Category:  Videogame DeLorean

By Patrick Kulikowski, May 15, 2012 0 Features, Videogame DeLorean

(Editor’s note: Videogame DeLorean is a feature in which we’ll take you back to the past to describe and analyze some of our most nostalgic moments in videogaming.)

By all accounts, Ocean Software’s Mission: Impossible for the Nintendo 64 wasn’t a very good game. In fact, it has all the telltale signs of mediocrity, with its awkward controls, frustrating missions that are more trial-and-error than anything else, and ham-fisted AI.

Yet despite its many faults, Mission: Impossible has a special place in my heart because of how many times I rented it as a kid. I consider Mission: Impossible to be one of those awesomely bad licensed movie games. It’s so bad that there’s still fun to be had playing it just because of its quirks.

For example, pumping an enemy full of bullets from an Uzi causes a delayed reaction for a moment before the guy does a full-on backflip – sometimes followed by a fourth wall breaking comment from Ethan Hunt, who exclaims “Yeah, way to go!” It’s hysterical.

Despite its inherent problems, the game does have one particular mission that always stood out thanks to its interesting layout. That mission, is the second level entitled “Embassy Function.”

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By Patrick Kulikowski, January 10, 2012 1 Features, Videogame DeLorean

(Editor’s note: Videogame DeLorean is a feature in which we’ll take you back to the past to describe and analyze some of our most nostalgic moments in videogaming.)

Back in the ’90s, point-and-click adventure games were all the rage. Thanks to that decade of PC gaming, there are a lot of enjoyable titles in this genre out there, but a fascinating one that I’m sure none of you have ever heard of is Robot City.

Developed by long-defunct Brooklyn Multimedia and published by Byron Preiss Multimedia for the PC, I have fond memories of running this baby on a 1995 Packard Bell PC with Windows 95.

Those were the days.

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By Patrick Kulikowski, September 5, 2011 1 Features, Videogame DeLorean

(Editor’s note: Videogame DeLorean is a feature in which we’ll take you back to the past to describe and analyze some of our most nostalgic moments in videogaming.)

When you think of the scariest game you’ve ever played, what games comes to mind? Is it Silent Hill? Or maybe it’s Amnesia, Fatal Frame, or one of the Resident Evils. Sure, these are all valid choices among a sea of several survival horror games, but I’m going to talk about one that doesn’t even have 3D visuals.

This is a Super Famicom game called Clock Tower.

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By Patrick Kulikowski, June 13, 2011 0 Features, Videogame DeLorean

(Editor’s note: Videogame DeLorean is a feature in which we’ll take you back to the past to describe and analyze some of our most nostalgic moments in videogaming.)

In case no one told you yet, I am a huge fan of Capcom’s Breath of Fire series. Ever since I played the first game in the series back in 1995 when I was six, I was instantly hooked to both the series and RPGs in general. I was a sloth when it came to RPGs as a kid, and that still holds up today. I was barely halfway through the first Breath of Fire by the time I acquired its sequel and one of my favorite JRPGs of all time, Breath of Fire II on my seventh birthday.

It took me a good year or two to finally finish Breath of Fire II, but when I did, I was treated to a finale I had never witnessed before in my childhood gaming years. Only years later when I grew older did I truly appreciate just how many shocking and epic moments this traditional turn-based 2D RPG had. I could list a bevy of incredible moments this game has, but for now I’d like to delve into the events leading up to the final battle of Breath of Fire II. Hit the jump to step inside my DeLorean and strap on your seatbelts, because we’re about to travel over fifteen years back into the past! (more…)