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As fans of videogames and nerd culture, the staff of Pixelitis has always strived to share the efforts of fans and people who dress up and enjoy their favorite fandoms. As such, we’ve taken steps to spotlight the hard work and dedication of cosplayers over the years.
But speaking for myself as an editor and photographer, it’s safe to say I’ve run into a few awkward conundrums involving cosplayers.
As the pool of gamers and people that participate in nerd culture grows by the day, there’s still a lot left to be said for respecting one’s space, especially as male or female cosplayers. Gender-bending cosplay is becoming more common, as I saw in NYCC last year. I value the expression put behind the amazing costumes, but just because the characters they portray are dressed a certain way does not make them targets for bigotry or sexism.
Since we’re here at PAX East, now might be a good time to discuss how we share our enthusiasm in a way that everyone can get behind. (more…)
First we had the teaser trailer.
Now Dennaton Games has pushed out its latest trailer for the highly anticipated Hotline Miami 2: Wrong Number.
We get to see the gameplay in action, with dual gun wielding now included. There’s a lot of pixelated blood and gore in Hotline Miami 2: Wrong Number, typical Dennaton style. And there’s a chainsaw. The trailer, titled “Dual Tone,” also features the musical mastery of Carpenter Brut.
The game is still set as single player, however. Responding to a tweet, Hotline Miami 2 will have two playable characters controlled by a single player in tandem as part of the storyline. Featuring multiple playable characters, the game unfolds in brutal fashion, elaborating more on the twisted horrors in pursuit of blood.
It certainly left me a bit haunted.
Hotline Miami 2: Wrong Number is set for release in Q3 2014 for both PC and PlayStation 4. The game will also be playable at PAX East this weekend.
Hit the jump for the trailer. (more…)
Anthropomorphic numerical tiles have never looked cuter.
Threes, a popular mobile game lauded for its simple gameplay on iOS, is now available on Android today. The game is on sale for $1.99 on the Google Play Store. Threes has taken over iOS devices by storm thanks to its addictive gameplay and simple layout.
If you’ve been living under a rock, the game features red, white and blue numbered tiles that can be strategically combined in different ways to increase score. Sounds simple (and/or boring), but trust me, I’ve lost hours swiping away to combine tiles to get a high score. The game has become so popular it has spawned numerous clones and spinoffs.
Threes is a three-way project by Sirvo LLC, with the Android port handled by Hidden Variable studios. Asher Vollmer wrote the game with Greg Wohlwend of Ridiculous Fishing illustrating the said the adorable tiles. Music is composed by Jimmy Hinson of Call of Duty: Black Ops 2 fame.
Still curious? Check out a brief trailer of the mobile game after the jump.
UPDATE: Famitsu has posted several more gameplay videos on its app page, which you can find embedded after the break.
While people are somewhat getting over their collective shock and awe over the latest entry in the Mana series, Director Hiroki Kikuta has tweeted out a new video showcasing gameplay for Rise of Mana on the iOS platform.
Staples of the Mana series are clear as day, with Rabites in full sight and seemingly fluid action fighting elements unleashed with a tap of a finger. The current video even features new music composed by Kikuta himself.
The action RPG looks like Mana, sounds like Mana… so therefore it must be Mana.
Or so we hope.
Double taps within the battlefield allow for characters to fight enemies within the ensconced areas out on the world. But fighting enemies should be familiar to all fans of the Mana series from these first few snippets of gameplay for RoM. The latest iteration will also feature music from original soundtrack composers Yoko Shimomura, Hiroki Kikuta, Tsuyoshi Sekito and Kenji Ito.
Rise of Mana is scheduled to release soon on iOS in Japan, with an Android version to follow later on.
Check out the gameplay video after the jump.
Irrational Games announced today that alongside the launch of the final episode in the Bioshock Infinite DLC Burial at Sea, players can now access something called 1998 Mode.
Similar to the idea behind 1999 Mode in Bioshock Infinite, where limits are placed on ammunition and respawns, players can now use non-lethal weapons and tactics to move through the DLC as Elizabeth.
In a post on the IG website, Ken Levine shared his reasoning behind the inclusion of 1998 Mode:
“In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics. As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.”
Burial at Sea Episode Two is set to release March 25.
Source: Irrational Games
Humble Indie Bundle has now added to its ranks, with only six days left to snap up some of the industry’s favorite indie games.
FEZ, BeatBuddy and Starseed Pilgrim can be unlocked after donating above the average, currently set at $4.59. The current iteration of Humble Indie Bundle includes the likes of Monaco: What’s Yours Is Mine, Guacamelee: Gold Edition and Dust: An Elysian Tale among others. Soundtracks are also thrown in, making this bundle a steal at its current price.
Humble Indie Bundle 11 features nine games that are playable on PC/Mac/Linux, with the exception of Giana Sisters: Twisted Dreams, which is available only on the Windows platform. They are planning to add both Mac and Linux versions of the game shortly. As of this writing, over 377,139 bundles have been picked up, totaling $1,730,782.50. And the numbers just keep on rising.
So what are you waiting for?
Source: Humble Bundle
Soothing colors whiz by on the screen as a little kite-like creature soars on through, exploring life and color. The enigmatic portrayal of this game could be compared to the likes of Flower, Pixeljunk Eden or even Sound Shapes.
But this is in fact Hohokum, a new title produced in partnership with artist Richard Hogg, British studio Honeyslug and Sony Santa Monica studios. This quirky game, announced for the PlayStation 3, PlayStation 4 and PlayStation Vita at E3 2013, is as beautiful as it is hypnotizing. Using the left analog stick, you pick up characters that guide you to unlock different parts of the world available to you. It is both parts exploratory and guided development, while the X button adds a burst of speed to keep your kite ribbon dancer gliding along.
Hohokum was on display this past weekend at IndieCade East as part of the PlayStation indie section and, naturally I was drawn to it like a hummingbird to a flower.
On Twitter early this morning, the developer behind the mollusk-y fatherly game Octodad: Dadliest Catch announced that there was still some tinkering left to do before the PlayStation 4 debut of the game.
In a tweet earlier this morning, developer Young Horses stated that ”April is the PS4 goal. There was never a definite date, or delay.”
The game was originally slated for release sometime in March. Developers are also thinking about making the game for Xbox One. Octodad: Dadliest Catch has also been updated since it’s latest playable demo at IndieCade East this past weekend. Responding to a tweet, devs said that the game has since been updated to include an “improved framerate and is set at 1080p with anti-aliasing.”
Octodad: Dadliest Catch is out now on Steam for Mac/PC/Linux.
Ken Levine, the head of Irrational Games studio behind the blockbuster BioShock franchise, has announced that the studio will be shutting down.
In a message posted today on the studio’s website, Levine said that the studio will be “winding down” so that Levine could work with a “smaller team with a flatter structure and a more direct relationship with gamers.” He is slimming down his team to about 15 people to focus on digitally delivered, narrative structured games.
While the announcement was abrupt, Levine does mention that Irrational Games will be helping out as best as possible to soften the blow and help find jobs for their approximately 100 developers. Industry folks are already circulating a Google document online with a list of studios that are hiring.
No comments have been made yet about the future of the BioShock franchise, but the studio will dissolve after the last DLC for BioShock Infinite: Burial At Sea comes out next month.
We’ll be updating this story as more details come out.
That’s another DUH in the name of creativity.
A study published in January suggests that napping helps with problem solving, particularly when it comes to pesky puzzles or logic conundrums in a videogame.
Brazilian scientist Felipe Benjammini and his team conducted a series of tests over one week, asking a group of 29 subjects to solve logic puzzles in a game called Speedy Eggbert Mania over a 10-minute time span. The PC-based 3D game features an egg-shaped character whose job it is to rearrange boxes to reach a balloon and get to the next level.
The groups, split into 15 for the control and 14 for the test group, were allowed a 90-minute break after 10 minutes of playing a level. The test group slept for 90 minutes, where as the control group was asked to stay awake. Upon revisiting the game for another 10-minute session after the break, 12 out of the 14 in the test group were able to solve problems that had them stumped versus 7 out of the 15 in the control group.
It’s a no-brainer that sleep helps the brain to perform better, as swaths of studies have confirmed. Memory retention becomes higher after sleeping and helps with problem solving, according to the study.
So those struggling with some nasty defeats in Dark Souls should probably sleep it off before getting subjected to more torture. Just sayin’.