All Posts by: Pixelitis Staff
There are just some things that should just stay on consoles.
That’s right. Sorry Square Enix. Sorry Atlus. We know that Shin Megami Tensei‘s first English port will be in the form of an iOS and Android version and it could be decently playable, but we’re not holding our breath here.
While it’s admirable to see some ports of old school games for new audiences, it just seems shameful to see things like sprites getting watered down (re: Final Fantasy VI) or changing games to feature in-app purchases. Games with illustrious histories that stir up emotions within its fanbase deserve to be played, but maybe not with microtransactions. Nostalgia does not need to be nickeled and dimed. However, it’s been done. And it’ll probably happen again.
Either way, these travesties have lingered on in the collective gaming consciousness, and beloved franchises should be spared from the malignant disease that is mobile platforming.
So here we have it ladies and gentlemen. From the Tales of series to Fallout, here are franchises that we would like to never see on mobile. Ever.
After the runaway train that was last week’s Pixelitis Podcast, you’d think everyone on this week’s show would bring their A-game. Time to prove to the internet masses that we’re a lively bunch of game enthusiasts with opinions that matter.
But apparently if you bring up the Metal Gear Solid series, then one of our own goes the way of Rip Van Winkle. We won’t say who, exactly, but I think you can pretty much guess from some rather overt clues…
Regardless of that Pixelitis Podcast first, this week’s show once again features special guest Jason Poage, along with hosts Andrew Martins, Patrick Kulikowski and Stephen Hilger.
Many games involve bum-rushing a horde of enemies head-on and cutting them down as quickly as possible, but that’s not always exciting.
By contrast, the stealth sub-genre is a strange reversal because oftentimes, you don’t want to encounter your enemy at all, lest you risk untimely death. Games like Metal Gear Solid and the new Thief are all about sticking to the shadows, timing your movements and observing enemy patterns as you sneak your way past their line of sight.
With the new Thief now out of the shadows, Pixelitis gets all incognito and explores the best stealth gaming moments of all time.
Lurk in the shadows, my friends. And be sure to post your own favorite moments in the comments section below.
Sometimes things don’t really go according to plan when it comes to recording the Pixelitis Podcast. We certainly learned our lesson with this one.
Things were going smoothly until disgruntled host Patrick Kulikowski’s recorder decided to take a crap, ensuring that not a single soul in the universe will ever be able to listen to the finely-recorded first half of the podcast.
That aforementioned disgruntled host was joined by Karen Rivera and newcomer Jason Poage for a second attempt which proved to be full of intentional mispronunciations of a coveted Nintendo series and other sorts of wacky hijinks.
With Strider Hiryu having made his return in a brand new reboot of the classic Capcom series this past Tuesday, the publisher has managed to bring back another long-forgotten game character.
While creating new franchises and experiences is certainly something all publishers should strive for, there’s nothing wrong with bringing back a game or protagonist that fans have been clamoring for.
Allow us here at Pixelitis to chime in with some other videogame protagonists that deserve another chance in the spotlight. And be sure to add your own picks in the comments below.
Love is weird. As humans are wont to do, we yearn for the affection of those around us and we put ourselves out there for the sake of finding “that special someone.”
As such, it’s only inevitable that the dreaded “awkward first date” will creep up from time to time. Whether you’ve watched it from the comfort of your restaurant table or you languished through a weird evening with a prospective mate, it’s always cringe-worthy.
Believe it or not, videogames have also delved into this deadliest of social minefields, letting us play through a myriad of awkward dates. Not unlike their real life counterparts, sometimes we watch and cringe, while other times we’re smack dab in the thick of it.
With Valentine’s Day approaching this Friday and an inevitable tide of romantic outings on the horizon, we thought it’d be appropriate to chronicle our favorite misadventures in the tragically awkward realm of videogame dates. Join us as we look for love in all the wrong places.
Oh yes, and happy actual Valentine’s Day as well. You guys are perfect for each other.
We could have gone the easy route like so many other podcasts. We could have made lewd jokes regarding this episode’s number, but I promise you we took the high road.
Instead, hosts Patrick Kulikowski, Stephen Hilger and Andrew Martins kept it by the numbers. Yep, no silly comments or anything at all. Just straight talk. This week, we take some time to talk about Valve’s music aspirations, CCP Games’ love of its fans and the loss of a loose fowl on our mobile devices.
In addition to all that, Patrick also shows us the stark difference between the Resident Evil Dualshock Edition’s soundtrack and the original after the internet blew up with news that Mamoru Samuragoch didn’t actually write the former. What ensues is…interesting, to say the least.
Bravely Default is finally making its way to North American 3DSes this Friday, and it happens to throw a couple of JRPG characteristics for a loop.
Take random encounters for instance. For the first time ever in a JRPG, one will be able to control the amount of random encounters a player steps into with a simple change in the options menu. Players can opt to turn them off completely if they so choose. No Mrbl3, Repel or Diablos “No Encounter” skills needed.
Nevertheless, the game still features the kinds of features we expect from certain eastern RPGs, like the job system and chibi character designs. This got a bunch of us reminiscing about the kinds of tropes we most enjoy out of a JRPG. So join us as we try to make sense of our love for the genre, and be sure to chime in with your own opinions in the comments section below.
Well. That was…something. Seems Pixelitis Podcast host Patrick Kulikowski’s annual tradition of using Tecmo Bowl to predict the Super Bowl winner failed him spectacularly this time.
In this week’s episode, hosts Andrew Martins, Karen Rivera and Kulikowski make their way through a fun, if tangent-filled, show.
Though it’s complete with discussion on some of the past week’s headlines, be sure to listen in for why a certain wood is used in both Shinto Shrines and high-end Japanese bathrooms. There’s still a chance to win free music, courtesy of Square Enix VGM folk cover band The World is Square.
The Humble Bundle has grown enormously over the years, and it’s pretty fascinating what that site is capable of pulling off.
Giving people the option of paying what they want (within reasonable restrictions) for a hodgepodge of games while also allowing them to designate where those funds go is a novel way of purchasing entertainment. While the assortment of indie games the site has offered has been more than sufficient, the site broke new ground last year when it partnered with game publishers like EA and the now-defunct THQ to feature digital codes for their respective games.
Keeping this in mind, a few of us decided to conjure up our own wishlist of games and Humble Bundle ideas that we would love to happen. Feel free to share your own Humble Bundle wishlist in the comments section below.