All Posts by: Pixelitis Staff
The year is coming to an end and for most of us at Pixelitis, that means snow. Lots of it.
Despite the amount of time we spend glued to our computer and/or TV screens, we’re not kids anymore, and that means our feelings regarding winter have changed. Snow is no longer for playing but rather for shoveling. It rarely means a day off and instead represents a hectic commute. Thankfully, we can still feel the same childhood joy at the sight of snow in our favorite games. The falling flakes and slippery surfaces make for some great locales and are perfect for destroying friends and enemies alike.
There’s also an interesting clash between the serenity of a snowy landscape and the inevitable carnage that occurs on it. Who would’ve thought we could fix all those terrible water levels by simply lowering the temperature?
So to get everyone in the mood for the chilly weather, here’s a list of our favorite chilly levels.
In the worlds of videogames and podcasting, it’s all fun and games until things go awry. From atrocious televised award ceremonies to strange, internet latency issues, this week’s podcast has examples of both.
This week, Andrew Martins joins fellow hosts Patrick Kulikowski, Karen Rivera and Stephen Hilger after a considerable time away from the microphone. Rustiness not withstanding, the fearsome foursome from Jersey cover just over an hour and a half of discussion on some of the latest topics in games, including season two of Telltale Games’ The Walking Dead and the horror of Spike TV’s VGX.
Competitive gaming is great and all, but sometimes when you’re playing games you’d prefer some heart-warming companionship over a bitter rivalry.
Co-operative modes in videogames have been around for ages, from the early days of arcade beat-em-ups to online tag-teaming in the form of the PlayStation 4′s Resogun. And while there’s certainly no dearth of co-op games out there, some of us got to thinking that there are plenty of single player games that could use a good two, three or even four-player mode.
Isn’t it crazy to think that it took Nintendo 24 years to incorporate a simultaneous co-operative mode in the Super Mario Bros. franchise with New Super Mario Bros. Wii? Then think of how 3D Mario games didn’t get that luxury until just recently with Super Mario 3D World on Wii U. Clearly, even major franchises could use more co-op.
That’s where the Pixelitis staff comes in. Join us as we look at other games that could benefit from some couch (or even online) co-op, and be sure to tell us what other games you’d think would benefit from such a mode.
So they say that mankind needs freedom to live life, liberty and the pursuit of happiness. What they don’t say is how much food and water that requires.
And sometimes that is even a random ham that appears straight out of a garbage can. With the celebration of Thanksgiving nearly upon us, we thought it best to celebrate giving thanks by sharing our favorite food items in a videogame.
Whether it’s cooked ham found on the side of the road in Streets of Rage or the herbaceous lollipops that aid Bayonetta, food is everywhere. It heals, it provides nourishment and some magical powers too.
So hit the jump and try not to salivate (or retch) over our choices. We won’t try to rustle up food from every garbage can.
Some of us at Pixelitis (like Karen) haven’t played much of The Legend of Zelda. And yet others, like Patrick and Stephen, have been incredibly passionate about it since childhood.
Nevertheless, whatever gap these folks had in terms of Zelda conversations has been bridged thanks to the release of A Link Between Worlds on 3DS last Friday. I think it’s safe to say that this new one will be the next Animal Crossing: New Leaf in terms of how long we’ll be singing its praises in subsequent podcasts.
So join the trifecta for a podcast filled with tangents, abnormally in-depth discussions on Crash Bandicoot, a recap in gaming news from last week and more than a few random Resident Evil quotes referencing a particularly badass bearded fellow.
In less than 48 hours, Xbox One will begin making its way into peoples’ homes, thus edging us into ending our long-term relationship with the Xbox 360.
Since 2005, Microsoft’s high-def console has been a staple in millions of living rooms throughout North America. Whether or not our individual experiences with the system were great, eight years is still eight years. As we stand on the precipice of a new generation of games, we’re taking the time to look back on our time with the Xbox 360.
Sure, there are plenty of emotional ups and downs, but we’d like to think that every red ring of death has a silver lining. There’s a reason why the system sold so well.
The 360 truly was the best and worst of times.
The PlayStation 4 may have come out and some of us at Pixelitis may have gotten our hands on it, but the next gen craze of the last few days has nothing on the apparent love-fest that is Attack on Titan.
While it’s something that host Andrew Martins has no effing clue about, it’s been an all-encompassing experience for co-host Patrick Kulikowski. Ken Smith rounds out the show with a sort of ambivalence to the anime, having only some familiarity with the show’s main theme.
But that’s neither here nor there. This week’s show is a quickie, spanning just over an hour of videogame news and discussion on some of the latest and upcoming titles. Think of it as a little bit of afternoon delight on a Monday morning.
In less than two days, North America will be getting its greasy mitts on Sony’s entry into the next generation of console hardware with the PlayStation 4′s release. Leading up to then, media outlets everywhere have been trying to soak up all things Sony in anticipation.
While our friends and colleagues look to the future, we at Pixelitis want to take a look back at the last few years of games and experiences we’ve had with the PlayStation 3. After all, it’s still got a couple of games on the way next year, and none of those discs or PSN titles are going to work on those shiny new consoles.
So come along for the ride, and be sure to share your own memories with us in the comments section below.
Over the course of 60 episodes, there have been some hurdles in creating our (semi) weekly podcast. The show format’s been changed a couple times, Skype recording programs have been properly and improperly used and editing has been whittled down to a 30 minute science.
Yet for host Andrew Martins, the segue has been practically impossible to master. In this week’s episode, Patrick Kulikowski and Ken Smith join Andrew for a nearly hour and a half of game news, discussion and half-baked segues. You can practically hear their eye rolls over the internet.
When Andrew’s not flubbing his segues, the group does manage to discuss a whole lot of things, including some news out of Blizzcon (not Dota 2, Andrew…), the latest on MGS V: Ground Zeroes and some goodies early adopters of the PlayStation 4 will be getting.
When people look back at this console generation, the introduction of downloadable content might be one of the most notable features to stand out.
Of all the innovations and additions that came our way over the last few years, DLC has undoubtedly changed this industry the most. Nowadays, having DLC available for your game on day one is pretty much required. Retailers like GameStop take reserves on DLC before it even comes out and companies spend advertising dollars on TV commercials for their “blockbuster” DLC releases.
Games themselves harbor a slew of great DLC and some downright embarrassing ones. The content that’s made available to us can range from the “who the hell buys this stuff” level to “they could have sold this for full price and I would have bought it.” In fact, many of the best games of this generation took their DLC very seriously and, as a result, enjoyed a long shelf life.
We at Pixelitis have played our fair share of DLC and while our opinions on the topic as a whole may differ, we all have a favorite or two. I mean, at least one guy out there wanted his horse to look badass right?