Despite IGN’s proclamation, Sony’s head of product development Scott Rohde has confirmed that The Last Guardian is not officially cancelled.
— Scott Rohde (@RohdeScott) June 8, 2014
IGN has since modified the original story to include this Twitter conversation, which originally sported the headline and respective tweet: “The Last Guardian Officially Cancelled”. Steve Butts, the author of the piece, explained that the information came from a source that was present in internal meetings at Sony:
“While many at IGN have been eagerly hoping for the appearance of The Last Guardian at E3 this year, we won’t be seeing the game anymore. IGN has received a report this evening that “The Last Guardian is finally cancelled.” According to an internal source speaking to IGN Russia, the information was disclosed in “Sony’s internal meeting last week.”
To be fair, this is something that has been a hot topic for several months now. Shuhei Yoshida, president of Sony’s international studios, explained in an interview with Game Informer last year that Sony is merely waiting on the title to reintroduce it at a time that makes the most sense. So, the idea that there may not be a Last Guardian for quite some time was already in the air—the report of its cancellation may have just been jumping the gun a bit.
So, while it is not entirely clear what the state of The Last Guardian is, at least we know that it’s not officially cancelled.
A slew of good news has come out of indie developer Roll7 today regarding their PlayStation Vita 2D side-scrolling skateboarder OlliOlli. Those of you who purchased the game are entitled to free digital versions of the PS3 and PS4 versions via Cross-Buy when they are released.
In a post on the U.S. PlayStation Blog, Roll7 director Simon Bennett also revealed cross-save compatibility and other new details about their popular title. For example, players who have been suffering from the game’s intermittent crashes (myself included) will be happy to know that the bug has been squashed, with a patch rolling out to users prior to June 20.
Roll7 also has another patch planned this month which will introduce “fully functional” online leaderboards into the game, ensuring that I will forever be fighting fellow staff members over top scores whenever they decide to finally buy it.
OlliOlli was released on the PS Vita’s PSN store back in January and has been praised for its simple controls and heightened challenge. In addition to PS3 and PS4 releases, the game is planned to roll onto PC, Mac and Linux sometime this year.
Source: PlayStation Blog
Get over here… onto the Internet at least.
Ed Boon, creative director for NetherRealm Studios, announced Mortal Kombat X‘s release today on Twitter.
The game was initially leaked through a number of retail channels, such as Amazon UK (which has since removed the listing), but nothing was formalized until Boon and Warner Bros. Games posted the trailer online earlier this morning.
According to Boon, “Mortal Kombat has always been about over-the-top, visceral fighting and with Mortal Kombat X we wanted to utilize the power of new-gen consoles to give players our most intense game yet. The team has worked hard to make sure Mortal Kombat X delivers everything fans expect along with new characters, new game modes and an all new graphics engine.”
The trailer features two of the main characters Sub-Zero and Scorpion in an all-out slugfest typical of the MK franchise with upgraded graphics that define every bone-breaking hit. Though it doesn’t outright feature in-game fighting, the graphics detail what fans can expect from Boon and company.
Mortal Kombat X is scheduled to release in 2015 for the PlayStation 4 and PlayStation 3, Xbox One, Xbox 360 and PC.
Check out the announcement trailer after the break.
Telltale Games announced yesterday that their pair of ongoing point-and-click adventure games The Walking Dead and The Wolf Among Us will make their way onto the PlayStation 4 and Xbox One.
Though both versions were accidentally listed for a June 17 release on GameStop’s website back in April, the company behind the critically lauded serials has yet to provide an actual release date.
The Walking Dead: A Telltale Games Series – Season One, The Walking Dead: A Telltale Games Series – Season Two and The Wolf Among Us: A Telltale Games Series will come to both Microsoft and Sony’s latest platforms “later this year.”
The first season of The Walking Dead has already made its way onto the Xbox 360 and PlayStation 3, as well as a number of other platforms.
All three titles will be available digitally on the PlayStation Network and Xbox Live, as well as in a physical release.
Since the original 60 GB model of the PlayStation 3, one of the major changes in the platform has been the lack of backwards compatibility—a feature that until that point was something Sony always boasted over their competitors.
However, it looks like that may be changing, even if just slightly.
Starting yesterday, many PlayStation 4 users got their first access into the beta for PlayStation Now, a service that primarily enables the streaming of compatible PlayStation 3 games.
According to PlayStation Now Director of Marketing Peter Jamshidi in a recent blog post, PlayStation Now will be coming to “PS4, PS3, select 2014 Bravia TVs, and PS Vita, with more devices down the road.”
PlayStation Now, for those of you who don’t know, is the result of a July 2012 decision to purchase videogame streaming service Gaikai for $380 million.
While the service does not replace full, hardware enabled backwards compatibility, PlayStation Now will enable people to play any number of supported games in the PS library.
One of the critiques of the publicized demo of PS Now from CES 2014 was that the graphics, due to the streaming element were a bit degraded from what was expected from the original experience. That being said, the beta has been locked down with a no-publicity policy—which means that the experience may be better or worse dependent on connectivity and development since the live demo.
To get your hands on PlayStation Now, be sure to register with Sony. You can see the original announcement from CES 2014 after the break
According to a statement released by Ubisoft, Far Cry 4 will be coming to PS3, PS4, Xbox 360, and Xbox One on Nov. 18th.
The game will take place in a fictitious Himalayan region named Kyrat, which the publisher’s press release describes as “perilous and wild…struggling under the regime of a despotic self-appointed king.”
The latest entry to the open world FPS franchise is being developed by a multitude of Ubisoft’s studios, although Ubisoft Montreal is taking lead on the project. According to their most recent financial report, Ubisoft hopes that Far Cry 4 will be “among the top 10 best-selling games of the year.”
“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer. “Given the unique setting, we feel Far Cry 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”
Ubisoft will be offering the public’s first look at the game during their E3 conference, which is scheduled for Monday, June 9 at 3 p.m. PST.
Those who pre-order the game will receive an exclusive collection of single player missions featuring Far Cry 3’s Hurk, along with his signature “Impaler” harpoon gun.
More information can be found at the newly redesigned Far Cry website.
BMW Group announced in a press release that Gran Turismo 6′s patch 1.07 will add a new modern road racer designed by the company.
The Munich, a race car created by BMW Group Design, features a “virtual three-litre six-cylinder inline engine developed by BMW M GmbH, which promises a peak performance of 404 kW/549 hp, fast laps and optimum handling and control.”
The car was designed as an homage to 1970s BMW touring cars, but albeit with a “beautifully sleek silhouette.” The paint designs, which seem to simulate airflows along the body of the car at top speed are in British Racing colors, minus the green.
According to Andreas-Cristoph Hoggman, VP of Brand Communication for BMW, the design team is heavily committed to the art of gaming, saying:
“The development of the BMW Vision Gran Turismo combines our many years of motorsports experience with signature BMW Design. The race car anticipates future racing trends and allows gaming fans even more to experience BMW racing quality.”
This beautiful car design is a result of the game’s 15th anniversary last year. Kazunori Yamauchi, the creator of Gran Turismo, invited many world-renowned vehicle manufacturers to contribute designs of the vehicles for entry into the game—including BMW.
Catch the trailer video for the car after the break.
UPDATE: Die Gut Fabrik co-founder Douglas Wilson has responded to Pixelitis with the following statement:
“Yeah, we wish it were bi-directional cross-buy too, but we weren’t able to due to publishing contract complications. Publishing and contracts and so forth can get very complicated rather quickly (including how the project interfaces w/ crowd-funding, which is somewhat uncharted territory in the console world). I’m not able to go into detail, unfortunately. We did decide offering at least some (i.e. one-directional) cross-buy would be better than none.
Apologies, and I hope you enjoy the game anyway.”
If you’re looking to purchase Die Gut Fabrik’s Sportsfriends on PlayStation Network, then I would advise you to buy it on your PlayStation 3.
Aside from the fact that the PS3 version supports up to seven DualShock 3 and PS Move controllers for Johann Sebastian Joust, it’s also the only version of the game that features Cross-Buy, which essentially gives you the PS4 version of the game for free.
That’s right, for some peculiar reason, buying it vice-versa on the PS4′s PlayStation Store means that you won’t be getting it free on PS3.
QWOP creator and Sportsfriends co-developer Bennett Foddy responded to fans questioning this anomaly in the comments section of a Polygon article about the game, saying:
“Unfortunately it’s down to contractual obligations. We know it’s confusing!”
Confusing, indeed. I unfortunately had no knowledge about this prior to my purchase of the game on PS4 last Friday, and felt like I got the short end of the stick.
After looking at similar comments from Giant Bomb users who warned of the game’s awkward Cross-Buy support, I decided that my best bet to avoid forking over an additional $14.99 for the PS3 version would be to contact Sony’s customer service.
During their first quarter earnings report today, representatives from Activision Blizzard announced that Bungie’s quasi-MMO shooter Destiny will be heading into public beta this July.
According to Reuters, Activision CEO Bobby Kotick said the company is expecting to spend a grand total of $500 million on development, marketing and other related costs in an effort to establish Destiny as a money-making franchise that’s on par with Bungie’s iconic Halo series.
By contrast, Rockstar Games’ Grand Theft Auto V cost Take-Two Interactive more than $260 million dollars from development to release.
Provided the game will sell at a suggested retail price of at least $60, Activision would need to sell approximately 16 million copies to break even.
A recent hands-on preview of the game has left some in the press uneasy about Destiny’s ability to set itself apart from other sci-fi shooters, which may not bode well for Activision’s desire to position the game into a ten year franchise.
We won’t know for sure if Activision has struck gold until it releases for the Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 on Sept. 9.
Those of you hoping to brave the treacherous confines of the Lost Bastille as “shiznits,” the fearless Temple Knight may be disappointed to know that your name is going to get censored when playing Dark Souls II online on Steam.
Dark Souls II fan Rick came up with a list of character names that will automatically be censored by asterisks when viewed by other players. For the most part, the censorship makes sense, as it tries to block out as many unnecessary and highly offensive sexual, racial and homophobic terms as possible.
The full list can be viewed on Pastebin, although I do warn you that it contains some incredibly inappropriate language and potential trigger words. You’ve been warned.
When I initially saw censored character names in my time with Dark Souls II, I was under the impression that it was done as an option to protect players’ identities or to simply make things more mysterious for those playing. Now, I’ve come to the realization that I’m apparently just witnessing the immaturity of some people who play it.