When indie darling FTL: Faster Than Light came out last year, it sparked a wave of new rogue-likes for months. Everything was “randomly-generated” this and “permanent death” that.
Earlier today, the folks at Subset Games announced a free update to that blissfully difficult part-space sim, part top-down strategy game called FTL: Advanced Edition that looks to change the game all over again, adding a handful of new features that could both help and harm any intrepid members of the Federation.
According to a blog post on the game’s website, FTL: Advanced Edition will be available to all Mac, PC and Linux users that currently own the game. As you’ll get to see in the trailer after the jump, players will notice a “huge content addition” to the game, including “new weapons, drones, augments, systems, enemies and more.”
Along with the swath of new content, Subset Games said they will be adding some small features that fans have been clamoring for over the months. With the new pack, players will be able to set crew positions, save during combat and find a more plentiful amount of items for their ships.
Of course, for those that don’t find any of this interesting, there will also be an option before starting a game to turn off all of the additions.
Also included in today’s announcement is the fact that FTL: Advanced Edition will be making it to all second generation iPads and up, including iPad Minis. There will not, however, be a phone version of the game.
For Android and Windows Surface users, the future is a little muddy though, as the company says they’re looking to ensure the game works on iOS first.
“For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time.”
FTL: Advanced Edition will be making its way to PC, Mac, Linux and iPads early 2014.
Adding to the plethora of nostalgia available on our teeny tiny mobile phones, Final Fantasy VI will now join its predecessors on iOS and Android this winter.
Revealed yesterday during a presentation, Square Enix producer and director Takashi Tokita noted that the game will not be a straight port but rather a remake, according to Kotaku. The game will tout some “sharpened 2D” graphics and be slightly altered to fit the portable platform. No word yet on what that means, though there might be some slight gameplay tweaking. Previous iOS games like Final Fantasy V have been adjusted to have less level grinding.
Naturally, everyone’s first question was: “When will VII come out?” and Tokita was mum on the subject. However if this addition proves to be a success, we may see everyone’s favorite buster-sword-wielding hero joining the Legacy collection on the tiny screens.
Square Enix has revealed that it’s going even more port-crazy with its classic RPGs, announcing that Dragon Quest I through VIII will be made available on iOS and Android devices.
The eight re-releases have been announced solely for Japan, and aside from some screenshots of Dragon Quest VIII it is unknown when these are expected to hit and which versions the ports will be based on. Given how some of the Final Fantasy iOS and Android ports are based on the DS versions, it wouldn’t be too surprising to see the ports of Dragon Quest IV through VII to be based off those.
Square Enix has also revealed a new Dragon Quest title on mobile devices called Dragon Quest Monsters Super Light. Aside from a teaser page that lists a logo and a “Coming Soon” release date, details are still pretty slim.
As of yesterday, Square Enix has released Final Fantasy V for Android and iOS devices.
Final Fantasy V was originally only released in Japan on the Super Famicom in 1992. It was later ported to PlayStation in 1999 as a part of Final Fantasy Anthology before being ported again on Game Boy Advance, with minor changes in visuals and dungeons. This release of FFV, according to the game’s trailer below, promises “classic 2-D environments completely refined and remodeled, and the controls reworked to create an intuitive touch screen interface.”
This mobile version will also add new job classes, a feature FFV is famous for, including Gladiator, Canoneer, Oracle and Necromancer.
For $15.99, you can relive the classic adventure with Bartz and his loyal chocobo Boko. Yes, those are their names. The game is not well-known for its story, but it’s a simple, fun adventure driven moreso by its gameplay, a rare balance in the series. The original job system was already great, and with the addition of new jobs, this release of FFV might certainly be worth the price.
Square Enix has also announced an eventual release of Final Fantasy IV: The After Years. It will be a full 3D remake of The After Years, similar to the DS remake of Final Fantasy IV.
Capcom of Japan has revealed a new, upcoming RPG entitled Blade Fantasia that’s being developed by some high-profile designers from within the company.
Announced during a Tokyo Game Show presentation today, the game is being directed by Makoto Ikehara, the director behind Breath of Fire III – V and a writer for Dead Rising and Dragon’s Dogma. The game’s production is being led by Motohide Eshiro, who some may know for his producer role for DmC: Devil May Cry and the upcoming Phoenix Wright: Ace Attorney – Dual Destinies.
Evident from the game’s trailer is a turn-based combat system and a polygonal 3D presentation. It’s easy to notice the Breath of Fire influences within the game’s trailer, from the blue-haired Ryu, winged Nina and Katt/Rinpu lookalikes to the faeries from the latter titles in the series. Perhaps Blade Fantasia and Breath of Fire 6 decided to exchange names?
The trailer’s Youtube page indicates that the game will boast micro-transactions, a trend that Capcom is continuously embracing for its mobile offerings.
Blade Fantasia launches on Japanese iOS devices on Sept. 26.
It’s the eve of Grand Theft Auto V‘s release date and there are scores of people taking tomorrow off from work just to dive into Rockstar Games’ next open-world opus.
So to get people even more hyped up for the game while they (im)patiently wait in line for midnight, two companion apps that in some ways, allow players to interact with the game they’ve yet to receive.
Both apps, Grand Theft Auto: iFruit and Grand Theft Auto V: The Manual are currently available for free on the iTunes App Store. While the latter is pretty self explanatory, the former touts some interesting features. According to Rockstar, the iFruit app will allow players to customize in-game vehicles in Los Santos Customs and interact with Franklin’s Rottweiler, Chop.
In the Los Santos Customs section of the app, users will be able to personalize and upgrade their cars for use in both GTA V and GTA Online. The app also works while playing the game, allowing players to order a car exactly to their specifications from the type of rims on the wheels to custom body armor.
As for Chop’s section, aptly titled Chop the Dog, players will get to take care of Franklin’s buddy a la Tamagotchi-style. Players will be able to play with the dog, teach him tricks or helping him in “protecting the beach babes of Los Santos from unsightly tanlines by removing their bikinis.”
And no, I didn’t make that last part up. That’s what Rockstar said on their Newswire page.
Both apps are expected to come to Android and Windows Phone soon. The iFruit app will also be available on PlayStation Mobile and Vita at a later date, while the manual app will also be available as a desktop application for PC and Mac.
Playing God is never an easy thing to do. And even more so when your minions are cute… and helpless.
Enter Wobbles. The adorable game, a first for the Play Nimbus team (which also features former Pixelitis writer Michael Flood), features little Wobbles or little creatures that jump and slide across platforms with the aid of “technologies,” such as fire and water. Its your job to help them collect stars, advance through eras and make sure they don’t perish. The Android and iOS side scroller is riddled with challenges on all levels. And strangely cute tiny cavemen.
Square Enix has recently announced two portable Final Fantasy titles: a sequel and a prequel as it were. Japanese player’s can expect to see Final Fantasy Theatrhythm: Curtain Call on 3DS next year, with Final Fantasy -Agito- warring its way onto iOS and Android phones sometime soon.
Gematsu reports that the sequel to 2012′s Theatrhythm, subtitled Curtain Call, will be orchestrating its way onto the 3Ds this upcoming Spring 2014. The sequel will feature over 200 new songs, a plethora of characters, and a versus mode. I’m digging that Magitek armor.
In addition to being the bane of spellcheckers everywhere, Final Fantasy: Theatrythm put a refreshing RPG spin on the rhythm genre while tapping into over 25 years worth of sublime Final Fantasy melodies. So far Curtain Call has been announced for Japan only, but it’s highly likely that Western shores will be hitting notes to the tune of “Battle on the Big Bridge” in due time.
In slightly more frustrating news, Japan gets a sequel to Final Fantasy Type-0 while Western audiences may only sit and dream of playing this allegedly fantastic Final Fantasy entry. Final Fantasy -Agito- was the original name of the canceled entry to the Fabula Nova Chrystalis universe before it switched from phones to the PSP under the Type-O subtitle, effectively dropping all connections to Final Fantasy XIII’s doomed mythos.
Siloconera’s translation of the Famitsu announcement point to this chapter as being a prequel to the events of Final Fantasy Type-0. The game will be free to play in that you can play as long as you want until your “energy” runs out, and then you’ll have to either wait for a timed restoration or pay real money for items that replenish your “action meter.” The game is said to explore the back story surrounding the wars in the world of Oriense. Job systems will be making a comeback. For a phone title, it’s sounding pretty intricate.
Final Fantasy -Agito- finally coming to phones…it’s like 2006 all over again.
If you’ve recently played an online game, you’re probably familiar with the types of colorful language being thrown around. From racial epithets to claims of their sexual dalliances with your mother, it seems everything’s fair game. For many, it’s been enough to either eschew online play or become familiar with the “mute all” functionality all together.
Yet for one Canadian web app developer Bakz Awan, those same words could potentially be used for good rather than evil – thanks to an app he hopes to launch in the coming weeks called Cut the Crap.
“It started out just as an inside joke with some friends of mine – I challenged them to try not to swear during their game play,” the undergrad web app developer said.
Say what you will about heavy metal, but sometimes it just fits in videogames. From the over-the-top stylings of Brütal Legend to the blatant rip-off music of Doom II, games and metal have gone together like hairspray at a Mötley Crüe show.
Joey Belladonna, the vocalist of Grammy-nominated band Anthrax, apparently feels the same way, as he’s lent his voice to a word game called Letter Avalanche.
Available now for iOS and Android devices, the game features a gravity mechanic where letters fall from the top of the screen. As the player works to use those letters to spell over 200,000 words, more letters fall onto the growing pile. If it reaches the top, it’s game over.
“I had a great time doing the voiceovers for [Letter Avalanche], [and I am] glad they asked me,” Belladonna said. “We’re all proud to put a game together we think everyone will have fun playing.”
Throughout the game, Belladonna says one or two words that usually describe what’s going on at the time. Though limited in his performance, the 52 year-old singer said he wouldn’t mind taking another stab at game voiceover work.
“I hope to do more in the future,” he said.
Personally, I hope he gets to do it. Though he probably would have been a perfect fit for Assassin’s Creed III, given some of his band’s repertoire.