Category:  E3 2014

By Patrick Kulikowski, June 29, 2014 0 E3 2014

After playing Philadelphia-based indie developer Cleaversoft’s EarthNight at E3 2014, I’ve come to the conclusion that stabbing dragons in the head has never felt so right.

EarthNight is a PlayStation 4 runner-type game where dragons have taken over the planet. The remnants of humanity have fled to space, and two unlikely heroes – a 14 year-old schoolgirl named Sydney and an unemployed photographer named Stanley – decide to do something about the fate of mankind.

I wouldn’t say that endless runners have been a favorite genre of mine, although I do enjoy their challenge and accessible nature. Nevertheless, EarthNight stuck out to me, particularly in its visual undertaking and its unique premise.

“From a gameplay perspective, we set out to make the deepest, most beautiful runner game of all time,” Cleaversoft’s Rich Siegel told me after my hands-on with the game at Sony’s booth. “We’ve liked all these runner games on iOS, but feel like they lack depth. They don’t have the kind of depth of a game or what we’d expect from an awesome game. So we set out to make one with a lot of depth. One that is a big step up from everything out there.”

If canceling the dragon apocalypse as a schoolgirl and a hobo photographer already sounds awesome to you, then I encourage you to read on.

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By Patrick Kulikowski, June 26, 2014 0 E3 2014, Preview

Was anyone else taken aback by how nonchalantly LittleBigPlanet 3 was revealed at Sony’s E3 press conference?

One moment, everyone was looking at a neat trailer for the neon-filled Infamous: First Light, DLC and BOOM, there’s a new, colorful LittleBigPlanet logo.

I don’t know about you, but my mind has admittedly been off the LBP train for quite some time, given the last huge release was more than three years ago.

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By Patrick Kulikowski, June 18, 2014 0 E3 2014

When Nintendo showed off a new paint-based Wii U action title entitled Splatoon on the Nintendo Digital Event livestream last week, I admittedly tuned out a little, nearly dismissing it as something I wouldn’t care for.

I judged that one incorrectly.

There are game journalists out there that would consider Splatoon their “Game of the Show,” and after getting my hands on a GamePad and engaging in four-on-four multiplayer battles with other E3 attendees at Nintendo’s booth, I was left feeling quite satisfied by it.

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By Patrick Kulikowski, June 17, 2014 0 E3 2014

The star of Nintendo’s booth at E3 2014 was undoubtedly Super Smash Bros. for Wii U. And by its sheer presence, you could tell that Nintendo was ready to devote their time to have fans take part in all things Smash.

An enormous portion of the show floor was devoted to Super Smash Bros. with Wii U demo stations equipped with four Gamecube controllers. It was readily apparent that Nintendo pushed all they had into these stations. After all, this game is the sole reason we’re even getting our sweaty palms on a Gamecube controller adapter for the Wii U in the first place.

While there were a whole bunch of fantastically promising games that I delved into throughout the course of the expo, I found myself getting lured back to Super Smash Bros. for repeated attempts at trying to kick everyone’s asses with newcomers like Mega Man, Little Mac and Greninja.

While I’ll admit that the ass-kicking wasn’t always done by me (I seemed to excel more in that regard in the 3DS version), I’d like to think that I still left the booth with a ton of enjoyment.

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By Karen Rivera, June 16, 2014 0 E3 2014

Clamoring for a portable version of Super Smash Bros. was never something I had personally vocalized in my years as a gamer. But after seeing the Super Smash Bros. for Nintendo 3DS on the E3 show floor was enough to make me as excited as a charged Pikachu.

Gambling with a treasured franchise is a trajectory standard to Nintendo, so naturally I had my reservations. However, the game’s performance on the 3DS smoothes over any initial worries. Nintendo has put a decent amount of thought into the 3DS version, as all the character skill sets are mirror images of what I saw playable for the Wii U. The sprightly graphics surprised me, but lacked the extra crispness and execution seen on the Wii U version.  (more…)

By Patrick Kulikowski, June 15, 2014 0 E3 2014

I imagine that getting E3 attendees to play a game they’ve already played years ago must have been difficult for the Capcom representatives manning the Phoenix Wright: Ace Attorney Trilogy demo area, but doggone it, it’s a Phoenix Wright compilation, so I just had to try it.

Phoenix Wright: Ace Attorney Trilogy aims to be the quintessential version of the first three Phoenix Wright games, sporting Ace Attorney, Justice for All and Trials and Tribulations in a single download from the 3DS eShop. As an added bonus, the game will sport the original Japanese version of the game, Gyakuten Saiban 123 Naruhodo Selection, so you can switch between Japanese and English in-game to brush up on your kanji.

I felt it imperative that I dissect the 3DS compilation and compare it to the previous DS and iOS iterations, having objected to the font choice for the iOS version.

Read on to find that out and more, like just how much better the resolution is on the Judge’s gray, glistening beard.

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By Mercer Smith-Looper, June 12, 2014 0 E3 2014, Multiplatform, News

Earlier this week, Ubisoft officially revealed the next game in the hyper-popular Assassin’s Creed franchise with Assassin’s Creed UnitySet in Paris during the dawn of the French Revolution in 1789, Assassin’s Creed Unity will release for the Xbox One, PlayStation 4 and PC on Oct. 28.

Like other titles in the series, the game will feature an open world rife with bad guys to get all stabby on. What sets it apart, according to Ubisoft, is a set of new combat mechanics that allow the player to choose between “brute force, agility or stealth” to take their enemies down.

And while that’s all fine and dandy, there are many that feel the game’s lack of a female protagonist, either in single player or the new four-player co-op mode, is troublesome, to say the least.

Ubisoft has gone on record as saying that adding a female role to the game was “a workload issue” that resulted in the plans for a female protagonist being cut from the final game.

The company has since released the following statement:

“We recognize the valid concern around diversity in video game narrative. Assassin’s Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. Assassin’s Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique.

With regard to diversity in our playable Assassins, we’ve featured Aveline, Connor, Adewale and Altair in Assassin’s Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin’s Creed Unity.”

It’s worth noting that only one of the four assassins referenced by Ubisoft in their rebuttal is a woman, though it does also include a half-English, half-Native American bastard child, a freed slave from the West Indies and a (presumably) Syrian orphan.

Does Ubisoft’s response suit you? Do you think it’s not enough to address the lack of a female assassin? Let us know in the comments. We’ve also got some screenshots from the reveal after the break.

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By Karen Rivera, June 11, 2014 0 E3 2014, Preview

Tapping along to Final Fantasy music never gets old. Especially when you’re in the middle of a busy show floor donning headphones, tapping along with a stylus and tapping along with your foot at the same time.

Thus is the scenario gamers find themselves in when playing the new Theatrhythm Final Fantasy Curtain Call. Long heralded as the response to fans’ requests for more music following 2012′s Theatrhythm, Square Enix is embedding even more songs onto that tiny 3DS cartridge.

Both myself and fellow editor Patrick Kulikowski got a chance to play the game, testing out the waters, listening to some tunes and blasting through the scores. (Well, at least I did. I set a few new records in the process.)

We had some diverging thoughts on the gameplay and song selections, but overall I felt pleased with this new sequel. (more…)

By Mercer Smith-Looper, June 10, 2014 0 E3 2014, News

This afternoon, a brand new trailer for the latest addition to the Final Fantasy franchise, Final Fantasy XIV: A Realm Reborn, was released by Square Enix.

Though we’ve already had a glimpse of Final Fantasy XIV have in the past, this new trailer entitled “A Realm in Peril” shows what to expect from battles and bosses.

According to Square Enix, the game will feature enemies and bosses that most Final Fantasy fans would be familiar with, including Garuda, Titan, Leviathan, Ramuh and Shiva.

Even though I’m not a fan of the turn to real-time battles for the franchise, I’ve got to say that even my socks were blown off by their visuals.

Check out the trailer after the break.

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By Patrick Kulikowski, June 10, 2014 0 E3 2014

Despite still being a greenhorn when it comes to Monster Hunter, the series’ fourth main entry is shaping up nicely so far, even if it all feels pretty familiar.

If you’ve played enough of 2013′s Monster Hunter 3 Ultimate, then you’ll feel right at home with Monster Hunter 4 Ultimate. For the most part, it looks and controls just like its predecessor, complete with a lack of auto-targeting and awkward D-pad camera controls that I’ve forced myself to grow accustomed to.

Nevertheless, I had a pretty enjoyable 15-minute ride with Monster Hunter 4 Ultimate at Capcom’s E3 booth, even if some of that satisfaction was attributed to my success in completing my quest.

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