Supergiant Games, makers of the indie hit Bastion, have recently unveiled a release date for their upcoming turn-based action RPG: Transistor.
On the developer’s website, Supergiant has stated that Transistor‘s release date will be May 20. The game will be available for both PlayStation 4 and PC for $19.99.
Most importantly, Supergiant will be discussing Transistor in even more detail this weekend at PAX East. What a coincidence! Some of our very own Pixelitis staff will be there too. Stay posted for more information and discoveries.
Transistor seems visually similar to Bastion but the aesthetic leans towards sci-fi rather than the frontier-western-dystopia we all know and love. In addition to its addicting simple gameplay, Bastion also made a name for itself with its narrator-driven story and stellar soundtrack. While Transistor seems to be a very different game than its predecessor, the game is certainly in good hands.
I think we’re in for a treat come May 20.
First we had the teaser trailer.
Now Dennaton Games has pushed out its latest trailer for the highly anticipated Hotline Miami 2: Wrong Number.
We get to see the gameplay in action, with dual gun wielding now included. There’s a lot of pixelated blood and gore in Hotline Miami 2: Wrong Number, typical Dennaton style. And there’s a chainsaw. The trailer, titled “Dual Tone,” also features the musical mastery of Carpenter Brut.
The game is still set as single player, however. Responding to a tweet, Hotline Miami 2 will have two playable characters controlled by a single player in tandem as part of the storyline. Featuring multiple playable characters, the game unfolds in brutal fashion, elaborating more on the twisted horrors in pursuit of blood.
It certainly left me a bit haunted.
Hotline Miami 2: Wrong Number is set for release in Q3 2014 for both PC and PlayStation 4. The game will also be playable at PAX East this weekend.
Hit the jump for the trailer. (more…)
If you’re running a 32-bit operating system (read as: Windows) and expect to play Watch Dogs when it releases on May 27, you’re going to be sorely disappointed. The highly anticipated open-world will need the multi-core processing power of a 64-bit machine to explore semi-future Chicago.
According to Polygon, the announcement from Ubisoft Montreal confirms an accidental leak of the game’s system requirements last October. At that time, the game was set for release in November and a listing on Ubisoft’s Uplay service prematurely listed the requirements.
As you can see on the game’s Steam page, users will need at least 6 GB of RAM, a Direct X 11 compatible video card sporting at least 1 GB of memory and 25 GB of hard drive space.
To push the game to its limits, users are required to have an eight-core processor under the hood, 2 GB of video memory and 8 GB of RAM.
Both the minimum and recommended requirements can be found after the break.
Tired of not being able to play with your friends because they chose to play on another server? Tread no more, megaservers are on their way.
Much like the matchmaking systems found in first-person shooters, ArenaNet’s Megaserver system will make it easier for players to join their friends and guildmates online regardless of what server they created their character on. The Megaserver system takes into consideration your party, guild, language and home world among others to place you in the version of that map that will give you the best experience. On average, there will be an estimated 225 percent increase in map population.
This system will ensure that each area is well populated with plenty of players, with new maps being opened up only when necessary.
That also means that there are no more overflow maps. All maps will have an equal player population, making world events equally playable no matter which map you are placed in. This in turns also means that any player will be able to find other adventurers to play with at any time.
The Megaservers will be rolled out later this month starting with the Level 1-15 maps, main cities and the PvP lobby. After these areas are thoroughly tested and rendered stable, the Megaservers will then be activated across the whole of Tyria.
Source: Guild Wars 2 Official Site
Cheaters beware – the Titanfall banhammer is fast approaching. As previously reported, Respawn Entertainment has been aware of the rampant cheating that’s been going on since the release of Titanfall earlier this month.
As of March 21, the fledgling game company comprised of former Infinity Ward employees have begun taking action, utilizing the FairFight anti-cheating system to stymie aimbotting and level the playing field a bit. Over the course of their time with the system, Respawn reportedly collected data and have no begun issuing bans for offenders.
Banned players, however, are not locked out of the game. Oh no, that would be too quick and (mostly) painless. Instead, all people found cheating will be placed into matches entirely populated by other cheaters. If that isn’t some Dante’s Inferno style punishment, I don’t know what is.
Those associating with a banned player by joining their parties will also be temporarily marked as a cheater, causing all players to enter the special circle of Hell created by Respawn.
An FAQ was released answering questions anyone may have about the banning process.
Remember the movie My Girl with Anna Chlumsky, Dan Aykroyd, Jamie Lee Curtis and Macaulay Culkin?
I certainly do. It was the quintessential tearjerker drama film of the early 90s and it left my child self feeling pretty terrified of bees. And now in the Year of
Luigi 2014 it apparently has a browser-based sidescrolling platformer made after it.
According to the game’s creator, Mark Lehand, My Girl the Movie – The Video Game has you “play as Thomas J and live the world of My Girl. You see and do everything he does in this beautiful interactive experience.”
You can play the game yourself right here. Your arrow keys and the ‘I’ key are all that are required. Good luck with those bees.
I’m still trying to come to terms with what the heck I just played. “Put on his glasses! Put on his glasses!” Jeez.
If for some reason you’ve waited more than three years to purchase Bulletstorm on PC, you may want to sit down.
Earlier this week, the irreverent shooter from People Can Fly and Epic Games disappeared from Steam without any prior notice, leaving the realm of nutshots and “killing people’s dicks” solely in the hands of EA’s Origin service.
This isn’t the first instance of previously available games being removed from Valve’s digital distribution service. Games like Crysis 2, Dragon Age II and Deadpool have all vanished from the Steam marketplace over the years.
With no comment on the matter from Valve or Epic, people have been left wondering why the removal happened in the first place. The main theory at the moment is that it has to do with the rapidly sinking Games for Windows Live service, which was included with Bulletstorm.
It hasn’t even been a week that Titanfall has been released and there’s already a wave of cheaters that have plagued the PC version of the game.
Aimbotters have already arisen in the multiplayer-only title. The cheaters, who use specialized software to “hack in” computer assisted auto-aiming and auto-snapping to targets have already become a problem for players who simply just want to play an honest game.
Respawn Entertainment is aware of the situation and has been working hard on dissipating the situation. They even took to Twitter, publicly denouncing and warning any potential cheaters out there of repercussions.
Aimbotters are usually found plaguing older videogames that developers have stopped spending time managing. We usually never hear of new titles having these problems as game protection software is kept at a top notch level. So at this point, it’s very crucial for Respawn to completely dissolve this kind of activity to keep an even playing field.
While Square Enix Montreal is busy making their crazy Hitman spinoff title Hitman GO, IO-Interactive has been focused on its next big Hitman title. And now the first bits and pieces of information have broken through the infosphere.
The next title is set to bring back core elements from past titles such as Hitman: Contracts and Hitman: Blood Money while mixing it up with the modern gameplay of Hitman: Absolution. IO-Interactive promises a return to open world, non-linear sandbox areas with detailed worlds and exotic locations.
IO-Interactive also hinted at the story. Agent 47 will be getting full support from the ICA and his handler Diana Burnwood. Seems like this is a prequel that will focus on Agent 47′s prime years.
Contracts Mode will also be returning. Matched up with sandbox areas, the creative possibilities sound pretty endless to me.
The next Hitman title will be released on PC and next-gen consoles. Much more information will be released during the upcoming months.
Source: Official Hitman Website
The dark, Journey-filled arcades of yesteryear may be long gone, but one Swedish indie development studio is bringing a veritable classic to Steam later this year.
Warner Bros. Interactive Entertainment and Arrowhead Game Studios, the folks behind Magicka, announced earlier today that they will be bringing a “completely modernized” version of Gauntlet to PCs and future Steam Machines/SteamOS platforms this summer.
“With Gauntlet we combined the arcade style of the original game with an entirely new look and feature set that includes emergent, local and online four-player gameplay,” Warner Bros. Interactive Entertainment’s Digital Games Senior Vice President David Haddad said in a press release.
The game’s got a high-res, almost Diablo III feel to it. Fans of the original will be pleased to know that the four playable characters from the original (Warrior, Wizard, Valkyrie and Elf) are returning to the fray in pursuit of gold and glory.
“To us at Arrowhead, Gauntlet is one of the most defining games from our childhoods, and it’s amazing to be able to work with Warner Bros. Interactive Entertainment on a brand new version,” Arrowhead Game Studios CEO Johan Pilestedt said. “Gauntlet is one of the original and best known video game properties and we are looking forward to creating a fresh, yet true to the original, take on a multiplayer masterpiece.”
You can check out the announcement trailer after the break.