Prepare all the “Winter is Coming” memes. Telltale Games has confirmed the previously rumored news that they will be creating yet another episodic game based on the Game of Thrones.
Though the series is still under development, Telltale CEO & Co-Founder Dan Connors said their take on Westeros will be based on the hit HBO television series.
“It’s a rich world and the show has interpreted it very well. We’re taking advantage of the fiction to make something great,” Connors said.
Whether or not you’ve read the books or watched the show, you know fans of the series are incredibly dedicated to the works of George R.R. Martin and his dubious penchant for killing beloved characters.
While none of the series’ characters have been confirmed for the presumably point-and-click adventure series, Connors said they will be looking to mimic some of the series’ overarching themes of political intrigue and betrayal.
“We’re so much about consequence and that’s what we do – we’re all about consequence,” Connors said.
Earlier tonight, Telltale was involved in another major announcement, with its reveal of Tales from the Borderlands. Say what you will about the production values (or lack thereof) of the Spike TV’s VGX, but it’s been a massively huge show for the folks behind The Walking Dead and The Wolf Among Us.
No platforms have been revealed as of yet, but the Game of Thrones episodic series will reportedly be releasing next year.
Whoa. Just whoa.
Tonight’s VGX Awards on Spike TV got off to a big start, with the reveal of a new collaboration between Telltale Games and Gearbox Software called Tales from the Borderlands.
The game will primarily feature new characters not already involved with the Borderlands series, but Gearbox CEO Randy Pitchford said some familiar faces from both games may make an appearance.
As a primarily Telltale Games jam, the series will be episodic romp in Pandora that will rely heavily on the player’s decision.
According to Pitchford, Gearbox Studios and Telltale Games met at last year’s Video Game Awards and decided to collaborate shortly after.
“One of the neat things about Pandora…is it’s a rich place,” Pitchford said. “When [Telltale] said they wanted to do something with this, we sort of gave them the keys to the kingdom.”
No release date or potential platforms for this new series has been announced. You can check out the trailer after the break.
With Season Two of Telltale Games’ The Walking Dead on the horizon and The Wolf Among Us getting its second episode soon, it’s looking like Telltale’s going to have an awesome year.
What are your thoughts? Let us know in the comments.
People Can Fly has landed and has been given a change of name. The team behind Gears of War: Judgement and Bulletstorm will be now be know as Epic Games Poland. And while they’re now running under a different name, it will not affect the team.
“We’ve changed the studio’s name from People Can Fly to Epic Games Poland. We’re a global company with talented people working toward one goal across the world. We think this helps better reflect that.”
It was also announced that Epic Games Poland has joined up with multiple other Epic studios to work on Fortnite, the upcoming PC co-op sandbox survival game.
Epic games had a majority of the share in People Can Fly since 2007. And while they acquired the company in 2012, the change was enough for the three studio founders - Adrian Chmielarz, Andrzej Poznanski, and Michal Kosieradzki – to leave the company.
While the Kingdom Hearts series has plenty of memorable Disney tunes, Utada Hikaru was tasked with placing the cherry on top when she created the main themes of both Kingdom Hearts and Kingdom Hearts II.
So it may please fans of the series to know that the composer of “Simple and Clean” and “Sanctuary” will be scoring the third game’s theme.Hikaru will be reprising her role, as she will pen the main theme for the upcoming Kingdom Hearts III.
The news was announced by Hikaru’s father on Twitter. While this isn’t the most surprising news, it just feels right for Hikaru to return and bring closure to the long running series.
There may be issues revolving around getting Grand Theft Auto Online playable at the moment, but that’s not stopping Rockstar from pooling story ideas together for future Grand Theft Auto titles. Decades worth of ideas in fact.
Develop Magazine interviewed Rockstar North President Leslie Benzies back in August and recently published a story where Benzies claimed that they have “about 45 years worth of ideas” that they want to do for GTA.
“We don’t know what GTA VI will be, but we’ve got some ideas. GTA Online is the focus right now. There ain’t no rest between finishing V and then Online. Plus we have some other things – stuff, DLC, I don’t know how to describe it exactly – that we’d like to do, and we’ll pick the right ones.”
With its latest entry recently achieving the title of fastest selling videogame to date, the Grand Theft Auto series seems set to have a strong lineup for years to come.
Over the last few years, the smartphone uprising has blasted a big crater in the handheld gaming market by offering a multitude of apps and games at the touch of a button to a big audience. While Sony has their own line of smartphones, the PlayStation Vita has especially felt the destructive force of the smartphones.
In an interview with GI International, Sony’s Worldwide Studios President Shuhei Yoshida has claimed that the install base of the Nintendo 3DS is also a big factor for the Vita – especially in Japan.
Sony hasn’t given up on the Vita just yet. With a recent price reduction and a new slimmer PS Vita model, Sony has embraced the mobile market rather than fight it in the hopes of making it easier for them to compete with the 3DS and increase their install base.
“We’ve totally shifted our way of thinking. Through the companion apps, the official PlayStation app and game dedicated apps. That’s the much broader approach that we’re taking, trying to embrace mobile products. It’s totally different from PlayStation Mobile – we’ll continue to support that, but more as the entry SDK for people who are less professional.
“For PS Mobile, you don’t need any dedicated hardware. You just download the SDK, just click certain buttons and now you can develop games on PlayStation. In that way, we believe that has a purpose. These are two different activities.”
It’s connection with the PlayStation 4 and Gaikai is also a big highlight that Yoshida wants us to keep in mind.
“The games can come not only from PS Vita’s dedicated games – Vita and PS4 are designed with each other in mind, to connect to each other. If you own a PS4, you can play PS4 games via remote play, and once we start the Gaikai service, you’ll be able to play PS3 games on PS Vita.”
There’s roughly 21 hours left in the Mighty No. 9 Kickstarter campaign and if you’ve been following since day one, there’s never been a doubt that the game would reach its $900,000 goal.
With over 56,000 backers and over $3.2 million already pledged, Keiji Inafune’s love letter to classic platformers has unlocked the project’s 12th stretch goal – PlayStation 4 and Xbox One support. Backers that opted for the $20 pledge level and up will now have the option to choose Sony and Microsoft’s next gen offerings, along with PC, Mac, Linux, PS3, Xbox 360 and Wii U.
Though this particular stretch goal was slated for $3.3 million, a post on the game’s official Facebook page said “with the PayPal funds included, we are well past the stretch goal.” If another roughly $200,000 to $300,000 is raised before the end of the campaign, digital backers will be able to add the PlayStation Vita and Nintendo 3DS to the list as well.
For the uninitiated, Mighty No. 9 was Inafune’s response to the cancellation of Mega Man Legends 3. It features a black and blue machine man protagonist named Beck who, along with his trusty female partner Call, must blast his way through six stages to take down the other Mighty Number robots.
Regardless of how much money Inafune and company manage to raise for the game, Mighty No. 9 is slated for an estimated April 2015 release.
With just weeks before the release of Killzone: Shadow Fall on the PlayStation 4, an employee of Guerilla Games has confirmed the studio is working on an entirely new title.
Speaking with Eurogamer during this year’s Eurogamer Expo in London, lead designer Eric Boltjes revealed that the studio behind the Killzone series is actively working on diversifying its portfolio.
“As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don’t want to say anything about it right now, but as a studio we do want to keep it fresh,” Boltjes said.
Persona fans now have something to look forward to next month.
While it was originally reported that Atlus was originally planning on waiting until next year’s 25th anniversary to talk about the future of Persona, the company has instead launched a teaser site that relates to something Persona-related. This time around, it seems to be something bigger than simply a port of one of its older titles.
The website simply shows three empty boxes on a red background with the Atlus and P-Studio logos on the bottom. The alleged reveal date is set for Nov. 24, where chances are they will announce what many hope to be a new entry in the series.
A list of several Japanese cities also appears on the teaser page, including the likes of Tokyo, Osaka, Nagoya, Fukuoka, Sendai and Sapporo. Will they have venues in these towns on that day to reveal more information? We’ll see in due time.
For now, keep an eye out on the teaser site for the upcoming reveal in less than two months.
Mega Man co-designer and Mighty No. 9 creator Keiji Inafune took part in an “Ask Me Anything” discussion on Reddit on Wednesday, answering a bevy of questions from curious fans through a translator and typist.
Inafune answered questions that ranged from his favorite Mega Man soundtrack to the meaning behind the number in Mighty No. 9′s title, in addition to inquiries about the whereabouts of his upcoming 3DS game, Kaio King of Pirates.
Undoubtedly, one of the most interesting questions to pop up from the fans was in regards to what it was like working for Capcom.
“It wasn’t that Capcom was awful, or that it’s a horrifying company or anything…
This might get a little philosophical… But I truly believe that, if you want to grow as a human being, you can’t take it easy — and at Capcom, things were not easy, but because of that I was able to gain a lot of skills and experience… I was able to grow as a game creator and a person.
As for any people’s negative attitude toward Capcom — I would guess that these people are actually huge Capcom fans, they are just not happy with certain aspects of the current state of the company. I myself might not understand every decision going on at the current Capcom, but I still like them as a company, and consider myself a fan.”
It’s a fascinating answer, and one that feels genuine coming from such a prolific former employee. He admits that working for Capcom was a challenge, but he’s grateful for how the company finely chiseled him not only in terms of his expertise in game design, but his life as well.
Capcom seemingly gets a lot of criticism from fans these days, particularly when it comes to its increased focus on the mobile market, its DLC policies from past years and the cancellation of Mega Man Legends 3 from two years back. Even so, many fans have aired their concerns constructively and have seen them acknowledged by staff through the company’s various community-based channels.
In any case, I highly suggest going through the AMA, it’s a fascinating read.
Source: Reddit AMA