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Earlier today, an image popped up on Reddit that heavily suggests that French development outfit Arkane Studios is working on a sequel to the critically acclaimed 2012 title, Dishonored.
Allegedly titled simply Dishonored II, the image states that a “full reveal” is slated for this year’s E3 in June.
In the full image, a supposed promotional hashtag for the game mentions the “Darkness of Tyvia.” Some intrepid redditors connected the dots, linking to a Dishonored Wikia that describes the region of Tyvia as a cold, unforgiving land that “utilizes penal labor camps located in the nation’s center for incarceration.”
To really hammer the harsh characteristics of Tyvia home, some of those prisons don’t have any walls, letting prisoners escape if they so choose. Doing so, however, is considered a death wish, as “no escaped prisoner has survived the trek to civilization in recorded history.”
In the past, the folks at Arkane have said they would definitely make a sequel to Dishonored if it sold enough, so considering its popularity, it doesn’t seem completely far-fetched that a Dishonored II would be in the works.
Also, it would make sense considering the way the stories of both the full game and the DLC for Dishonored ended that neither Corvo nor Daud would be the main protagonist for this reported sequel.
So what do you think? Would you be interested in a new Dishonored game? Let us know in the comments.
Poor Clementine’s had it rough. After the events of the first season of Telltale’s award-winning The Walking Dead, you’d think things would get easier. But nooooo. The hits just keep on coming.
The next episode in the second season of The Walking Dead, titled ‘A House Divided’ looks to bring even more hardship and harrowing experience for our favorite little girl from Georgia.
Fans of the point-and-click zombie apocalypse adventure game still chomping at the bit to find out what happens next to Clem and her fellow survivors can put down their bug-out bags. The next episode is set to release over the next three days for various platforms.
Starting tomorrow, the episode will be available for PC, Mac and the Northa American portion of the PlayStation Network. The following day (March 5), Xbox 360 users will gain access to the episode, while iOS users will get their shot at the zombie hordes on March 6.
The Vita version of Episodes 1 and 2 for this season will also be available by the end of the month, according to Telltale. Also, no release date has been set for the European PlayStation Network at this time.
‘A House Divided’ will be available for $4.99 as an individual episode or included as part of the season pass for $19.99.
To see what’s in store for tomorrow’s release, hit the jump for the official trailer.
Now before you go exploding in a ball of “ZOMG CUTENESS,” that is not my dog. I don’t have a dog, but if I did, he would probably look just as disgusted with winter as this one does.
Seriously, most of us at Pixelitis are staring down the barrel of yet another winter s**tstorm and frankly, I’m tired of it. I mean, sure I get to work from home if it’s horrible, but it needs to be Spring already. We’ve already got baseball in some fashion – now the weather just needs to act the part.
Regardless of my seemingly weekly weather grumblings, there’s plenty of stuff to check out on the site from the last week. Steven reviewed Strider, Konami announced a price cut for Metal Gear Solid V: Ground Zeroes and Patrick weighed in on the highly divisive Rise of Mana announcement.
You can check it all out after the break.
Weeks after GameInformer broke the news that the campaign in Metal Gear Solid: Ground Zeroes could be completed in two hours, the powers that be at Konami announced earlier today that they will be reducing the price of retail copies by $10 on Xbox One and PlayStation 4.
As previously reported, the game had always been slated to sell digitally for $29.99, but the retail boxed versions were set at $39.99. Today’s price drop announcement brings the retail version in line with digital copies but has no effect on Xbox 360 or PlayStation 3 copies.
According to a press release from Konami, the decision to drop the price was made in an effort to “provide as many people as possible an opportunity to experience Kojima Productions’ FOX Engine and the first installment in the two-part Metal Gear Solid V experience.”
In addition to the price drop, those that pick the first printing of the game will get access to special in-game content for the future release of Metal Gear Solid V: Phantom Pain. Those that have pre-ordered Ground Zeroes will still gain access to special missions for the game, depending on their preferred platform of choice.
Metal Gear Solid V: Ground Zeroes is slated for release on March 18 for the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.
So what do you think? Has this price drop made your decision to purchase the game easier? Let us know in the comments.
Attention all prospective demon hunters. If you’re looking to get Diablo III: Reaper of Souls when it releases on March 20 and the practice of pre-ordering a game doesn’t sound like a sojourn in the sixth level of Hell, you may want to take a look at the two new bonuses Blizzard announced earlier today.
Those that put some money down on the Diablo III expansion will receive the purely aesthetic Wings of Valor item for their in-game character, along with the ability to unlock Valla the Demon Hunter in Blizzard’s own version of DOTA 2, Heroes of the Swarm.
Digital pre-orders of either the standard or Digital Deluxe Edition will have the Wings of Valor ready and waiting for them when they sign in to the game on March 20. Access to Valla, however, won’t be made available until Heroes of the Swarm officially releases.
Blizzard stressed, however, that anyone with a pre-order from a retail outlet will have to redeem their Reaper of Souls key on their Battle.net account before 11:59 p.m. PST on March 31. Failing to do so will leave their items to be “consumed by the fires of the Burning Hells and lost forever.”
This latest batch of information comes just under a week after Blizzard officially shut the Diablo III auction house down as part of Loot 2.0.
Nearly two months after word regarding the upcoming Oddworld: New ‘n’ Tasty would keep the same tunes from the original PlayStation release, the folks at Oddworld Inhabitants released a swath of new screenshots to whet your appetite.
“We wanted to recreate the rich sense of atmosphere and depth in the game,” Just Add Water CEO Stewart Gilray said. “We wanted to bring those environments to life, and give the fans a look at the Oddworld they’d pictured in their minds. We’re confident that we’ve achieved that.”
New ‘n’ Tasty is a “modern conversion” of the 1997 classic, which pitted Modokon slave Abe against an all-encompassing corporation using his people as food stuffs.
“New ‘n’ Tasty feels like the game Lorne Lanning always wanted to make, without the original’s hardware limitations,” Gilray continued. “We’ve pushed the boundaries of what’s expected from a remake and [we're] working closely with Unity [until] we think we’ve nailed the visuals, gameplay and audio.”
Along with the same music, New ‘n’ Tasty will reportedly follow the same art direction as the original title, while providing just enough changes in the way of gameplay tweaks and other improvements to bring the game to the latest generation.
Oddworld: New ‘n’ Tasty is slated for a Spring release on the PlayStation 4, PlayStation 3 and PlayStation Vita.
The Titanfall beta may be open to everyone on Xbox One and now on PC, but that doesn’t necessarily mean you can have enough of the best mediocre live gameplay on the internets. No sir.
That’s why myself and Pixelitis Associate Editor Patrick Kulikowski will be taking the Pixelitis Twitch page to rock your faces with the most average Titanfall play on our Twitch page.
Watch us as we* nimbly parkour around the map and shoot a little before being stomped by an enemy Titan. Laugh as we* joyously triumph over the body of a helpless AI character. And wonder why you’re not just playing the beta by yourself.
So feel free to check us out over at our Twitch page.
*In this instance, ‘we’ actually means ‘I’.
Harmonix, the development team behind Rock Band announced earliest today that they’re channeling the likes of David Bowie through the decades and reinventing themselves with the announcement of a first-person shooter with a bit of a donk on it.
Titled Chroma, the game is a free-to-play multiplayer FPS that uses music to not only alter maps on the fly, but to serve as the weapon. Just as Aerosmith’s Steven Tyler wanted.
Players will be about to customize their loadouts not just on the type of gun they carry, but rather the musical ammunition they utilize. Rather than .50 caliber bullets, Harmonix says players will get to choose whether their guns sound like “deep wobbling bass” or “crushing metal drums” in order to let their play style match their personal musical tastes.
The game will also have multiple classes and perks, but perhaps the most interesting aspect about the game is what’s being called the “Change Up” system, which allows the game’s maps to change in real-time over the course of a song. The idea, according to Harmonix’s press release is that throughout a match, a sudden change in the map will alter the way players take each other on.
And while the game will be free-to-play, the Massachusetts-based company emphasized that it would not be the dreaded “pay-to-win,” either.
Though Chroma will be Harmonix’s first foray into PC development, they’re going to get by with a little help from some friends in Counter-Strike: Global Offensive and Defense Grid: The Awakening developers Hidden Path Entertainment.
“Truly new experiences in video games are very rare,” Chief Creative Officer and Founder of Hidden Path Entertainment Mark Terrano said. “At Hidden Path Entertainment we were delighted to help Harmonix realize their dream of a musical shooter, and are looking forward to the next step.”
According to Harmonix, that next step will be releasing the game as an alpha build exclusively to its forum community. Those selected to participate in the alpha will be asked to give feedback on the game on Harmonix’s forums in an effort to make the game better, moving forward.
Calling the game a “dream project,” Harmonix co-founder and CEO Alex Rigopulos said the upcoming alpha has been a source of excitement for the company that brought us Guitar Hero and Rock Band.
“Watching the teams at Harmonix and Hidden Path begin to bring this vision to life has been tremendously exciting. We’re also thrilled to release an alpha version of this game and to evolve it in collaboration with our players. We can’t wait to hear what people think of this new approach to both first-person shooters and music games,” Rigopulos said in a press release.
If you’re interested in participating in the beta, make sure to sign up at the game’s official website. You can also check out an announcement trailer for the game after the break.
An Orca-lus Rift! Thank you. Thank you. I’ll be here all week and remember to tip your server before you leave.
This weekend, Patrick Kulikowski and Karen Rivera spent some time at IndieCade East at the Museum of the Moving Image in Astoria, Queens, where they got to check out some pretty cool indie games and industry panels. There should be some great content coming from both of them over the course of the week.
You can check out all of that and more after the break.