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UPDATE: Famitsu has posted several more gameplay videos on its app page, which you can find embedded after the break.
While people are somewhat getting over their collective shock and awe over the latest entry in the Mana series, Director Hiroki Kikuta has tweeted out a new video showcasing gameplay for Rise of Mana on the iOS platform.
Staples of the Mana series are clear as day, with Rabites in full sight and seemingly fluid action fighting elements unleashed with a tap of a finger. The current video even features new music composed by Kikuta himself.
The action RPG looks like Mana, sounds like Mana… so therefore it must be Mana.
Or so we hope.
Double taps within the battlefield allow for characters to fight enemies within the ensconced areas out on the world. But fighting enemies should be familiar to all fans of the Mana series from these first few snippets of gameplay for RoM. The latest iteration will also feature music from original soundtrack composers Yoko Shimomura, Hiroki Kikuta, Tsuyoshi Sekito and Kenji Ito.
Rise of Mana is scheduled to release soon on iOS in Japan, with an Android version to follow later on.
Check out the gameplay video after the jump.
Irrational Games announced today that alongside the launch of the final episode in the Bioshock Infinite DLC Burial at Sea, players can now access something called 1998 Mode.
Similar to the idea behind 1999 Mode in Bioshock Infinite, where limits are placed on ammunition and respawns, players can now use non-lethal weapons and tactics to move through the DLC as Elizabeth.
In a post on the IG website, Ken Levine shared his reasoning behind the inclusion of 1998 Mode:
“In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics. As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.”
Burial at Sea Episode Two is set to release March 25.
Source: Irrational Games
Humble Indie Bundle has now added to its ranks, with only six days left to snap up some of the industry’s favorite indie games.
FEZ, BeatBuddy and Starseed Pilgrim can be unlocked after donating above the average, currently set at $4.59. The current iteration of Humble Indie Bundle includes the likes of Monaco: What’s Yours Is Mine, Guacamelee: Gold Edition and Dust: An Elysian Tale among others. Soundtracks are also thrown in, making this bundle a steal at its current price.
Humble Indie Bundle 11 features nine games that are playable on PC/Mac/Linux, with the exception of Giana Sisters: Twisted Dreams, which is available only on the Windows platform. They are planning to add both Mac and Linux versions of the game shortly. As of this writing, over 377,139 bundles have been picked up, totaling $1,730,782.50. And the numbers just keep on rising.
So what are you waiting for?
Source: Humble Bundle
Soothing colors whiz by on the screen as a little kite-like creature soars on through, exploring life and color. The enigmatic portrayal of this game could be compared to the likes of Flower, Pixeljunk Eden or even Sound Shapes.
But this is in fact Hohokum, a new title produced in partnership with artist Richard Hogg, British studio Honeyslug and Sony Santa Monica studios. This quirky game, announced for the PlayStation 3, PlayStation 4 and PlayStation Vita at E3 2013, is as beautiful as it is hypnotizing. Using the left analog stick, you pick up characters that guide you to unlock different parts of the world available to you. It is both parts exploratory and guided development, while the X button adds a burst of speed to keep your kite ribbon dancer gliding along.
Hohokum was on display this past weekend at IndieCade East as part of the PlayStation indie section and, naturally I was drawn to it like a hummingbird to a flower.
On Twitter early this morning, the developer behind the mollusk-y fatherly game Octodad: Dadliest Catch announced that there was still some tinkering left to do before the PlayStation 4 debut of the game.
In a tweet earlier this morning, developer Young Horses stated that ”April is the PS4 goal. There was never a definite date, or delay.”
The game was originally slated for release sometime in March. Developers are also thinking about making the game for Xbox One. Octodad: Dadliest Catch has also been updated since it’s latest playable demo at IndieCade East this past weekend. Responding to a tweet, devs said that the game has since been updated to include an “improved framerate and is set at 1080p with anti-aliasing.”
Octodad: Dadliest Catch is out now on Steam for Mac/PC/Linux.
Ken Levine, the head of Irrational Games studio behind the blockbuster BioShock franchise, has announced that the studio will be shutting down.
In a message posted today on the studio’s website, Levine said that the studio will be “winding down” so that Levine could work with a “smaller team with a flatter structure and a more direct relationship with gamers.” He is slimming down his team to about 15 people to focus on digitally delivered, narrative structured games.
While the announcement was abrupt, Levine does mention that Irrational Games will be helping out as best as possible to soften the blow and help find jobs for their approximately 100 developers. Industry folks are already circulating a Google document online with a list of studios that are hiring.
No comments have been made yet about the future of the BioShock franchise, but the studio will dissolve after the last DLC for BioShock Infinite: Burial At Sea comes out next month.
We’ll be updating this story as more details come out.
That’s another DUH in the name of creativity.
A study published in January suggests that napping helps with problem solving, particularly when it comes to pesky puzzles or logic conundrums in a videogame.
Brazilian scientist Felipe Benjammini and his team conducted a series of tests over one week, asking a group of 29 subjects to solve logic puzzles in a game called Speedy Eggbert Mania over a 10-minute time span. The PC-based 3D game features an egg-shaped character whose job it is to rearrange boxes to reach a balloon and get to the next level.
The groups, split into 15 for the control and 14 for the test group, were allowed a 90-minute break after 10 minutes of playing a level. The test group slept for 90 minutes, where as the control group was asked to stay awake. Upon revisiting the game for another 10-minute session after the break, 12 out of the 14 in the test group were able to solve problems that had them stumped versus 7 out of the 15 in the control group.
It’s a no-brainer that sleep helps the brain to perform better, as swaths of studies have confirmed. Memory retention becomes higher after sleeping and helps with problem solving, according to the study.
So those struggling with some nasty defeats in Dark Souls should probably sleep it off before getting subjected to more torture. Just sayin’.
Get ready for the time suck.
Monster Hunter 4 Ultimate is coming to North American shores in early 2015. The new Monster Hunter 4 Ultimate for 3DS will feature more action-oriented elements such as climbing and jumping, which was not featured in previous games. There will also be an online multiplayer function as well as local play so you can defeat monsters with others’ help.
The Japanese version, titled Monster Hunter 4G, was announced first, no word as to what the differences will be stateside. Producer Ryozo Tsujimoto said in a special YouTube video that Japanese audience will get the game first, with a scheduled release for fall 2014. Hit the jump to see the full announcement.
By the power of Peter Molyneux, it’s happening.
The first step of many baby steps towards the long awaited Season Three of Video Game High School is taking place. Production company Rocket Jump is starting an Indie Gogo crowd sourcing campaign for the next and final season for VGHS, with a long list of rewards and stretch goals set along the way.
For those still living under a rock, VGHS features a bunch of rag-tag teens competing in an elite school that focuses on headshots in FPS games instead of getting straight As in AP Government.
Series founders Freddie Wong and Matt Arnold are asking for $750,000 to fully fund production, development and location costs by Feb. 22.
As part of the final season, Wong and Arnold look to resolve some cliffhangers from the award winning web series. However, they have also teased the possibility of a movie. As of this writing, VGHS Season Three has raised $73,339.
[UPDATE: This article has been updated to reflect information provided by PlayStation Blog after the CES 2014 keynote.]
At their CES 2014 keynote, Sony has also announced the final plans for their cloud-streaming gaming service with Gaikai. President of Sony Computer Entertainment America Andrew House introduced the backwards compatibility system as PlayStation Now.
Previously announced at E3 last year, House provided details that give a better picture of how the system will work. PlayStation Now will allow consumers to stream and play games from the PlayStation 3 library on their PlayStation 3 and PlayStation 4 consoles. The service will expand to the Vita and a swath of other Sony devices including their 2014 models of BRAVIA TVs, according to the PlayStation Blog.
No word yet as to when the streaming service will move to non-Sony devices.
PlayStation Now will be available via beta as soon as the end of this month according to House, with a full rollout by summer of this year. CES attendees will be able to try out the new service at the Sony booth.