Parents beware. You may want to make sure your children are safely tucked in bed before playing this game.
Norwegian-based Krillbite Studio’s Kickstarter’d game, Among The Sleep has finally been unleashed.
Announced back in May of last year, Among The Sleep is a first person horror exploration game. The main character? A two-year-old toddler who stumbles around adorably in a world where everything is a threat. Players can control the toddler, adventuring and using the environment around them to hide from threats that could harm and hurt
From traditional scary elements like shadows and things that go bump in the night to basic sharp corners, this game has it all. Among The Sleep features some whimsical and beautiful environments, walking and talking teddy bears and all the dirt a child can enjoy. The game is available on Steam, as well as the Humble Store and Green Man Gaming for PC, Mac and Linux as of today for $19.99.
Those looking to snap up the game can get it for ten percent off until Jun. 5 on Steam. Among The Sleep is also scheduled to release on the PlayStation 4 at a later date. Check out the launch trailer for the game after the jump. (more…)
A cheat for StarCraft II has put some modders into hot water, as Blizzard Entertainment have filed a lawsuit for multiple copyright infringement charges.
On May 19, the company behind World of Warcraft filed suit against ten unidentified individuals who allegedly created the “ValiantChaos MapHack.”
The “ValiantChaos MapHack” made it possible to see otherwise hidden enemies on the map, as well as what actions their opponents might be taking.
The cheat, according to Blizzard, could “cause serious and irreparable harm to Blizzard and its products.”
According to the complaint, filed in the U.S. District Court of California, the modders are on the hook for: direct copyright infringement, contributory copyright infringement, vicarious copyright infringement, trafficking in circumvention devices, breach of contract and intentional interference with contractual relations.
Most of the complaints stem from the fact that the modders allegedly circumvented the Starcraft II and Battle.net Terms of Service and End User Licence Agreement, which everyone agrees to before playing the game.
The suit deals not only with issues of copyright infringement, but also requires that the modders hand over all sales records and entirely destroy the software.
Nearly all six charges carry a maximum fine of $150,000 for each copy of the hack sold. Up to this point, the modders were selling the software in a private forum for approximately $58 a player.
Yacht Club Games has just announced that Shovel Knight for PC, Mac, Linux and Steam has been officially finished barring any chaotic bugs.
Shovel Knight, the small game that became a hero in the Kickstarter world, is now currently being finalized for Steam, Wii U and 3DS. Yacht Club Games and backers alike must now play the waiting game until the game is tested on each respective platform before getting clearance for release on Steam’s store and the Nintendo eShop.
The announcement also gave a tease of the physical Kickstarter rewards that have been prepared to go out with the game—presumably meaning that all goodies and games will be out in the wild soon.
It’s hard to imagine now, but id Software’s Doom series was ridiculously controversial in its day. While it may seem tame by today’s standards, games didn’t really show first-person violence or didn’t deal with hell and demons and other things that make God-fearing Americans quake with fear.
Now if it had some of the visuals and gameplay of ModDB user Sergeant_Mark_IV’s Brutal Doom as seen in the video after the jump, then it would be more understandable.
Originally released last February, Brutal Doom is a fan-made overhaul to the FPS classic that’s currently in its 20th revision. This latest version brings new, ludicrous blood animations that would make most modern shooters blush.
Though the mod looks like a gore overhaul at first glance, a number of gameplay changes have been implemented overtime to make Doom II a bit more modern. For instance, enemies now take specific damage based on where they’re hit, so a shot to an Imp’s leg will do different things than a shot to the torso would. There’s also a way to kick certain enemies in a certain…area…to disorient them for a bit.
Changes to enemy movement and attack patterns were also included in the mod and some enemies drop their specific weapons, which can be used by the player.
The act of modding older games is nothing new, but this one looks like a Hell of a good time.
It seems Valve isn’t content with just jumping feet-first into the operating system market with its fledgling, open-source, Linux-based SteamOS. It’s now looking to offer an in-house music solution, giving users a chance to rock out without missing a moment of game time.
Revealed on Jan. 31, Valve’s Christen Coomer posted information on the incoming Steam Music Beta for Big Picture Mode and SteamOS, including a number of screenshots that showcase the feature’s interface.
According to Coomer’s post, users will point Steam Music to the folder where their music collection is on their computer, which will then be accessible through the Steam Overlay. Tracks will be laid out very much in the traditional sense, with users being able to sort selections by artists, albums and other criteria.
Though the beta will start out as a SteamOS and Big Picture Mode exclusive, a version for regular desktop users will be available down the line.
“With this beta, we’re getting started with what we believe to be the most fundamental set of features to offer a great music listening experience within Steam.”
Coomer wrote that ultimately, user feedback will play a major part in implementing new features to Steam Music and other future additions.
Anyone interested in participating in the beta should join the Steam Music community group with their Steam username. Potential beta testers will be selected in waves, so if you don’t get access right away, you might have to wait a while.
It only took 10 months, but Maxis will be reversing its strict “always-online” stance when it comes to their 2013 release, SimCity.
In a blog post earlier today, Maxis Emeryville General Manager Patrick Buechner announced the policy change, revealing that a singleplayer mode would be released for free in Update 10.
“When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection,” Buechner wrote.
Due to the fact that saves will be saved locally in singleplayer, users will be able to save their progress anytime they want. The game’s online features, however, will remain intact in the update’s multiplayer mode.
The advent of an offline mode, according to Buechner, also revitalizes the game’s modding community, allowing them to create new items and buildings for the game. As a result, a mod by user Oppie85 that adds a Central Train Station, can already be added to the game.
“Modding is a big part of our studio’s legacy and we’re excited to see what you guys create,” Buechner wrote.
Currently, there is no release date set for Update 10.
So what do you think? Let us know in the comments below.
When it comes to getting Steam into your living room, Valve does not joke around. In fact, as we approach the year 2014, it seems like they’re reaching to the stars and thinking big as they tease us with their next announcement.
In a teaser page, Valve is looking for users to get involved and become a part of the design process. While details are scant, signs point to the oft mentioned Steam Box.
The page has a countdown under what seems to be the first phase of development, signaling a reveal for Monday at 1 p.m. EST, a little over 48 hours as of this posting. It’s as creepy as it is intriguing. Not much else is shown, except for that blasted cat at the bottom of the page and a controller. It seem like we’ll have to wait until Monday before we get the first glimpse of what the future of Steam has in stock for us.
To many post-apocalypse aficionados, Wasteland is a seminal title in the genre. It’s often credited for inspiring the creation of the massively beloved Fallout series and one of the earliest examples of games set in the aftermath of nuclear war.
While still embroiled in the development of Wasteland 2, inXile Entertainment recently announced the decision to re-release the game that started it all, offering it up for free as a separate download for backers of the upcoming sequel on Kickstarter.
inXile originally had come up to an agreement with EA to give all Wasteland 2 backers a copy of the original Wasteland that was set to be integrated within Wasteland 2‘s menus.
However, inXile got the go-ahead from the powers that be to release Wasteland as a separate game, giving players time to play the original while waiting for the sequel.
Since many older games often have compatibility issues with newer operating systems, the company has pledged to ensure the game will run on modern rigs before releasing it, possibly by using emulation software like DOSbox.
After backers get the game for free, Wasteland will also be available on GOG.com and Steam for purchase. Wasteland 2 has no release date as of this posting, though it is estimated for a late 2013 showing.
From Clive Barker to Tom Clancy, famous authors have been dipping their feet in the videogame industry for many years where some of them have created memorable stories and franchises.
Neil Gaiman, writer of over 20 memorable books including The Sandman, Coraline and much more, is joining in on the fun with the launch of his first video game, Wayward Manor.
While inXile Entertainment has been hard at work to give all of their Wasteland 2 Kickstarter backers the best experience they can possibly receive, the developer has announced that a distribution deal was struck with Deep Silver.
This deal lets inXile Entertainment place even more focus on the development of the game while Deep Silver handles all the aspects of getting the game out to the backers and on store shelves. In a statement released on Wasteland 2’s Kickstarter page, inXile Entertainment CEO Brian Fargo said:
“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space. This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control. I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”
And the support doesn’t stop there. Deep Silver will also help inXile with QA testing of the localized international versions of the game as well.
With this partnership, we can expect inXile to continue on its path of giving the fans the game they truly want.