I may be in the minority when I say this, but I think most open-world games don’t handle all of their sidequests really well.
You’ll get a handful of interesting ones sometimes, and then the rest will be monotonous drivel that requires the collection of some arbitrary amount of wolf pelts to appease a generic quartermaster.
Ever since CD Projekt RED announced that The Witcher 3: Wild Hunt will mark the series’ first attempt at creating a full-blown open world, I admit that those same woes about repetitive sidequests have been a worry on my mind.
Yet after watching the latest hands-off demonstration of the game earlier this month at E3 2014, I caught up with Konrad Tomaszkiewicz, the director behind the next Witcher title to rap about sidequests, along with other aspects of the game.
You could say this is a sequel to the interview with Tomaszkiewicz at last year‘s E3.
(Editor’s note: We’ve all seen cosplayers at various conventions over the years and marveled at their talents. In this regular feature, we take the time to interview some of those costumed con-goers to see what drew them to the hobby and the trials and tribulations behind the mask.)
Athena “Enayla” Cole has been cosplaying for six years and it shows in her craft of beautifully elaborate costumes.
Ranging from Princess Peach to GLaDOS, Enayla has proven herself to be a resourceful and innovative costumer from Washington state with a wide breadth of interests. Her in-depth craftsmanship, attention to detail and unique cosplay choices have earned her attention across the cosplay world – all while maintaining a busy schedule as a full-time student.
Check out our full interview with Enayla and a photo gallery of some of her work after the break.
Chrono Trigger has a lot of memorable characters, but none maybe as memorable as the original sassy and strong Lucca.
Despite Chrono Trigger‘s heavy-hitting nostalgia points in any nerd’s book, you’d be hard-pressed to find Lucca cosplayers at conventions every year.
But at PAX East just this last April, while I cosplayed as Lucca, I was lucky enough to meet the cosplayer that I had based some of my pieces from: Carly Monsen.
With a 3D printer and a dream, Monsen won an award at the Square Enix booth for her impressive cosplay. Though she is new to the cosplay scene, having only cosplayed for one year thus far, Monsen has put in a lot of effort in her Lucca cosplay. The detailing on Lucca’s tool belt and harness is intricate, and impressive for someone who teaches during the day.
Monsen spoke to us about donning Lucca’s headset, her favorite costumes as well as her upcoming cosplay plans. Check her out on Twitter and DeviantArt if you’re interested in seeing more of her costume work after the break.
Every one loves a good Mass Effect cosplay. Asari are notoriously unique and beautiful creatures, and to see them brought to life and walking around with us is a totally rad and new experience. But for those unaware, cosplay can be an involved, emotional process; cosplayers not only dress up like the characters, they also adopt their personalities. Asari are notoriously strong and charismatic, hence requiring a steely resolve to cosplay as them.
Because of that, Pixelitis decided to interview two outstanding Mass Effect cosplayers: Rana McAnear and Christina Erring. (more…)
For fans of the series, Kingdom Hearts III might seem like it’s worlds away at this point. Since its brief tease at last year’s E3, speculation has continued to grow to a fever pitch. And there’s only this year’s E3 left to hopefully whet our appetite for more news.
Until more info is available, fans are left to imagine which Disney-centric worlds will be featured in the series’ next entry, including myself.
Those who are tired of waiting may find an outlet for their curiosity in BlueNctrn’s YouTube Channel.
The talented BlueNctrn or Dennis in real life, is a huge fan of Kingdom Hearts longtime composer, Yoko Shimomura. Dennis has emulated Shimomura’s style in ways that seem almost uncanny. His compositions for future worlds that could easily show up in Kingdom Hearts III and making them come to life are impressive.
Seeking to separate his hobby from his professional life, Dennis prefers to go by his nom de guerre — Blue.Nocturne.
He is known as the self-titled Corgi King on the Internet and officially as the Editor-in-Chief of Destructoid, but you can now add another title to Dale North’s resume: videogame music composer.
North is no stranger to music, having done a fair assortment of arrangements for OverClocked ReMix over the years. His biggest breakout to original game scoring came last year with the release of Dragon Fantasy Book II, a 2013 indie RPG developed by Muteki Corporation for PlayStation 3 and Vita that serves as a throwback to classic 90s JRPGs. The digital and physical versions of the official soundtrack were released via Scarlet Moon Records in early January.
Since his busy schedule involves constantly traveling all around the world, he needed to get a little inventive with managing his time composing the soundtrack. This included drilling a hole into a miniature keyboard that he could in his carry-on luggage so that he could write during a flight.
Curious about how one manages to juggle a big-name gaming site with composing and remixing videogame music, I decided to reach out to the traveling composer/editor to find out a little more about his work.
One can slam at the freeplay arcades.
One can also jam at the MAGFest concerts.
But rare is the time when you can slam and jam along with the developer Tales of Game’s (sic), the team behind the 2008 indie title Barkley’s Shut Up and Jam: Gaiden. The ToG devs were out in full force showing off Barkley 2 — their kickstarted sequel.
Funded back in Dec. 2012, Barkley 2 still has a ways to go before it sees release on PC, Linux and Mac. Even so, the team had a pre-alpha build of the game running on two laptops at their MAGFest booth… and then some. There was the cyberdwarf body pillow, which was hanging off a curtain like laundry being aired out to dry.
And there was a mysterious curtained-off area where a fellow only known as “The Wizard” was guiding attendees through the character creation process.
So needless to say, it was typical Tales of Game’s.
After trying my hand at it and getting repeatedly swarmed by mutated sewer creatures, I got to chat a bit with Barkley Gaiden creator Eric “cboyardee” Shumaker about the game and how the post-apocalyptic cyberpunk basketball RPG came about.
Like many festivals, MAGFest 12 is full of things to do, whether it’s attending a plethora of game music concerts or roaming the vendor and arcade areas in search of new experiences. If you did the latter, chances are you came across a pack of dedicated Mega Man fans that were marathoning the classic Capcom series for a good cause.
Half Empty E-Tank’s second annual Mega Man-athon took place during the entirety of MAGFest 12 and ended up raising $3,193.10 in donations, with $1,305.68 going straight to Child’s Play. Those who donated were able to amass a healthy collection of digital albums from videogame music artists like Mega Ran, The Megas and X-Hunters.
I got a chance to catch up with Half Empty E-Tank main man and marathon organizer Bryan Belcher and find out how things have improved in comparison to last year’s event. Hustle on over to the video after the break.
Chiptunes don’t translate to a vast orchestral piece as easily as one might think.
Performing a videogame composition once and then looping it for another go may be passable in some venues, but in the case of an orchestra playing the widely cherished The Legend of Zelda series soundtracks, there needs to be an added level of pizzaz to spice it all up. With The Legend of Zelda: Symphony of the Goddesses, this includes selecting tracks that best represent specific games and tying them into a movement that tells that game’s story.
Producers Jeron Moore and Jason Michael Paul have spoken passionately about the formation of the show, so it only seemed fitting to continue along and talk to Chad Seiter, the symphony’s orchestrator. You might know his name from some of his film and TV composing work for Lost, Fringe and this year’s Star Trek game.
So, with two previous Zelda Symphony concert viewings under my belt and a third having occurred this past Aug. 10 at the NJPAC in Newark, NJ, I set out to interview Seiter to talk Zelda arrangements, underrated game soundtracks and his recent work with OverClocked ReMix.
And for the impressions of someone witnessing the show for the first time, check out Maxwell’s write-up here.
It’s hard to imagine Bastion without the music. The moody raw guttural voice of Rucks overlaid with a trippy acoustic guitar on loop stands out among most videogame soundtracks.
And yet it’s even harder to imagine that most of Bastion was recorded inside a closet. Specifically Darren Korb’s closet in Brooklyn. Now, it might not be news that it was recorded inside a closet, which Korb claims is the most quiet room, but still — this is Rucks we’re talking about.
The Brooklyn resident is currently working on the heavily anticipated game for Supergiant Games, Transistor. The spiritual successor to Bastion has already received accolades for its early build that premiered at PAX East and E3 2013. Transistor is scheduled to come out early 2014 for PlayStation 4 and the PC. And fret not, for there will be a new build at PAX Prime for Transistor with expanded gameplay.
Korb granted us an interview inside his one bedroom apartment in Brooklyn, where we quickly found out the next possible voice actor for Transistor – his dog Higgins. Check out the video interview and the full text below. (more…)