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Remember PlayStation Home? Even if you don’t, you might be interested to know that Sony is giving everyone using it the opportunity to nab a free PSN download code of Resident Evil: Director’s Cut Dual Shock Ver.
Getting the code requires you to log into PlayStation Home and selecting “The Quest for Greatness – Episode 2″ from the Navigator menu in The Hub. Once you’re in, you just have to select everything and every option and the code will be yours (The PGM has a detailed guide for this).
Keep in mind that although PSN lists the PSone Classic as the 1997 release Resident Evil: Director’s Cut with an angry Chris Redfield on the box art, it is in fact the 1998 DualShock Ver. re-release, which features the controversial soundtrack by Mamoru Samuragoch and Takashi Niigaki.
In addition to this, players can nab free PS4 DLC for both Warframe and Blacklight: Retribution.
Sony has given out free PSone Classics codes via PlayStation Home before. Back in November, users had the opportunity to nab codes for Twisted Metal, Demolition Derby, and Warhawk. As of this writing, that quest is still available to partake in.
Entitled “Just Fun,” the album is headed up by none other than Deus Ex lead composer Alexander Brandon, and features original work by over a dozen collaborators, including Jake “Virt” Kaufman (Double Dragon Neon, Retro City Rampage), Danny Baranowsky (Super Meat Boy), Erik Peabody (Viking Guitar) and Grant “Stemage” Henry (Metroid Metal, LONELYROLLINGSTARS).
Brandon, who has also worked on the music for games like Unreal Tournament, Jazz Jackrabbit 2 and most recently Dust: An Elysian Tail, sees “Just Fun” as an opportunity to create a 45-minute album spanning several genres, including pop, rock, jazz and 8-bit chiptune.
The album has actually been finished for some time, but Brandon desired to amass funds in order to do a “proper” release of the album that can give it a more widespread reach across his fellow collaborators’ audience.
While the Kickstarter campaign only initially asked for $6,000, that number more than quadrupled by its end to $25,054. The campaign has achieved several stretch goals, including a bonus second album, a “Making Of” documentary and a professional remastering of the entire project.
I must say that this increase in collaborative albums by some of my favorite game composers (see: In Flux) is a joy to see. What other composers do you hope to see in future projects such as these? I’d personally like to see Yuko Takehara (Breath of Fire II, Mega Man VII) come out of the woodwork again to compose more videogame music.
What happens when the work of Western game composers gets meshed together with those from the East? In Flux happens.
Brave Wave Productions (formerly known as Koopa Soundworks), which previously brought game music fans two compilations of remix albums in the form of World 1-2 and World 1-2: Encore last year (my review here), have just released a new album entitled In Flux.
Described as “an East-meets-West music album that merges the two oceans together in an unprecedented way,” the album features returning Japanese composers like Manami Matsumae (Mega Man, Mighty No. 9), Akira Yamaoka (Silent Hill) and Keiji Yamagishi (Ninja Gaiden, Captain Tsubasa), who join forces with Western-based musicians such as Eirik Suhrke (Spelunky, Ridiculous Fishing) and Grant “Stemage” Henry (Metroid Metal) to provide several original tracks spanning various genres.
The digital album is on Brave Wave’s Bandcamp page for $10, while a physical CD release will run you $15 plus shipping.
Read on as I review the album track-by-track and get immersed in its diverse sound waves.
Street Fighter fans worrying about what kind of changes Capcom will be bringing to Ultra Street Fighter IV can rest easy, as the newly-announced “Edition Select” mode may quell their fears.
“Edition Select” will allow players to choose all the different versions of the game’s fighters throughout its five-year span. Don’t like how a fighter like Sagat fares in the newest build of the game? One can now pick a previous version of him, selecting from the original SFIV, Super SFIV, Super SFIV: Anniversary Edition, Super SFIV Anniversary Edition ver. 2012 on top of his new Ultra move set.
Ultra Street Fighter IV will be gut-punching its way to PlayStation 3 and Xbox 360 as a digital upgrade this June, with a physical copy for both consoles and PC launching in August. A trailer showing off the quirks of “Edition Select” can be viewed after the break.
Today marks the release of eighth iteration (counting mobile and its previous PC port) of Resident Evil 4 on Steam, and Pixelitis is ready to stream it not only for your entertainment, but for your edutainment.
Resident Evil 4: Ultimate Edition was revealed this past January and Capcom is really pushing this as the best and most definitive version of the game to date. While we’ll certainly be the judge of that tonight, we’re also planning to give viewers the chance to learn a second language, given the game’s Spanish-speaking villains. Don’t know what those loco Ganados are yelling about as you invade their creepily quiet settlement? Watch our stream.
You can view the stream on our Twitch page starting at 8PM EST tonight. Come join us, and maybe you’ll learn some Español along the way.
Donkey Kong Country: Tropical Freeze has been out for nearly a week. Although I’ve spent more time than that playing it for review, I still can’t seem to get enough punishment.
So join us as I, Patrick Kulikowski, hop onto the Pixelitis Twitch stream at 8PM EST to play some Donkey Kong (or Kankey Dang, either one works) on the Wii U. I’ll be sure to show you some of my favorite levels from the game and maybe even unlock a few here and there.
And if you haven’t yet, check out my review of the game here.
Square Enix’s choice of platform for the newly-announced Rise of Mana should honestly not come as any surprise to the series’ fans. Nevertheless, I can imagine Mana fans are ready to cast Level 8 Gem Missile on this game.
Reading through comments on Kotaku, I’ve already picked up on irritated responses to the new game, including “Square Enix just refuses to act right where this series is concerned…” and “Saw the title and knew with 100% certainty this would be the standard pay to win bullshit.”
But should we be so quick to cast judgement on a game that was just announced? Despite my own misgivings about JRPG series going the way of mobile platforms and the whole free-to-play, micro-transaction-laden model that Japanese game publishers are wiggling their way into, there are some details from Rise of Mana’s debut trailer that left me feeling – dare I say it – cautiously optimistic.
The new Mana game that Square Enix has been teasing for months has finally been revealed as Rise of Mana, and the company’s platform of choice shouldn’t surprise you.
Going along with what other Japanese game publishers have been doing with their classic JRPG series, Rise of Mana will makes its debut on iOS and Android devices in Japan this year. The game will be free-to-play and will feature micro-transactions for items (Square Enix fans love those). The game’s protagonist is an angel/devil hybrid that fell from the heavens. Players can switch between the two forms during gameplay.
Rise of Mana will also sport a centralized hub town called “Miste” where players can purchase items and weapons, gain support and train their own personalized demon pet.
Mana titles are no stranger to co-op multiplayer, and RoM will feature that mode of play for up to eight players. That’s a lot.
There’s no set release date for the game just yet, but for now you can have a look at Square Enix’s newly-launched website for the game as well as a YouTube trailer after the break. See if you can spot some of the returning characters and staples from titles like Seiken Densetsu 3 and Legend of Mana.
Hiroki Kikuta’s Secret of Mana soundtrack remains one of the most lauded soundtracks on the Super Nintendo. To satiate fans’ burning questions about his work, the game composer took to Reddit to answer questions in an “Ask Me Anything” post.
One eye-catching revelation involved one fan’s inquiry about his work on a fan favorite, “Prophecy,” which he apparently wrote in 15 minutes.
The composer also gave a neat explanation for the game’s aggressive boss tune, “Danger,” saying that a key factor in crafting battle music lies in focusing on “the positive factors clashing with negative ones.”
“When making something like battle music, thinking about the clashing of these different forces is very important,” Kikuta explained. “Once these clashing factors come together, they become one and you end up with a perfect sound that symbolizes that harmony. Much like in American football when you have the chaotic lead up of plays and the celebration when a touchdown is scored, battle music is very similar in how the colliding forces come together to create something amazing.”
Another interesting tidbit in the AMA includes an explanation for the whale noise that plays when one starts the game, which represents “a crying voice for the undying mana tree.”
In addition to questions about his compositions in the Mana series, Kikuta also talked to fans about his work on PS1 RPG Soukaigi and Koudelka and his recently-released original album entitled “Pulse Pico Pulse.”
If you have any appreciation for SNES soundtracks, or you just simply think Secret of Mana is one of the best videogame soundtracks of all time, then I highly suggest you give the AMA a read.
You have until the end of Tuesday, Feb. 18, to take advantage of the first batch of deals before it switches to a new one for each day of the week. The current deals include Dishonored for $9.89, Runner2 for $1.94, Capcom Arcade Cabinet for $1.94 and Bastion for $2.99.
There’s also a group of constants that will continue to be on sale until Feb. 25, which include titles like Asura’s Wrath for $7.59, Rock Band Blitz for $4.04 and Dust: An Elysian Tail for $2.99.
Move past the break for the full list. Time for me to use that $70+ Xbox Live credit that I’ve amassed since last summer. Any recommendations?