If you’re excited for Telltale Games and Gearbox Software’s co-developed game Tales from the Borderlands and weren’t not one of the lucky few to get out to South by Southwest in Austin, Tex. this year, fear not. Though you may have missed witnessing the panel regarding the game, you can watch it through the wonder that is the internet.
Consisting of Telltale Games’ Harrison Pink (lead designer for Tales from the Borderlands) and Kevin Bruner (president/CEO of Telltale), as well as Gearbox’s Mathew Armstrong (Borderlands creator/director) and Anthony Burch (lead writer for Borderlands 2), the panel is the first time further details on the episodic game have been revealed.
Slated for release later this year, Tales of the Borderlands is reportedly considered canon, according to Pink. Other major details discussed during the panel include how the two studios joined forces and some of the game’s major story beats.
If you’ve got roughly 50 minutes to spare, you can check out the video after the break.
A game of tactics and robotic rugby/American football known as Frozen Endzone tackled its way onto the Steam Early Access earlier today, giving the general public their first crack at the game – for a price, of course.
British indie development studio Mode 7 Games offering up beta access to the spiritual successor to its asynchronous tactical shooter, Frozen Synapse, on the service for $24.99.
For that money, users will get a second key to share with a friend, as well as a slew of other features listed at the game’s Steam page.
Like other titles currently in the Steam Early Access program, additional support tiers are also available for people to purchase. For some more greenbacks, future gridiron tacticians will get goodies like the game’s soundtrack by Mode 7′s Joint Managing Director Paul “nervous_testpilot” Taylor or other in-game bonuses.
For a special Frozen Endzone trailer geared toward the game’s release and to see a full game in action, be sure to check out the video after the jump.
Just when you thought Twitch had reached the pinnacle of crazy with Twitch Plays Pokemon, the video streaming website and Capcom have tag-teamed together to bring us Capcom Pro Tour, “the first ever Street Fighter focused fighting game league.”
Huge fighting game tournaments such as EVO are well-known throughout the gaming community, but CPT promises to unify all events into one succinct circuit.
When the collaboration between development studio Level-5 and fabled Japanese animation team at Studio Ghibli that spawned Ni No Kuni: Wrath of the White Witch was announced back in 2008, fans of Japanese role-playing games and films such as Spirited Away and Princess Mononoke were nothing if not excited.
Since the game’s release last January, it seems that excitement has spilled over into success for everyone involved, as Ni No Kuni: Wrath of the White Witch has shipped over 1.7 million copies worldwide.
Though the number marks the RPG as a successful release, there are some caveats. Namco Bandai hasn’t said how many of those shipped copies have sold. They are also including the Japanese exclusive 3DS version of the game as well.
Say what you want, however, the accolades Ni No Kuni has received so far are pretty big. Namco Bandai said the charming RPG has earned 69 international awards and 145 nominations.
Sony is changing the PlayStation 3 box art once more, now making it visually similar to the PlayStation 4 and PlayStation Vita.
While the change had no prior announcement, it simply changes the color of the band from black to blue, keeping the theme going between all three consoles now.
The PS3 box art first began with the so called “Spider-Man” font on the side, and changed to the theme they used until now when the PS3 Slim was released back in 2009.
While I enjoy having a matching theme going on, this means that my game collection will now have a mix of three iterations of box art. The world of advertisement sure is a fast-moving one.
Disney’s game development sector let go 700 of their employees, totaling 26 percent of Disney’s global staff. That’s a lot of sad faces.
These cuts comes from various internal changes. Disney’s mobile and social game sectors are coming together, combining the stronger and weaker sectors together. Disney also made the choice of outsourcing more videogame development to other companies.
Disney Interactive President James A. Pitaro explained in an interview that while they’re cutting down their videogame output by as much as 50 percent, these changes will bring in positive results for the company.
“These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability. We’re not exiting any businesses, and we will pursue licensing partnerships in which we retain a lot of creative input.”
Disney Interactive only makes up a smaller fraction of Disney’s whole operation, bringing in $55 million of the conglomerate’s 1.84 billion profit during the last quarter. They have however constantly been hemorrhaging money, losing more than $1.3 billion for the company since 2008. Disney’s acquisition of the social game company Playdom in 2010 has especially shown to have been a $563 million dollar bust as they were unable to compete against the then rapidly growing popularity of FarmVille.
For generations, Disney has been a part of many childhoods. Keeping up with the times and the technology is crucial for them to keep their crown. Disney Infinity has especially shown to be profitable for the company with its blend of videogame and toys, selling more than three million copies since last August.
While it’s unfortunate we’ll never see another Split/Second, it looks like they could strive in the videogame and toy hybrid that Activision began with Skylanders.
Source: The New York Times
March is here, meaning one of the busiest and most brutal months for gamers’ wallets is upon us.
As usual, the digital realm got another boost of content. Everything from classic titles like NES Open Tournament Golf on the Wii U to Hatsune Miku Project Diva F finally making its way to the PlayStation Vita.
After living through a publisher’s closure and some delays, South Park: The Stick of Truth has finally been released. Classic South Park toilet humor? Check. Role-Playing Game? Check? ManBearPig sightings? Ask Al Gore about that one. This makes me want to see a fighting game based on the “Good Times with Weapons” episode. I would be so happy if they did that.
If you’re not into kids being douches towards each other and instead prefer the full-on trash-talking experience that comes with racing, the Need For Speed series is on a Spring Fever sale on the PlayStation Store. While it doesn’t include the superior, older titles, it does feature the remakes of Hot Pursuit and Most Wanted, which were still good, decent fun. Most Wanted in particular has an amazingly well-trained police force.
The Xbox Live Marketplace is chock-full of discounts on action-packed titles such as Call of Duty: Ghosts, Assassin’s Creed IV and Scott Pilgrim vs The World: The Game.
So what are you waiting for? Make the jump for the complete list of this week’s digital releases.
Remember PlayStation Home? Even if you don’t, you might be interested to know that Sony is giving everyone using it the opportunity to nab a free PSN download code of Resident Evil: Director’s Cut Dual Shock Ver.
Getting the code requires you to log into PlayStation Home and selecting “The Quest for Greatness – Episode 2″ from the Navigator menu in The Hub. Once you’re in, you just have to select everything and every option and the code will be yours (The PGM has a detailed guide for this).
Keep in mind that although PSN lists the PSone Classic as the 1997 release Resident Evil: Director’s Cut with an angry Chris Redfield on the box art, it is in fact the 1998 DualShock Ver. re-release, which features the controversial soundtrack by Mamoru Samuragoch and Takashi Niigaki.
In addition to this, players can nab free PS4 DLC for both Warframe and Blacklight: Retribution.
Sony has given out free PSone Classics codes via PlayStation Home before. Back in November, users had the opportunity to nab codes for Twisted Metal, Demolition Derby, and Warhawk. As of this writing, that quest is still available to partake in.
Entitled “Just Fun,” the album is headed up by none other than Deus Ex lead composer Alexander Brandon, and features original work by over a dozen collaborators, including Jake “Virt” Kaufman (Double Dragon Neon, Retro City Rampage), Danny Baranowsky (Super Meat Boy), Erik Peabody (Viking Guitar) and Grant “Stemage” Henry (Metroid Metal, LONELYROLLINGSTARS).
Brandon, who has also worked on the music for games like Unreal Tournament, Jazz Jackrabbit 2 and most recently Dust: An Elysian Tail, sees “Just Fun” as an opportunity to create a 45-minute album spanning several genres, including pop, rock, jazz and 8-bit chiptune.
The album has actually been finished for some time, but Brandon desired to amass funds in order to do a “proper” release of the album that can give it a more widespread reach across his fellow collaborators’ audience.
While the Kickstarter campaign only initially asked for $6,000, that number more than quadrupled by its end to $25,054. The campaign has achieved several stretch goals, including a bonus second album, a “Making Of” documentary and a professional remastering of the entire project.
I must say that this increase in collaborative albums by some of my favorite game composers (see: In Flux) is a joy to see. What other composers do you hope to see in future projects such as these? I’d personally like to see Yuko Takehara (Breath of Fire II, Mega Man VII) come out of the woodwork again to compose more videogame music.
UPDATE: Famitsu has posted several more gameplay videos on its app page, which you can find embedded after the break.
While people are somewhat getting over their collective shock and awe over the latest entry in the Mana series, Director Hiroki Kikuta has tweeted out a new video showcasing gameplay for Rise of Mana on the iOS platform.
Staples of the Mana series are clear as day, with Rabites in full sight and seemingly fluid action fighting elements unleashed with a tap of a finger. The current video even features new music composed by Kikuta himself.
The action RPG looks like Mana, sounds like Mana… so therefore it must be Mana.
Or so we hope.
Double taps within the battlefield allow for characters to fight enemies within the ensconced areas out on the world. But fighting enemies should be familiar to all fans of the Mana series from these first few snippets of gameplay for RoM. The latest iteration will also feature music from original soundtrack composers Yoko Shimomura, Hiroki Kikuta, Tsuyoshi Sekito and Kenji Ito.
Rise of Mana is scheduled to release soon on iOS in Japan, with an Android version to follow later on.
Check out the gameplay video after the jump.