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Well bless my little paper heart.
Media Molecule’s unique Vita title Tearaway is now on sale after its release a little over three weeks ago. For those who don’t know about the studio’s latest title, it’s an unusual game that incorporates the two touch screens on the Vita to create a paper world in which you guide your little paper messenger.
And for today, you can net the funky platformer to play on the PS Vita for 50 percent off at GameStop.
Though I haven’t picked it up, chances are I am tempted to run out and grab a copy of Tearaway to play over the holidays. It’s a good reason to dust off the Vita.
If you don’t have enough of thatgamecompany in your life, well now’s a good time to pick up some more games. The studio that created the likes of Flower and Journey is bringing back their first game, flOw to the PlayStation 4 and the Vita this Tuesday.
The ambient aquatic journey focuses on the interaction between the organism and the things it consumes, all while swimming around to the emotional swells of music. So, basically, a game from thatgamecompany.
For $5.99, you can purchase the game, which includes cross-buy options for those who still have not gotten a PlayStation 4.
In an attempt to decipher the tons of data emanating from gamers playing worldwide, both US and British intelligence agencies reportedly spied on gamers worldwide that participated in MMOs such as Second Life and World of Warcraft.
As part of the disclosures made by the Snowden documents, ProPublica, The New York Times and The Guardian reported today that the NSA and CIA monitored online transactions and gameplay to ferret out any high-value targets who may have been using the games to conduct illicit terrorist acts.
While the subsequent spying failed to reveal any targets of worth, the prevalence of gameplay around the world allowed for intelligence agencies to recruit informants. Plans to monitor these channels went back as far as a 2008 top secret NSA document, where officials warned about the dangers of such open-channel communications and highlighted their value as a “target-rich communication network,” according to ProPublica.
Though the surveillance did not yield any substantial successes, the developers behind WoW were not warned nor asked for permission to sift through the plethora of accounts. Details still remain murky as to how this surveillance helped, but gamers voice their concerns repeatedly on forums about being spied on by officials.
There is no word as to whether or not these current tactics are employed.
Both ProPublica and NYT are discussing the story as of 2 p.m. ET in an online chat to address further concerns via Twitter.
Among the titles announced for VGX last night, it seemed only natural for Lara Croft to make an appearance on next gen consoles.
As was announced last night, Square Enix studio Crystal Dynamics will working on Tomb Raider: Definitive Edition for both the PlayStation 4 and Xbox One. The game will be a “rebuilt” version, touting a native 1080p design and a redesigned Lara Croft on the island of Yamatai and all the glories that come with it. That means real-time foliage movement, and all the wind and water that makes for an action-adventure game of that scale.
There is no word yet on any brand new DLC, but rumors have been circling regarding Lara Croft’s first show on the latest consoles.
Both the Xbox One and PS4 versions are set to release on Jan. 28, 2014 in North America.
As part of our devotion to all things ghoul-like, fellow writer Maxwell Coviello and I are playing through a litany of horror games in the name of videogame journalism.
Or in the name of having our readers listening to us freak out.
In any case, we present to you our first Let’s Play, this time featuring the free horror game Eyes. The PC/Mac and now mobile game plays out inside an abandoned house where your task is to hustle through and find 20 money bags in a dark house with only your courage and a flashlight.
As you scan rooms and walk through a seemingly endless amount of hallways, it becomes all too noticeable that something is horribly wrong. That something is a terrifying ghostly presence with long tendril-like hair looking to take you out. Your only help comes in the form of these red painted eyes which enable you to “share vision” with the ghost and find its location.
The simplicity is astounding and yet that’s what makes it so frightening, harkening back to Slender: The Eight Pages. We were so frightened that we couldn’t find the “Run” button, but assuredly we found out it existed post-Let’s Play.
In an attempt to calm our rattled nerves, we affectionately named the ghost Sheila so we would be less overcome with sheer terror every time we saw her face.
Laugh along with us as we scream our way through almost 20 minutes of possessed ovens, dark hallways and moments that have “NOPE” written all over them. Hit the jump for the video below.
Stop the presses. Or all the videogame ones anyway.
Watch_Dogs, Ubisoft’s open world hacker free-for-all, is now being delayed to Spring 2014 and calling into question all the PlayStation 4 and Xbox One Amazon pre-order bundles. Despite being so close to the launch (a month and four days), the Watch_Dogs development team indicated in a blog post that their final push indicated that a few things needed additional work.
“As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”
They also emphasized that they would “not compromise on quality.”
Amazon asks for pre-order customers to hang tight while they figure out their next course of action, but it depends on what the distributor says.
Well, hello everyone.
This post comes courtesy of some much needed rest and down time to reflect on the weekend, including all that cosplay. There were some that we missed and wished we caught (here’s to you Sexy/Shirtless Layton) and some we were surprised we caught (Nina from Breath of Fire II, The Kid from Bastion). Pixelitis staffers were rundown from the insanity that was New York Comic Con, so we took it easy on Sunday–hence some of the hilariously strange pictures.
That’s not to say that we weren’t surprised, yet again. After Maxwell’s experience playing Bayonetta 2, we were all on the lookout for that one daring cosplayer donning those gun heels and that long hair (we’ll wait for the newly shorn Bayonetta 2).
And lo and behold, there she was.
Be still my cosplay heart. Despite this being a joint effort between myself and Patrick Kulikowski, I may or may not have hijacked this post to display my love of all things Korra.
Saturday was an epic day for cosplay, and there were many fans in full regalia. We saw an awesome Rydia from Final Fantasy IV and a top notch Raiden from Metal Gear Rising: Revengeance. However, my heart stopped when I saw The Legend of Korra cosplayers, including my favorite character of all time: Lin Bei Fong.
But there were also some other great ones as well, including a great Prince Robot IV from Saga–with a working television displaying images of the comic. There was so much to be seen, it makes me wish I had one more set of eyes and two more arms to take pictures. Check out the gallery after the jump.
Adding to the plethora of nostalgia available on our teeny tiny mobile phones, Final Fantasy VI will now join its predecessors on iOS and Android this winter.
Revealed yesterday during a presentation, Square Enix producer and director Takashi Tokita noted that the game will not be a straight port but rather a remake, according to Kotaku. The game will tout some “sharpened 2D” graphics and be slightly altered to fit the portable platform. No word yet on what that means, though there might be some slight gameplay tweaking. Previous iOS games like Final Fantasy V have been adjusted to have less level grinding.
Naturally, everyone’s first question was: “When will VII come out?” and Tokita was mum on the subject. However if this addition proves to be a success, we may see everyone’s favorite buster-sword-wielding hero joining the Legacy collection on the tiny screens.
Playing God is never an easy thing to do. And even more so when your minions are cute… and helpless.
Enter Wobbles. The adorable game, a first for the Play Nimbus team (which also features former Pixelitis writer Michael Flood), features little Wobbles or little creatures that jump and slide across platforms with the aid of “technologies,” such as fire and water. Its your job to help them collect stars, advance through eras and make sure they don’t perish. The Android and iOS side scroller is riddled with challenges on all levels. And strangely cute tiny cavemen.