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The release of BioWare’s Dragon Age: Inquisition may not be for another few months at the earliest, but thanks to an announcement earlier today, we’ll at least know what the box will look like when it does finally hit store shelves.
Found after the break, the game’s box art shows an unknown protagonist using magic to fight back what looks like a teeming horde of bad guys. Pretty epic stuff. In conjunction with the image’s reveal on the official Dragon Age Twitter account, the phrase “they say only the Inquisitor has the power to stop it” was posted.
Dragon Age Creative Director Mike Laidlaw said the protagonist on the image was purposely left gender neutral in an effort to convey that players will be able to create their own character.
That statement is telling, as Dragon Age II forced players to play as a human character named Hawke with very little variation on the actual character itself – a stark contrast from Dragon Age: Origins.
Dragon Age: Inquisition will be available for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC later this year.
It seems Twitter is the place to announce the end of your tenure at a game development company these days, as Nate Wells, the lead artist behind Naughty Dog’s The Last of Us, announced earlier today that he no longer works at the Sony subsidiary.
Not only that, but he’s been out of the company for nearly three weeks.
Hmmm….seem to be some threads here. Yes, I joined the wild, wacky, and ultimately brilliant folks at #GiantSparrow on April 3rd.
— Nate Wells (@PrettyLarceny) April 21, 2014
Giant Sparrow, for those who don’t know, is the company that created The Unfinished Swan. The indie dev company based out of Santa Monica has been reportedly working on a new title that has yet to be officially announced.
According to Wells’ Twitter bio, he will now serve as Giant Sparrow’s art director.
News of Wells’ departure comes hot off the heels of both Amy Henning and Justin Richmond’s, both of which left of their own accord to join up with other studios.
While it may seem like Naughty Dog is hemorrhaging talent to some, this isn’t the first time Wells has left a major company following a blockbuster release. Prior to working on The Last of Us, he did art work for Irrational Games’ Bioshock Infinite and SWAT 4.
Other games under his belt include System Shock 2 and Freedom Force vs. The 3rd Reich.
Naughty Dog is slated to release The Last of Us Remastered for the PlayStation 4 on June 20. The re-released version will reportedly boast a native 1080p resolution and will include all previously released downloadable content.
There’s so much that comes with the advent of Spring. Brighter days, warmer temperatures, blue skies – it’s all just right for an idyllic day in the park.
After a week of recovery from last weekend’s foray into Boston, we’ve begun posting some of the previews that came from our time at PAX East. There’s still some more coming in the next few days, so be sure to check that out when it comes.
As for what’s after the break, you’ve got the last two weeks of content waiting for you. Everything from the latest Hotline Miami 2 trailer to the release date of the highly anticipated title from Supergiant Games, Transistor.
We’ve even got a brand new podcast for you to listen to, which will continue being released on Tuesdays from now on.
So sit back, relax and catch up on everything Pixelitis. And all without having to say “So Long, Mom.”
[UPDATE: Bungie has published a terse statement on its company blog. The statement can be found below.]
If a recent tweet is to be believed, then Bungie’s audio director and in-house composer Martin O’Donnell no longer holds that position after working approximately 15 years with the company.
I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.
— Marty O'Donnell (@MartyTheElder) April 16, 2014
Known for creating the music for the Halo series with fellow composer Michael Salvatore, O’Donnell was hired by Bungie just days before Microsoft bought the development studio in 1999. Since then, his music has been intrinsically linked to the iconic first-person shooter series, as well as other titles like Oni.
O’Donnell was originally tapped to compose the score behind Bungie’s upcoming release, Destiny. At this time, there’s no word as to how his termination will affect the game moving forward.
In response to O’Donnell’s termination from the company, Bungie released the following statement:
“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.
We wish him luck in all his future endeavors.”
That’s it, everyone. Shut it down. Infinity Ward’s busted the multiplayer announcer game wide open.
Earlier today, the company behind the Call of Duty series (sans its actual creators Vince Zampella and Jason West) revealed that revered rapper Snoop
Lion Dogg will announce player’s actions in a new downloadable multiplayer voice pack.
As you’ll see/hear in the trailer after the jump, players will soon get the chance to hear the 42 year-old rapper call squadmates a “brother from another mother” while calling a ballistic vest some “fine-ass threads.”
According to Snoop, Infinity Ward provided him with his lines, though he said he was able to add a little bit of his trademark “Snoop-ism” to the mix.
This may not be the first time the man who wrote “Gin & Juice” took a step into the gaming world, but it’s certainly the one that makes the most sense. In recent years it seems like Snoop’s been trying to become more and more relevant through the use of more modern entertainment avenues.
How it took this long to get Snoop Dogg to lend his voice in this capacity, however, I don’t know.
The aforementioned multiplayer voice pack will be available on Xbox Live on April 22. Other platforms can expect to get Snoop’s instantly recognizable voice at a later date.
Well hello there. Stay a while and listen of the return of the Pixelitis Podcast. It’s a tale of a month’s hiatus leading up to arguably the biggest gaming convention on the East Coast – PAX East.
On this, our triumphant return, travel-weary hosts Andrew Martins, Patrick Kulikowski and Karen Rivera share their experiences from their past weekend in Boston, including the games they played and the news they heard/witnessed.
This past weekend, more than 100 indie titles vied for the hearts, minds and attention spans of thousands of gamers attending PAX East 2014. While most devs were showing their wares to a captive audience, one unassuming simulator dealing in soft drinks announced its move into the latest generation of console hardware.
Soda Drinker Pro, a game that allows players to do what they’ve probably done a million times before, will be coming to the Xbox One via the company’s ID@Xbox initiative.
“We are truly excited to have the opportunity to release Soda Drinker Pro for the Xbox One,” the game’s developer Will Brierly said in a prepared statement. “We have been working hard to fine-tune the fluid dynamics, from the condensation on the cup to the carbonated bubbles that float up the straw, this is something we are so proud to release for the Xbox One.”
Prior to the convention, Brierly announced the game was making its way on to new hardware, but was coy with the delivery of his announcement, asking that those interested would have to come to the game’s booth on the show floor.
According to Brierly, though the game already features “more than 100 simulations,” the Xbox One version will have 10 pieces of new platform exclusive content, including Kinect support, a “hyper-realistic simulation mode” and achievements.
A new “Vivian Clark” experience was also touted by Brierly, which will reportedly bring better graphics and gameplay and “500 percent more content” than the vanilla version already out on PC and Mac.
Weeks after the release of Metal Gear Solid V: Ground Zeroes, series creator Hideo Kojima is asking fans via Twitter for their feedback after beating the game.
According to Kojima, the team behind the highly anticipated follow-up, Metal Gear Solid V: The Phantom Pain will utilize feedback to make the game more appealing to fans.
We are collecting ur comments of GZ trying to tune TPP for providing more comfortable play. Getting better, hope you'll like it. Should be.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) April 5, 2014
The call out to fans for their input isn’t the first following the release of Ground Zeroes. Kojima Productions’ Senior Producer Ken Imaizumi also took to Twitter to ask fans for their comments, specifically mentioning the game’s controls.
So far, fans have asked for everything from full translations of the game to their native languages to the return of David Hayter as the voice of Big Boss.
Fans have also begun showing off photos of their 100 percent completion of Ground Zeroes, saying that it took them upwards of 18 hours to complete.
Though there certainly were aspects of MGSV: GZ that proved more vexing than others, it’s always a good thing when a creator in any medium seeks constructive criticism. We’ll find out if that criticism helps the final product when Metal Gear Solid V: The Phantom Pain comes out sometime next year.
Update 1.4 brings the aforementioned weapon dubbed the DOOMSTICK to both the game’s single player campaign and multiplayer mode, with complete voice overs for all five members of H.U.N.T. (High-risk United Nations Task-force).
The new shotgun isn’t the only change to the game’s firearms, as 1.4 also brings better particle effects for 10 of the game’s existing weapons and new blood effects. Lucily, ROTT‘s “Ludicrous Gibs” effect is unchainged.
In addition, six new fan-made community maps were added to the game’s multiplayer. Three new achievements were added to the game’s already prolific set, even with the removal of seventeen others.
You can check out the full patch notes on Steam and the trailer for ROTT 1.4 after the break.
It’s that time of year again. Time for the small, yet punchy, crew of myself, Karen Rivera and Patrick Kulikowski to descend upon Boston like a trio of bloodthirsty White Walkers for the annual celebration that is PAX East.
From April 11 to 13, the three of us will be hanging out at the Boston Convention and Exhibition Center to hang with old friends, make new ones and check out the latest and greatest in games. Karen’s even participating in a panel, so that’s extra exciting.
If you’re not able to check out PAX East this year, fear not. Over the course of the week, we will try to get as much content as our shoestring crew can muster. Truth be told, you’re probably going to see a whole mess of indie coverage, given how big this year’s Indie Megabooth is.
There might even be a podcast!
It’s going to be a good time, for sure. If you see us on the floor, feel free to stop and say hello. We’re always interested in meeting our readers.
As always, feel free to hit the jump for all of the articles we posted this past week.