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By Andrew Martins, December 10, 2014 0 News, Site news

Hi there, friends.

As I’m sure you’re aware, it’s been a very long time since Pixelitis was last updated. Back in August, we said on our Facebook page that we would be reevaluating our content and reshaping what this website would be in the coming months.

So it’s with a heavy heart that I say that we’ve decided to close up shop. As Editor-in-Chief and co-creator of Pixelitis, I know I speak for Pat Kulikowski (associate editor) and Karen Rivera (managing editor) that this has been a tough pill to swallow.

Ever since our first post back in June 2011, we worked tirelessly with friends and strangers that soon turned into friends to make a site we could be proud of. We covered New York Comic Con, traveled to Boston to check out PAX, held a sweet event in New York City and interviewed some amazing people in the games industry.

All of that couldn’t have been possible without the hard work of our past contributors and staff writers. It also couldn’t have been done without your support.

I don’t want to be self-aggrandizing in regard to the place Pixelitis had in the industry. We were a small site with lofty goals. That being said, this was a personal project that grew into something bigger.

In the months ahead, some of us will continue writing about games. You can follow Pat, who recently joined former reviews editor Lowell Bell at Gameranx, at @patrickkul on Twitter. Karen can be followed on Twitter at @karen_p_rivera. I can be reached at @Andrew_Martins.

To all the people that got together to make something on the internet with us goofballs, thank you. To everyone who ever visited our site, thank you. To everyone who listened to the Pixelitis Podcast, thank you.

It’s been a blast.


Andrew Martins
(Former) Editor-in-Chief

By Andrew Martins, July 28, 2014 0 News, PS4

A minor snafu on Sony’s part may have ruined the surprise for PlayStation 4 fans attending this year’s Gamescom, as a listing of playable games for the platform showed off some particularly unexpected titles.

Found by an eagle-eyed NeoGAF user, the listing had thatgamecompany’s Journey among a list of playable PS4 titles. Other surprise titles for the platform included Giant Sparrow’s The Unfinished Swan and Supermassive Games’ upcoming horror release, Until Dawn.

Apparently, the full list of 35 PS4 and 20 PlayStation Vita games was listed on Sony’s official page for the event, which is slated to start in two weeks at Cologne, Germany.

Sony has since taken the listing down.

The potential re-release of both The Unfinished Swan and Journey would be nothing new to Sony’s newest system. Last month, both of Q-Games’ PixelJunk Shooter titles hit the PS4 and the Vita as PixelJunk Shooter Ultimate.

So what do you think? Will you re-buy Journey or The Unfinished Swan for the PS4? Let us know in the comments below.

By Andrew Martins, July 21, 2014 0 3DS, Multiplatform, News

The inbox of a videogame news website gets some pretty weird stuff ranging from tangentially related comic books to press releases about “gamer” snack foods of dubious nutritional value that will improve response times in first person shooters.

Today, we at Pixelitis got one of the weirder ones in recent history from Ubisoft of all places. Apparently, a new title called Tetris Ultimate is coming to the Nintendo 3DS version this fall.

Tetris Ultimate is apparently an updated version of an obscure Russian game from 1985. I’m sure no one’s ever heard of it.

For a more in-depth look at the game according to Ubisoft, hit the jump.


By Andrew Martins, July 21, 2014 0 Multiplatform, News

There’s just one more left. After tomorrow’s release of “Amid the Ruins,” the fourth episode in the second season of Telltale Games’ The Walking Dead, there will be just one more chapter in Clementine’s current journey.

And while our favorite little asskicker is getting close to the end of this season’s story arc, it looks from the latest story trailer that it’s not going to end quietly. As expected, things get hairy, alliances will be made and it looks like everything will reach a fever pitch when everything comes to a close.

“Amid the Ruins” hits PC and Mac, as well as the North American PlayStation Store for PlayStation 3 and Vita tomorrow, July 22.

Xbox 360 users and European Vita/PS3 users will be able to get their hands on the episode on the following day, while iOS users will get the episode as an in-app purchase in The Walking Dead Season Two on July 25.

The official trailer is available after the break and I cannot stress this any harder: THERE BE SPOILERS ABOUND IN THE TRAILER.


By Andrew Martins, July 14, 2014 0 Multiplatform, News

It may be 17 years since the release of Oddworld: Abe’s Oddysee on the original PlayStation, but Just Add Water’s “modern conversion” of the title is bringing more than the game’s music and visuals to today’s standards – it’s now got preorder bonuses.

Slated for a July 22 release, the PlayStation versions of Oddworld: New ‘n’ Tasty will not only feature the original score and new visuals, but also a special costume (pictured above) and a brand new character to play as named Alf for those that preorder.

While costumes in an Oddworld game are certainly a new addition to the series, those that played Oddworld: Abe’s Exoddus will remember Alf as the tea drinking, fez wearing modokon that helps his fellow former slaves kick their alcoholism.

Playing as Alf will let players experience a new section of Rupture Farms, replete with new dangerous areas to escape from. Unique dialogue has been recorded for the new character and a special leaderboard will be in place to see who can keep the quirky modokon from becoming a packaged food product the fastest.

According to a PlayStation Blog post by Just Add Water CEO Stewart Gilray, the bonuses will be primed and ready to unlock at midnight on July 22.

Gilray also said that when the game comes out on PlayStation 3 and Vita later this year, both the preorder bonuses and the game itself will be Cross-Buy and Cross-Save enabled. There is no release date for those versions at this time.

Oddworld: New ‘n’ Tasty will release for the PlayStation 4, PC, Mac, Linux, Xbox One and Wii U on July 22.

By Andrew Martins, July 12, 2014 0 Indie, Multiplatform, News

It’s been a while since we last heard of Iridium Studios second title, There Came an Echo, but a nearly two-minute video was released yesterday that gives a quick glimpse into the game’s “War Room” mode.

The video, which you can find after the break, features Iridium Studios CEO Jason Wishnov running through a bit of the mode, which serves as a practice area for players to become more acclimated with the game’s commands, weapons and tactics while fending off waves of enemies.

For those not in the know, There Came an Echo is a real-time strategy game that primarily utilizes voice commands to control the characters on screen. Almost all of the commands, as well as the character names themselves, are customizable, making the experience unique to each player. Support for other languages will be available as well.

Wishnov boasts that the game will be a “massive step forward for voice interfaces in games,” though the game will also allow players to use traditional control schemes like controllers or keyboard and mouse if they so choose.

Last March, the game was successfully funded on Kickstarter, raising more than $115,000 from 3,906 backers. It has since been supported by Intel’s RealSense.

There Came an Echo is slated to release for PC, Mac, Linux, Xbox One and PlayStation 4 later this year.


By Andrew Martins, July 8, 2014 0 Podcast

Sometimes it’s easy to forget that the games we play and criticize come from years of hard work done by actual people, from AAA behemoths to indie darlings.

In this week’s episode of The Pixelitis Podcast, hosts Andrew Martins and Patrick Kulikowski got to riff with Yacht Club Games’ Sean Velasco, Ian Flood and Erin Pellon about the recent release of their maiden title, Shovel Knight.

Rather than follow the regular format of the last 81 shows, this special edition features an insider’s look into the creation of Shovel Knight, including the origins of the Troupple King and the intricate work that went into one boss in particular.  (more…)

By Andrew Martins, July 6, 2014 0 News, Site news

The fireworks have all popped, the beer has all been drunk and the exclamations of “‘Merricaaaa!!!” have all been yelled emphatically. This year’s Independence Day has all but been finished, bringing with it a day of gunpowder and jingoism not seen since Bioshock Infinite.

Though the week of awesomeness and patriotism has come and gone, we’re still offering a week’s worth of stories and features.

Feel free to check out all we have to offer after the break . You know. For America!


By Andrew Martins, July 1, 2014 0 Podcast

Sometimes you just have to reach deep down inside yourself and strain to become the best commander in the Citadel.

At least, that’s what Patrick Kulikowski and Andrew Martins should have told Karen Rivera in this week’s Pixelitis Podcast when she revealed that she was starting the Mass Effect trilogy from the beginning for the first time.

In this week’s show, the original cast is back to discuss the latest in gaming news (within the last seven days, that is) while trying to keep tangents at least somewhat relevant in the process.

As always, feel free to hit play below. Don’t forget to rate and subscribe to us on iTunes and Stitcher Radio.


By Andrew Martins, June 30, 2014 0 Industry, News

He may not go by his grossly shortened moniker, but Gears of War creator and the top Super Mario Bros. player of July/August 1998, Cliff Bleszinski announced earlier today that he was leaving the luxurious lap of retirement at the age of 39 to return to game development.

As he’s been wont to do, Bleszinski made his announcement via Twitter, letting his more than 232,000 followers that he was returning to the business he “literally grew up in.”

For those that may not recall, Bleszinski stepped down as Epic Games’ design director back in Oct. 2012. At the time, he cited a need for some rest and relaxation after two decades of working in the industry.

Following his announcement, Bleszinski tweeted that the reception has been generally positive, stating that he could not wait to explain what brought him back.

More news on Bleszinski’s return and his mystery announcement is sure to come in the days ahead.