Xbox 360 and PlayStation 3. Hit the jump to see a brief trailer for this collector’s edition package.
If Konami gets its way, Skullgirls will soon disappear from Xbox Live and PlayStation Network.
As the publishers of the game, Konami has asked both Microsoft and Sony to take the game off of their respective services. This has happened following a fallout in the relationship between Konami and Skullgirls developer Lab Zero.
Unfortunately, Lab Zero only got whiff of the news from Sony after the takedown request was approved.
The de-listings are set for Dec. 17 on PSN and Dec. 31 on XBLA. Lab Zero is currently hard at work getting a build of a game through quality assurance to show to possible publishers, Autumn Games, Marvelous AQL and CyberFront. This new build would reassure the game’s availability on consoles.
While it’s currently unclear if the game will still be playable after getting de-listed, Sony has told players not to worry about having to re-purchase the game or losing it.
Sony has said that people won’t have to re-buy the game through the store, but because this has not happened before nobody knows exactly how the transition will work. Also, this should not remove the game from your hard drive if you already have it, but may or may not cause netplay issues.
Hopefully this gets resolved quickly so fans of the series can continue to enjoy brawling.
Since its initial announcement, Capcom has been very active with promoting Ultra Street Fighter IV, providing a steady stream of information about the upcoming title.
Location tests have been happening over the last few weeks and now they’ve released some solid information about the release of the game.
Ultra Street Fighter IV will be available as a digital upgrade from previous editions of the game starting this June for the Xbox 360 and PlayStation 3 for $14.99.
Two months later in August, the game will be available in stores and on PC for $39.99 and $29.99 respectively. According to Capcom, all of the previously released alternate costumes will be available in the game. PC users can also purchase a digital upgrade in August for $14.99 if they choose.
This gives Capcom enough time to make changes based on the feedback they receive from the recent location tests, which have been well attended by the top players in the community. Also, it means that the game will be available a full month before EVO 2014 in July. In fact, EVO organizer Mr. Wizard announced today that the game will be appearing at the tournament next year, thanks to the release timing.
To check out Ultra Street Fighter IV, make sure to watch the upcoming Capcom Cup tournament on Dec. 14 or this weekend’s Northeast Championships.
Capcom still hasn’t revealed the fifth new character to the title so one can only hope there’s an announcement on that front soon.
With the launch of Gran Turismo 6 coming soon, Gran Turismo creator Kazunori Yamauchi has received the honor of having a street named after him in Spain.
That’s right. The creator of the long running racing videogame series has his own street. You can find the “Paseo de Kazunori Yamauchi in the city of Ronda as a walkway near the Puente Nuevo bridge.
In similar news, a road in Australia has been named “Gran Turismo Drive” in the town of Bathurst, home of the Mount Panorama Motor Racing Circuit, which makes an appearance in Gran Turismo 6.
“We are extremely proud to be acknowledged by the City of Bathurst for the years of dedication we have invested in recreating Mount Panorama in Gran Turismo 6. Since its inception 15 years ago, Gran Turismo has listened to fan feedback and added extra features so that we now offer 1,200 cars and 33 circuits from all across the world. It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. With Mount Panorama immortalized in the Gran Turismo series, it is now truly remarkable to see GT immortalized on The Mount itself.”
Which game will we see next as a street? Monster Hunter Avenue? Pokémon Road? Let us know what game you would like see become a street in the comments below.
Persona fans, you can rest easy. Atlus has revealed a sequel in the form of Persona 5 that’s slated for a Winter 2014 release in Japan on PlayStation 3.
The reveal trailer doesn’t show much aside from an image of five chairs tied to individual shackles set to some spooky music. Before the reveal of the title, the trailer asks the viewer: “You are slave. Want emancipation?”
While Persona 5 may be the highlight of this announcement, there were other titles in the series that also made a showing last night. Persona Q: Shadow of the Labyrinth is a chibi-like RPG coming to 3DS, P4U: Persona 4 The Ultimax Ultra Suplex Hold is a follow-up to fighting game Persona 4 Arena on PS3 and Persona 4 Dancing All Night for PlayStation Vita is exactly what it sounds like.
Check out the Persona 5 trailer after the break. Meanwhile, I think I ought to start getting into this series so I can share in everybody’s excitement.
Going Home may not be high on many PlayStation 3 users’ lists, but when free games are involved, then that just might change.
Three PSone Classics can be obtained through PlayStation Home: Twisted Metal, Demolition Derby, and Warhawk. Redditor DrunkenNinja has explained the process to acquire these three games.
“To start the quest, go on to Home, go to PS4 Experience, and then go to the giant Vita in the center of the room and follow the prompts. You can get Warhawk by going back to the giant Vita,Demolition Derby by going to the giant screen to the south, and Twisted Metal for completing the quiz behind the locked door. Once you get the appropriate reward, you will be shown a code that you can enter in the PSN store to redeem. If you forgot to write down your code, there is a code redemption machine to the left side of the room where you can bring up any of your game codes.”
The “Quest for Greatness” goes on for an indefinite amount of time, possibly until next Tuesday when the PlayStation Store gets updated.
The PlayStation 3 and PlayStation Vita versions of Spelunky have received their first title update, bringing with it two important bug fixes along with a daily challenge.
One notable thing that the patch brings is a fix for the slowdown that occurs from busy levels. Another issue, which stopped players from earning certain trophies, has also been addressed.
The update also brings daily challenges. Every day, a complete set of levels will be generated and players only have one chance to complete the challenge. If you die, you’ll have to try again tomorrow with a new set of levels.
The Daily Challenge originally began on Aug. 8, when Spelunky got its PC re-release on Steam and is often livestreamed by players competing against each other for high scores.
The addition of this mode to the PS3 and Vita versions of Spelunky may not be big with livestreamers, but nevertheless it’s a great way to test your skills against friends and countless other players.
Source: PlayStation Blog
It’s been more than four years since The Last Guardian’s announcement at E3 2009, with still no release window in sight. And for that, the game’s creator Fumito Ueda apologizes.
In an interview with Edge in its latest issue, the director explained that he feels “terribly sorry” that he’s been keeping his audience waiting for so long. In that same token, he admits that his creative work for the game was done a long time ago and that the rest of the game’s production is out of his control.
The interview goes on to inquire about keeping the game’s staff motivated for such a long development period, in addition to his reasoning for leaving Sony and becoming a freelancer. While Ueda could not go more in-depth with Sony’s reaction to his departure from the company, he said he would love to spill all of those details in a post-mortem following the game’s release.
I get progressively sadder each year when Sony refuses to reveal any new snippets of the game at E3. With the PS4 having made its debut last weekend, who knows if The Last Guardian is really still being produced for PS3?