iPhone and iPad users can finally summon “espiers” alongside their Android compatriots, as Square Enix has revealed that the smartphone version of Final Fantasy VI is now available on iOS devices.
Like the Android version, which was released in mid-January, this is an “enhanced” port of the original 1994 SNES game that features retooled touch controls. It drew a fair share of criticism for its bugs, typos and redone spritework, the latter which particularly drew the ire of fellow Pixelitis writer Maxwell Coviello.
This newly-released iOS version retails for $15.99 on the App Store and works on iPhone 4S and above, iPad 2 and above and iPod Touch 5th generation and above.
To those iOS users out there: will you take the plunge, or do you think buying this sends the wrong signal on how a classic game should be ported to mobile devices?
It’s been a slow trickle of new details regarding Capcom’s smartphone and PC RPG Breath of Fire 6, but Japanese website 4Gamer has uncovered even more story-related information that’s spicy enough to get even the most jaded Breath of Fire fan’s ears to perk up.
Two new characters have been revealed for the game, including Gilliam, a blue, anthropomorphic wolf-like warrior who protects the leafy Forest of the Dawn that sits adjacent to Dragnier, the player’s starting village, and Amyria, a friendly, yet stubborn female intellectual who is described as having a mild and laid-back personality. Gilliam also happens to be the name of a bow and arrow-wielding wolf-like character from the original Breath of Fire on SNES, who was renamed “Bo” in the North American version of the game.
What’s even more curious is Amyria. The name of the main villain in both Breath of Fire I and III was named “Myria,” a powerful goddess with questionable intentions. While one fan has surmised that the Japanese ‘アミリア’ can be translated as”Amelia” as well, the name in Japanese sounds exactly like “Myria” with just an ‘A’ in the front. Couple that with her red eyes, long purple hair and horns, and I would say that this may turn out to be an interesting reveal in the main game.
In addition to these new character details, the game’s town-building system has been further explained. As the player advances through the game, one can rebuild the main hero’s destroyed Dragnier village, developing new homes and bringing in residents from around the world that can support the player in some way. Those familiar with Breath of Fire II’s town-building will be quickly reminded of the game’s “Township” sidequest, which featured a heavily similar concept.
Breath of Fire 6: Guardians of the White Dragon is due out in Japan on smartphones, tablets and PCs sometime this summer. No western release is currently planned.
Thanks to Louis L. for expounding upon the new information.
Fans of The Witcher have gotten to know the series’ protagonist Geralt of Rivia pretty well over the years. They’ve slain mythical beasts countless times, traversed the complex sociopolitical situation of The Continent and bedded many, many “fair” maidens along the way.
Yet in an announcement made by CD Projekt RED, those same fans will see the silver haired badass in a totally new way – in cardboard.
“We are very pleased to partner with CD Projekt RED on The Witcher Adventure Game. The story and the setting of The Witcher really lends itself to an adventure board game. We’re looking forward to players being able to craft their own narrative during the course of the game,” Fantasy Flight Games’ Senior VP of Communication and Digital Business Steve Horvath said.
The official website for Breath of Fire 6: Guardians of the White Dragon, Capcom’s long overdue new entry in the Breath of Fire series, has received a new update that reveals new screenshots and details regarding the game’s story and characters.
The game’s story appears to draw heavily from the original Breath of Fire, originally released on SNES and later ported to GBA. The game features familiar locations from previous series entries like main protagonist Ryu’s hometown of Dragnier and the kingdom of Wyndia, both of which have been apparently ransacked by the “Schwarz Empire,” which bears resemblance to the Dark/Black Dragon clan from the original.
Breath of Fire series regular Nina is back, and like in previous games is a descendant from the Wing Clan, which harbored people who could shapeshift into birds. The wings that Nina normally has are noticeably missing in her character design, which may indicate that the clan’s bird-like tendencies are dwindling, as evidenced by previous games.
Series main protagonist Ryu appears to be absent, replaced instead by a customizable male or female hero that the player creates. Like Ryu, this character harnesses dragon-like capabilities. The game lets you choose from an assortment of facial and body features, some of which resemble Ryu. A new female character named Peridot has also been revealed — a green-haired nomadic traveler who rescues the wounded main hero from the remains of Dragnier.
Other AI-controlled characters can join the main hero, ranging from an anthropomorphic wolf, feline and faerie types. Combat is promised to be fast-paced and simplified, featuring time-based attacks. The game also appears to take a page from Breath of Fire II through V’s town-building systems, allowing players to rebuild a village and interact with other players’ villages in some way.
Announced back in August, Capcom’s reveal of the game has proved controversial to some long-time fans due to its shift to mobile platforms and a new online social RPG web-based approach. There is still no word on a North American release of Breath of Fire 6, although Capcom had previously stated following the game’s announcement back in August that it remains to be decided.
Have a look at some newly-released screenshots after the break.
Fans of Final Fantasy VI may be glad to hear that those cold Narshe-like nights in winter won’t be spent alone. The classic RPG’s mobile version is slated for a winter release on iOS and Android, according to a new trailer shown at Japan’s Jump Festa 2014.
Announced back at New York Comic Con, the mobile version of Final Fantasy VI is a remake of the SNES classic featured reworked sprites that are similar in style to the smartphone version of Final Fantasy V.
There is no doubt that Square Enix’s new approach to the game’s art design will cause a good bit of consternation among fans. I personally can’t help but agree with one NeoGAFer who found it hilarious when the trailer’s display of “For SMARTPHONES” was combined with the ominous discordant organ hits from the game’s “Opening Theme.”
In any case, check out the low-quality livestream rip of the trailer after the break, and let me know if the retooled art of the game makes your blood curdle.
Just in case you hadn’t gotten enough of the remodeled Los Santos in Grand Theft Auto V, Rockstar Games has announced today that Grand Theft Auto: San Andreas, the series’ first foray into the fictional state, will be headed to iOS, Android, Amazon Kindle and Windows Mobile devices in December.
Continuing the trend started by the re-release of Grand Theft Auto III on Android and iOS devices two years ago, the mobile version of San Andreas will be optimized with customizable touch screen controls, an “enriched color palette,” and updated character and car models. Also worth noting is a retooled checkpoint system for missions and full controller support.
San Andreas originally graced the PlayStation 2 in Oct. 2004, with an Xbox and PC version following after in the summer of 2005. Since then, it’s seen a digital re-release on XBLA, PSN and Mac. There’s still no word on when exactly it’ll drop next month, but it would make for a fine Christmas gift, don’t you think?
Source: Rockstar Games
The good news: looks like there’s a brand new game out from Mother 3 art director Nobuhiro Imagawa, and RPG wundercomposer Yoko Shimomura. The bad news: it’s out for Android and iPhone platforms in Japan only.
With some neat pixelated artwork that recalls the likes of Half-Minute Hero, The Knight and the Dragon looks like Earthbound meets Dragon Quest. Not a bad combo at all, even though the gameplay looks to be on the simplistic side.
No word on whether or not The Knight and the Dragon will reach the states, but considering it’s by default the closest thing to a new Earthbound out now, I’d love to give it a spin.
When indie darling FTL: Faster Than Light came out last year, it sparked a wave of new rogue-likes for months. Everything was “randomly-generated” this and “permanent death” that.
Earlier today, the folks at Subset Games announced a free update to that blissfully difficult part-space sim, part top-down strategy game called FTL: Advanced Edition that looks to change the game all over again, adding a handful of new features that could both help and harm any intrepid members of the Federation.
According to a blog post on the game’s website, FTL: Advanced Edition will be available to all Mac, PC and Linux users that currently own the game. As you’ll get to see in the trailer after the jump, players will notice a “huge content addition” to the game, including “new weapons, drones, augments, systems, enemies and more.”
Along with the swath of new content, Subset Games said they will be adding some small features that fans have been clamoring for over the months. With the new pack, players will be able to set crew positions, save during combat and find a more plentiful amount of items for their ships.
Of course, for those that don’t find any of this interesting, there will also be an option before starting a game to turn off all of the additions.
Also included in today’s announcement is the fact that FTL: Advanced Edition will be making it to all second generation iPads and up, including iPad Minis. There will not, however, be a phone version of the game.
For Android and Windows Surface users, the future is a little muddy though, as the company says they’re looking to ensure the game works on iOS first.
“For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time.”
FTL: Advanced Edition will be making its way to PC, Mac, Linux and iPads early 2014.
Adding to the plethora of nostalgia available on our teeny tiny mobile phones, Final Fantasy VI will now join its predecessors on iOS and Android this winter.
Revealed yesterday during a presentation, Square Enix producer and director Takashi Tokita noted that the game will not be a straight port but rather a remake, according to Kotaku. The game will tout some “sharpened 2D” graphics and be slightly altered to fit the portable platform. No word yet on what that means, though there might be some slight gameplay tweaking. Previous iOS games like Final Fantasy V have been adjusted to have less level grinding.
Naturally, everyone’s first question was: “When will VII come out?” and Tokita was mum on the subject. However if this addition proves to be a success, we may see everyone’s favorite buster-sword-wielding hero joining the Legacy collection on the tiny screens.
Square Enix has revealed that it’s going even more port-crazy with its classic RPGs, announcing that Dragon Quest I through VIII will be made available on iOS and Android devices.
The eight re-releases have been announced solely for Japan, and aside from some screenshots of Dragon Quest VIII it is unknown when these are expected to hit and which versions the ports will be based on. Given how some of the Final Fantasy iOS and Android ports are based on the DS versions, it wouldn’t be too surprising to see the ports of Dragon Quest IV through VII to be based off those.
Square Enix has also revealed a new Dragon Quest title on mobile devices called Dragon Quest Monsters Super Light. Aside from a teaser page that lists a logo and a “Coming Soon” release date, details are still pretty slim.