Street Fighter fans worrying about what kind of changes Capcom will be bringing to Ultra Street Fighter IV can rest easy, as the newly-announced “Edition Select” mode may quell their fears.
“Edition Select” will allow players to choose all the different versions of the game’s fighters throughout its five-year span. Don’t like how a fighter like Sagat fares in the newest build of the game? One can now pick a previous version of him, selecting from the original SFIV, Super SFIV, Super SFIV: Anniversary Edition, Super SFIV Anniversary Edition ver. 2012 on top of his new Ultra move set.
Ultra Street Fighter IV will be gut-punching its way to PlayStation 3 and Xbox 360 as a digital upgrade this June, with a physical copy for both consoles and PC launching in August. A trailer showing off the quirks of “Edition Select” can be viewed after the break.
You’d be hardpressed not to find someone who has seen at least one Studio Ghibli movie, the Japanese studio behind many groundbreaking beautiful animated features including Princess Mononoke, Nausicaa of the Valley of the Wind and of course, Spirited Away.
Thanks to one special developer, we can take the next step and relive the Boiler Room scene from Spirited Away in virtual reality with the Oculus Rift.
Developer Nick Pittom has been hard at work recreating the heavy details the Boiler Room, from the skyhigh drawers of miscellaneous chemicals to the large machine feeding the fires in the boiler. Strap on your Oculus Rift and step into the shoes of Sen as you walk around and watch the soot sprites feed coal to the furnace while Kamaji keeps the bathhouse up and running.
Pittom, who has plenty of 3D modeling and animation experience, translated director Hayao Miyazaki’s 2D world into an amazing 3D experience. Everything you see is topped with a painted texture that keeps it as close as possible to its original rendition.
Released in 2001, Spirited Away became one of Japan’s top grossing films of all time. Studio Ghibli films continue to enjoy Disney level popularity in Japan and across the states thanks to the publishing power of Disney.
If you have an Oculus Rift, you can download the demo here to try it yourself. If you don’t, make the jump to see it in action.
The Titanfall beta may be open to everyone on Xbox One and now on PC, but that doesn’t necessarily mean you can have enough of the best mediocre live gameplay on the internets. No sir.
That’s why myself and Pixelitis Associate Editor Patrick Kulikowski will be taking the Pixelitis Twitch page to rock your faces with the most average Titanfall play on our Twitch page.
Watch us as we* nimbly parkour around the map and shoot a little before being stomped by an enemy Titan. Laugh as we* joyously triumph over the body of a helpless AI character. And wonder why you’re not just playing the beta by yourself.
So feel free to check us out over at our Twitch page.
*In this instance, ‘we’ actually means ‘I’.
Harmonix, the development team behind Rock Band announced earliest today that they’re channeling the likes of David Bowie through the decades and reinventing themselves with the announcement of a first-person shooter with a bit of a donk on it.
Titled Chroma, the game is a free-to-play multiplayer FPS that uses music to not only alter maps on the fly, but to serve as the weapon. Just as Aerosmith’s Steven Tyler wanted.
Players will be about to customize their loadouts not just on the type of gun they carry, but rather the musical ammunition they utilize. Rather than .50 caliber bullets, Harmonix says players will get to choose whether their guns sound like “deep wobbling bass” or “crushing metal drums” in order to let their play style match their personal musical tastes.
The game will also have multiple classes and perks, but perhaps the most interesting aspect about the game is what’s being called the “Change Up” system, which allows the game’s maps to change in real-time over the course of a song. The idea, according to Harmonix’s press release is that throughout a match, a sudden change in the map will alter the way players take each other on.
And while the game will be free-to-play, the Massachusetts-based company emphasized that it would not be the dreaded “pay-to-win,” either.
Though Chroma will be Harmonix’s first foray into PC development, they’re going to get by with a little help from some friends in Counter-Strike: Global Offensive and Defense Grid: The Awakening developers Hidden Path Entertainment.
“Truly new experiences in video games are very rare,” Chief Creative Officer and Founder of Hidden Path Entertainment Mark Terrano said. “At Hidden Path Entertainment we were delighted to help Harmonix realize their dream of a musical shooter, and are looking forward to the next step.”
According to Harmonix, that next step will be releasing the game as an alpha build exclusively to its forum community. Those selected to participate in the alpha will be asked to give feedback on the game on Harmonix’s forums in an effort to make the game better, moving forward.
Calling the game a “dream project,” Harmonix co-founder and CEO Alex Rigopulos said the upcoming alpha has been a source of excitement for the company that brought us Guitar Hero and Rock Band.
“Watching the teams at Harmonix and Hidden Path begin to bring this vision to life has been tremendously exciting. We’re also thrilled to release an alpha version of this game and to evolve it in collaboration with our players. We can’t wait to hear what people think of this new approach to both first-person shooters and music games,” Rigopulos said in a press release.
If you’re interested in participating in the beta, make sure to sign up at the game’s official website. You can also check out an announcement trailer for the game after the break.
If you have an Xbox One but haven’t yet gotten into the Titanfall beta from Respawn Entertainment, what you’re going to see next will most likely make your weekend:
The Titanfall Beta is now open for download for EVERYONE on the Xbox One! Jump online and download Now! #Titanfall
— Titanfall (@Titanfallgame) February 16, 2014
Yep, that’s right. All Xbox One users can now get their parkour-runnin’, mech-killin’ on with the now open beta of the highly anticipated shooter.
The news came just two hours after Respawn Entertainment’s Vince Zampella tweeted that he and coder Jon Shiring decided to “break” the beta by opening it up for a max stress test.
Though issues with servers took the beta down for an extended period of time this weekend, Zampella said he believed the servers would hold up under the weight of people trying the game out. At worst, he estimates that there will be “delays in finding a server during peak times.”
Addressing that downtime, Zampella also stated that the beta will be extended “at least a day” to make up for it.
Though Xbox One users now have free reign with the beta, PC users will still have to rely on Origin codes to get in.
Titanfall will be available on the Xbox One and the PC starting March 11.
It’s hard to imagine now, but id Software’s Doom series was ridiculously controversial in its day. While it may seem tame by today’s standards, games didn’t really show first-person violence or didn’t deal with hell and demons and other things that make God-fearing Americans quake with fear.
Now if it had some of the visuals and gameplay of ModDB user Sergeant_Mark_IV’s Brutal Doom as seen in the video after the jump, then it would be more understandable.
Originally released last February, Brutal Doom is a fan-made overhaul to the FPS classic that’s currently in its 20th revision. This latest version brings new, ludicrous blood animations that would make most modern shooters blush.
Though the mod looks like a gore overhaul at first glance, a number of gameplay changes have been implemented overtime to make Doom II a bit more modern. For instance, enemies now take specific damage based on where they’re hit, so a shot to an Imp’s leg will do different things than a shot to the torso would. There’s also a way to kick certain enemies in a certain…area…to disorient them for a bit.
Changes to enemy movement and attack patterns were also included in the mod and some enemies drop their specific weapons, which can be used by the player.
The act of modding older games is nothing new, but this one looks like a Hell of a good time.
For thousands of years, monuments have been built honoring everything ranging from gods, famous leaders and rockstars. But never has there truly been a monument celebrating a game and its players – until now.
CCP Games, the creators of EVE Online and Dust 514 will erecting such a monument. Set to be built in Reykjavik, the capital of Iceland, the company is planning to make their physical “thank you” to fans more than 16 feet tall, placed on a pedestal that will list and honor the most active players.
CCP Games CEO Hilmar Veigar Petursson gave a statement declaring the importance of the monument.
“Honoring [the players] as part of a timeless monument shows how virtual lives and adventures have reached a new level of meaning and impact that weaves into and enhances those that happen in this world. We are humbled by all those that have joined us on the journey so far, and it’s our hope that this physical piece will continue to gather energy and relevance into decades to come, becoming like EVE Online and outliving us all.”
Whether you see this as the next evolution in monument designs or simply a publicity stunt, which game do you think deserves a monument next?
It seems Valve isn’t content with just jumping feet-first into the operating system market with its fledgling, open-source, Linux-based SteamOS. It’s now looking to offer an in-house music solution, giving users a chance to rock out without missing a moment of game time.
Revealed on Jan. 31, Valve’s Christen Coomer posted information on the incoming Steam Music Beta for Big Picture Mode and SteamOS, including a number of screenshots that showcase the feature’s interface.
According to Coomer’s post, users will point Steam Music to the folder where their music collection is on their computer, which will then be accessible through the Steam Overlay. Tracks will be laid out very much in the traditional sense, with users being able to sort selections by artists, albums and other criteria.
Though the beta will start out as a SteamOS and Big Picture Mode exclusive, a version for regular desktop users will be available down the line.
“With this beta, we’re getting started with what we believe to be the most fundamental set of features to offer a great music listening experience within Steam.”
Coomer wrote that ultimately, user feedback will play a major part in implementing new features to Steam Music and other future additions.
Anyone interested in participating in the beta should join the Steam Music community group with their Steam username. Potential beta testers will be selected in waves, so if you don’t get access right away, you might have to wait a while.
It’s been a slow trickle of new details regarding Capcom’s smartphone and PC RPG Breath of Fire 6, but Japanese website 4Gamer has uncovered even more story-related information that’s spicy enough to get even the most jaded Breath of Fire fan’s ears to perk up.
Two new characters have been revealed for the game, including Gilliam, a blue, anthropomorphic wolf-like warrior who protects the leafy Forest of the Dawn that sits adjacent to Dragnier, the player’s starting village, and Amyria, a friendly, yet stubborn female intellectual who is described as having a mild and laid-back personality. Gilliam also happens to be the name of a bow and arrow-wielding wolf-like character from the original Breath of Fire on SNES, who was renamed “Bo” in the North American version of the game.
What’s even more curious is Amyria. The name of the main villain in both Breath of Fire I and III was named “Myria,” a powerful goddess with questionable intentions. While one fan has surmised that the Japanese ‘アミリア’ can be translated as”Amelia” as well, the name in Japanese sounds exactly like “Myria” with just an ‘A’ in the front. Couple that with her red eyes, long purple hair and horns, and I would say that this may turn out to be an interesting reveal in the main game.
In addition to these new character details, the game’s town-building system has been further explained. As the player advances through the game, one can rebuild the main hero’s destroyed Dragnier village, developing new homes and bringing in residents from around the world that can support the player in some way. Those familiar with Breath of Fire II’s town-building will be quickly reminded of the game’s “Township” sidequest, which featured a heavily similar concept.
Breath of Fire 6: Guardians of the White Dragon is due out in Japan on smartphones, tablets and PCs sometime this summer. No western release is currently planned.
Thanks to Louis L. for expounding upon the new information.
While the team at Respawn Games is laser targeting their focus on bringing us the utmost highest quality possible with the Xbox One and PC version of Titanfall, the developer has decided to give the job of downscaling the game for the Xbox 360 to Bluepoint Games.
Announced by Respawn Games founder Vince Zampella on Twitter, the team at Bluepoint Games has some past experience up-scaling a number of games to HD, including the God of War Collection, the Ico & Shadow of the Colossus Collection and the Metal Gear Solid HD Collection.
So will their experience in making HD ports translate to making an “inferior” copy of Titanfall that retains most of the next gen version’s features? I guess we’ll see when the game comes out on March 11, 2014.