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Boston-based indie developer Skymap Games has taken to Kickstarter to help crowdfund their 2.5D platformer, Bacon Man: An Adventure.
Touted as “a toaster gun shooting, kung-food fighting, co-op action game” on the campaign page, Skymap is asking the internet for $20,000 to successfully fund Bacon Man and ensure its completion for PC and Mac, with a console release planned if they manage to hit their goal.
Skymap has noted titles like Mega Man X, Rayman, and Earthworm Jim as the prime influences behind Bacon Man’s design.
The team has also launched a Steam Greenlight page, which allows users to vote on whether or not they would like to see the game on the service.
Be sure to dig into the preview I wrote for the early alpha version of Bacon Man during MAGFest this past January. The campaign has until Aug. 15 to be funded.
Japanese RPG and J-pop fans alike are getting a shot at an early access beta of Breath of Fire 6, provided they purchase an upcoming new J-pop album.
“Fantastic Soda!!” is an upcoming J-pop CD single by popular voice actress Haruka Tomatsu, which features the newly-announced Breath of Fire 6’s theme song, “In Our Hands.” Included with each CD purchase is an early access pass that allows buyers to participate in an upcoming Android beta test of Breath of Fire 6. Also included is a bonus DLC companion for the player, voiced by Tomatsu.
In addition to her pop singles, Tomatsu is known in Japan for a bevy of voiceover roles, including performances for various anime series like Anohana: The Flower We Saw That Day and videogames like Valkyria Chronicles 2 and Arc Rise Fantasia.
“Fantastic Soda!!” will release in Japan on July 30, with an announcement regarding the BoF6 beta test and subsequent release to be revealed at a later date. Since the game’s reveal last year, Capcom has remained uncertain about bringing the Android/iOS/PC sequel to North America or Europe.
Thanks to Louis Leon and Rurouni for providing a translation.
Source: Breath of Fire 6 Official Page
The HD ports of Banjo-Kazooie and Banjo-Tooie have been re-released today as a discounted bundle deal on the North American and European Xbox Live Arcade.
Dubbed the Banjo Games Bundle, the pack will run you $14.99. The standalone releases of the games still curiously go for $14.99 each, which makes it pretty silly to buy the games individually at this point.
Released back in 1998, Banjo-Kazooie is a much-loved Rare-developed N64 3D platformer that went on to have an N64 sequel in 2000. The third entry, 2008’s Nuts & Bolts was a controversial sequel that featured a bigger focus on vehicle creation than on the classic platforming found in the previous two games.
In any case, $15 for HD up-rezzed versions of some of my favorite 3D platformers is a damn good deal. I’d even go so far as to say that HD ports like Banjo-Kazooie and Perfect Dark are the reason I even bought an Xbox 360 in the first place.
In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)
Next up from our E3 2014 archives is our video impressions of Sony’s E3 press conference, and their large focus on violence, Vib Ribbon cock-teasing and their constant no-showing of The Last Guardian.
(In Pixelitis’ Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)
Next up from our E3 2014 archives is our video impressions of the hands-off preview for Metal Gear Solid V: The Phantom Pain, which was shown off behind closed doors at Konami’s booth.
After playing Philadelphia-based indie developer Cleaversoft’s EarthNight at E3 2014, I’ve come to the conclusion that stabbing dragons in the head has never felt so right.
EarthNight is a PlayStation 4 runner-type game where dragons have taken over the planet. The remnants of humanity have fled to space, and two unlikely heroes – a 14 year-old schoolgirl named Sydney and an unemployed photographer named Stanley – decide to do something about the fate of mankind.
I wouldn’t say that endless runners have been a favorite genre of mine, although I do enjoy their challenge and accessible nature. Nevertheless, EarthNight stuck out to me, particularly in its visual undertaking and its unique premise.
“From a gameplay perspective, we set out to make the deepest, most beautiful runner game of all time,” Cleaversoft’s Rich Siegel told me after my hands-on with the game at Sony’s booth. “We’ve liked all these runner games on iOS, but feel like they lack depth. They don’t have the kind of depth of a game or what we’d expect from an awesome game. So we set out to make one with a lot of depth. One that is a big step up from everything out there.”
If canceling the dragon apocalypse as a schoolgirl and a hobo photographer already sounds awesome to you, then I encourage you to read on.
Was anyone else taken aback by how nonchalantly LittleBigPlanet 3 was revealed at Sony’s E3 press conference?
One moment, everyone was looking at a neat trailer for the neon-filled Infamous: First Light, DLC and BOOM, there’s a new, colorful LittleBigPlanet logo.
I don’t know about you, but my mind has admittedly been off the LBP train for quite some time, given the last huge release was more than three years ago.
Playing Shovel Knight will result in you knowing more puns about digging than you’d ever wager.
Seriously, indie developer Yacht Club Games even has a town NPC dedicated to making as many puns about the titular game hero’s weapon of choice as possible. And yes, I chortled at almost every single one.
It’s been more than a year since that fateful reveal of the retro-styled action platformer on the eve of PAX East 2013. With Ex-Wayforward folks and composer Jake “virt” Kaufman working on it, it’s easy to understand the hype.
But like with every crowdfunded project, there ultimately comes the time when an indie developer has to start putting its money where its mouth is.
So dig deeper to find out if Shovel Knight really is the retro bombshell that everyone was hyping it up to be. Or is the game too grounded in the 8-bit days of yore?
I may be in the minority when I say this, but I think most open-world games don’t handle all of their sidequests really well.
You’ll get a handful of interesting ones sometimes, and then the rest will be monotonous drivel that requires the collection of some arbitrary amount of wolf pelts to appease a generic quartermaster.
Ever since CD Projekt RED announced that The Witcher 3: Wild Hunt will mark the series’ first attempt at creating a full-blown open world, I admit that those same woes about repetitive sidequests have been a worry on my mind.
Yet after watching the latest hands-off demonstration of the game earlier this month at E3 2014, I caught up with Konrad Tomaszkiewicz, the director behind the next Witcher title to rap about sidequests, along with other aspects of the game.
You could say this is a sequel to the interview with Tomaszkiewicz at last year‘s E3.
When Nintendo showed off a new paint-based Wii U action title entitled Splatoon on the Nintendo Digital Event livestream last week, I admittedly tuned out a little, nearly dismissing it as something I wouldn’t care for.
I judged that one incorrectly.
There are game journalists out there that would consider Splatoon their “Game of the Show,” and after getting my hands on a GamePad and engaging in four-on-four multiplayer battles with other E3 attendees at Nintendo’s booth, I was left feeling quite satisfied by it.