Category:  Features

By Pixelitis Staff, July 16, 2014 0 Features, Pixelitis Picks

After a while, riding the various modes of transportation in our daily lives can turn into a humdrum sort of thing. While riding in cars and buss can cause some epic amounts of napping, leave it to games to come in and spice up our means of travel.

A cowboy’s pixellated pink horse in Sunset Riders, a beat-up Chryslus Highwayman running on fuel cells in Fallout 2 and an oversized yellow-feathered Chocobo are just a few of the crazy ways that game developers try to relieve the monotony of typical travel.

The need to share the crazy ways in which characters travel was too strong, so we here at Pixelitis have highlighted our favorite ways to get from point A to point B in a game. Though we’ve selected our favorites, it would be great to hear what your preferred methods of traveling in the fictional realm of gaming in the comments section below.


By Brendon Bigley, July 9, 2014 0 Features, Initial Pixel

Look: I’m going to play a game as a mutant ninja chicken with a katana and a rocket launcher, and I highly recommend you check it out.

Nuclear Throne is Vlambeer’s entry into the ever-growing pool of indie roguelike dungeon crawlers. The game’s difficulty stems from its ability to ramp up the action to an astonishing degree instead of rewarding its players for being patient.

Yes, there’s a lot of death, but the act of unlocking perks between levels is enough to keep me crawling back into the irradiated gutter over and over again.

To try something a little different, I’m going to be streaming the game on Twitch tonight at 7:45 p.m. EST. I’ll post the YouTube video below after the stream is over.

See you guys in the wasteland!

By Pixelitis Staff, July 9, 2014 0 Features, Pixelitis Picks

The characters in some of gaming’s most iconic titles have the coolest gadgets. From the eponymous Ratchet from the Ratchet and Clank series to Old Snake in Metal Gear Solid 4, there just happen to be those fictional things that we just wish we could have in our possession. Imagine how cool that would be.

What if instead of automatic weapons, the world’s armies fought with gunblades from Final Fantasy VIII, reducing all conflicts to a re-enactment of the Squall versus Seifer fight in the intro? How cool would it be if we all had robot helpers we could summon at any given time like Gaige the Mechromancer’s Deathtrap from Borderlands 2?

Whatever the item, weapon or device, one thing is for certain: sometimes we wish they were real and in some cases, in our possession.


By Karen Rivera, July 7, 2014 0 Features, Postcard Review

(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)

Without Tony Hawk, where would the lost children of the late 90s/early 2000s be? Where else would they learn to handplant while listening to the raw sounds of Bad Religion and Millencolin? Or learn about the skaters that would grind and sail over gritty urban landscapes, etching fear into the hearts of worrywart parents all over America?

Tony Hawk’s Pro Skater 2 holds a special place in my heart, but not just because of the insanely catchy soundtrack. I blame the obscene amount of time spent on competitive levels that I played for hours on end. “HORSE” was an instant source of tween immature hilarity, which makes my formerly brace-face smile. My brother and I stopped at no lengths in calling the loser a “toebitr” or “furbybut” (thanks to the seven character limit, if I remember correctly). Handplanting was my specialty on the half pipe, while my brother excelled in executing those rough ollie norths and Tony Hawk’s “The 900.”

The mechanics were easy enough to understand, the music instantly likable and a formative part of my descent into hell—I mean, growth into a young lady. Tony Hawk’s Pro Skater 2 encapsulated the fun of flippin’ boards with one of the most memorable soundtracks I’ve had the pleasure of waxing nostalgia over.

Heck, it made me taste blood, thanks to my eventual interest in trying to emulate skaters with grinds and hand plants.

To my 13-year-old self I say, I’m glad you left skateboarding to the professionals.

By Stephen Hilger, July 3, 2014 0 Features, Staff Musings

(Editor’s Note: Stephen’s views are his own and do not reflect on Pixelitis as a whole, but we expect everyone to be kind and remember Wheaton’s Law.)

As most of the internet knows, the glorious Arin “Egoraptor” Hanson recently made a video comparing The Legend of Zelda: A Link to the Past to The Legend of Zelda: Ocarina of Time. Of course, by doing so, he has inadvertently ignited many hideously malicious internet arguments.

But the video itself is definitely worth a watch. Hanson’s Zelda commentary is part of an ongoing series dubbed Sequelitis in which he analyses a game and its sequel to unearth exactly what went right and wrong. It’s a great series that’s a perfect mix of his established sense of humor and admirable intelligence. He’s really a great critic whose individual thoughts promote great discussion, which is one of the end goals of being a successful critic.

So there was no doubt in anyone’s mind (including Hanson’s) that a video where he lampoons Ocarina of Time would cause a great stir among nostalgic twenty-somethings and Zelda fans as a whole. OoT is commonly hailed as a masterpiece and is almost untouchable because of that.

And while I greatly enjoyed the video and agreed with him on many points, I thought I might try to compose a formal counterargument (much like the deformed character at the beginning of his video). Hanson certainly seems to invite debate, and I thought it might be worthwhile to explore some of the reasons why Ocarina of Time is so widely hailed as the best game of all time.


By Patrick Kulikowski, July 3, 2014 0 Double Take, Features

In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

Next up from our E3 2014 archives is our video impressions of Sony’s E3 press conference, and their large focus on violence, Vib Ribbon cock-teasing and their constant no-showing of The Last Guardian.

By Pixelitis Staff, July 2, 2014 0 Features, Pixelitis Picks

It’s a great week to be an American.

Summer’s in full effect, fireworks and barbecues are just 48 hours away and now that we’ve lost in the World Cup, we can finally return to not caring about soccer – even if that loss stung a little bit…

In honor of our forefathers and the great country the Pixelitis staff calls home, we’ve put together a list of games that best exemplifies the ‘merican condition. From badassery to immigration, there’s plenty in our favorite pastime that just screams apple pie, monster trucks and giant explosions.

So if you’re proud to be an American or just watching our bombastic celebration from afar, hit the jump to gorge yourself on our picks like you’re at an all-you-can-eat pizza buffet.


By Patrick Kulikowski, July 2, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

Next up from our E3 2014 archives is our video impressions of the hands-off preview for Metal Gear Solid V: The Phantom Pain, which was shown off behind closed doors at Konami’s booth.

By Pixelitis Staff, July 1, 2014 0 Double Take, Features

(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)

In the next day or two we’ll be finally releasing some videos from our E3 2014 archives, starting with video impressions of Super Smash Bros. for 3DS and Super Smash Bros. for Wii U by Managing Editor Karen Rivera and Associate Editor Patrick Kulikowski.

By Mercer Smith-Looper, June 30, 2014 0 Features, Staff Musings

With the announcement of a Grim Fandango remaster for PS4 and PS Vita at E3, a renewed slew of vigorous players saying “I wish I could play that” has started to occur.

I, with the lucky happenstance of having played and loved this game as a kid, am here to share with you a quick overview of what I think makes this game so great and why you should be so amped up to play the remaster.

You play as crime-solving, travel agent skeleton Manny Calavera who lives in the Land of the Dead, a place where the souls of the recently dead live after being evicted from their flesh homes. The gist is that people will only stay until they are able to make their journey to the Ninth Underworld, though some (like Manny) end up sticking around longer than expected. (more…)