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[UPDATE: Bungie has published a terse statement on its company blog. The statement can be found below.]
If a recent tweet is to be believed, then Bungie’s audio director and in-house composer Martin O’Donnell no longer holds that position after working approximately 15 years with the company.
I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.
— Marty O'Donnell (@MartyTheElder) April 16, 2014
Known for creating the music for the Halo series with fellow composer Michael Salvatore, O’Donnell was hired by Bungie just days before Microsoft bought the development studio in 1999. Since then, his music has been intrinsically linked to the iconic first-person shooter series, as well as other titles like Oni.
O’Donnell was originally tapped to compose the score behind Bungie’s upcoming release, Destiny. At this time, there’s no word as to how his termination will affect the game moving forward.
In response to O’Donnell’s termination from the company, Bungie released the following statement:
“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.We wish him luck in all his future endeavors.”
That’s it, everyone. Shut it down. Infinity Ward’s busted the multiplayer announcer game wide open.
Earlier today, the company behind the Call of Duty series (sans its actual creators Vince Zampella and Jason West) revealed that revered rapper Snoop
Lion Dogg will announce player’s actions in a new downloadable multiplayer voice pack.
As you’ll see/hear in the trailer after the jump, players will soon get the chance to hear the 42 year-old rapper call squadmates a “brother from another mother” while calling a ballistic vest some “fine-ass threads.”
According to Snoop, Infinity Ward provided him with his lines, though he said he was able to add a little bit of his trademark ”Snoop-ism” to the mix.
This may not be the first time the man who wrote “Gin & Juice” took a step into the gaming world, but it’s certainly the one that makes the most sense. In recent years it seems like Snoop’s been trying to become more and more relevant through the use of more modern entertainment avenues.
How it took this long to get Snoop Dogg to lend his voice in this capacity, however, I don’t know.
The aforementioned multiplayer voice pack will be available on Xbox Live on April 22. Other platforms can expect to get Snoop’s instantly recognizable voice at a later date.
Well hello there. Stay a while and listen of the return of the Pixelitis Podcast. It’s a tale of a month’s hiatus leading up to arguably the biggest gaming convention on the East Coast – PAX East.
On this, our triumphant return, travel-weary hosts Andrew Martins, Patrick Kulikowski and Karen Rivera share their experiences from their past weekend in Boston, including the games they played and the news they heard/witnessed.
This past weekend, more than 100 indie titles vied for the hearts, minds and attention spans of thousands of gamers attending PAX East 2014. While most devs were showing their wares to a captive audience, one unassuming simulator dealing in soft drinks announced its move into the latest generation of console hardware.
Soda Drinker Pro, a game that allows players to do what they’ve probably done a million times before, will be coming to the Xbox One via the company’s ID@Xbox initiative.
“We are truly excited to have the opportunity to release Soda Drinker Pro for the Xbox One,” the game’s developer Will Brierly said in a prepared statement. ”We have been working hard to fine-tune the fluid dynamics, from the condensation on the cup to the carbonated bubbles that float up the straw, this is something we are so proud to release for the Xbox One.”
Prior to the convention, Brierly announced the game was making its way on to new hardware, but was coy with the delivery of his announcement, asking that those interested would have to come to the game’s booth on the show floor.
According to Brierly, though the game already features “more than 100 simulations,” the Xbox One version will have 10 pieces of new platform exclusive content, including Kinect support, a “hyper-realistic simulation mode” and achievements.
A new “Vivian Clark” experience was also touted by Brierly, which will reportedly bring better graphics and gameplay and “500 percent more content” than the vanilla version already out on PC and Mac.
Weeks after the release of Metal Gear Solid V: Ground Zeroes, series creator Hideo Kojima is asking fans via Twitter for their feedback after beating the game.
According to Kojima, the team behind the highly anticipated follow-up, Metal Gear Solid V: The Phantom Pain will utilize feedback to make the game more appealing to fans.
We are collecting ur comments of GZ trying to tune TPP for providing more comfortable play. Getting better, hope you'll like it. Should be.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) April 5, 2014
The call out to fans for their input isn’t the first following the release of Ground Zeroes. Kojima Productions’ Senior Producer Ken Imaizumi also took to Twitter to ask fans for their comments, specifically mentioning the game’s controls.
So far, fans have asked for everything from full translations of the game to their native languages to the return of David Hayter as the voice of Big Boss.
Fans have also begun showing off photos of their 100 percent completion of Ground Zeroes, saying that it took them upwards of 18 hours to complete.
Though there certainly were aspects of MGSV: GZ that proved more vexing than others, it’s always a good thing when a creator in any medium seeks constructive criticism. We’ll find out if that criticism helps the final product when Metal Gear Solid V: The Phantom Pain comes out sometime next year.
Update 1.4 brings the aforementioned weapon dubbed the DOOMSTICK to both the game’s single player campaign and multiplayer mode, with complete voice overs for all five members of H.U.N.T. (High-risk United Nations Task-force).
The new shotgun isn’t the only change to the game’s firearms, as 1.4 also brings better particle effects for 10 of the game’s existing weapons and new blood effects. Lucily, ROTT‘s “Ludicrous Gibs” effect is unchainged.
In addition, six new fan-made community maps were added to the game’s multiplayer. Three new achievements were added to the game’s already prolific set, even with the removal of seventeen others.
You can check out the full patch notes on Steam and the trailer for ROTT 1.4 after the break.
It’s that time of year again. Time for the small, yet punchy, crew of myself, Karen Rivera and Patrick Kulikowski to descend upon Boston like a trio of bloodthirsty White Walkers for the annual celebration that is PAX East.
From April 11 to 13, the three of us will be hanging out at the Boston Convention and Exhibition Center to hang with old friends, make new ones and check out the latest and greatest in games. Karen’s even participating in a panel, so that’s extra exciting.
If you’re not able to check out PAX East this year, fear not. Over the course of the week, we will try to get as much content as our shoestring crew can muster. Truth be told, you’re probably going to see a whole mess of indie coverage, given how big this year’s Indie Megabooth is.
There might even be a podcast!
It’s going to be a good time, for sure. If you see us on the floor, feel free to stop and say hello. We’re always interested in meeting our readers.
As always, feel free to hit the jump for all of the articles we posted this past week.
If you’re running a 32-bit operating system (read as: Windows) and expect to play Watch Dogs when it releases on May 27, you’re going to be sorely disappointed. The highly anticipated open-world will need the multi-core processing power of a 64-bit machine to explore semi-future Chicago.
According to Polygon, the announcement from Ubisoft Montreal confirms an accidental leak of the game’s system requirements last October. At that time, the game was set for release in November and a listing on Ubisoft’s Uplay service prematurely listed the requirements.
As you can see on the game’s Steam page, users will need at least 6 GB of RAM, a Direct X 11 compatible video card sporting at least 1 GB of memory and 25 GB of hard drive space.
To push the game to its limits, users are required to have an eight-core processor under the hood, 2 GB of video memory and 8 GB of RAM.
Both the minimum and recommended requirements can be found after the break.
If you’ve been keeping up with Telltale Games’ foray into the odd and fanciful world of Fables with The Wolf Among Us, then it’s safe to say you’ve seen some pretty gnarly stuff. Especially after the last episode, titled “Smoke and Mirrors.”
The highly stylized murder mystery set in 80′s New York City is set to pick up once again in a couple days, as Telltale recently announced the release dates for the game’s third episode, “The Crooked Mile.“
Starting this Tuesday, the next entry into the five-part series will release first on the PC, Mac and North American PlayStation 3 users. Xbox 360 and European PS3 users will get the episode on the following day.
Telltale also said the iOS version of the episode will also hit iTunes next week, though a specific date has yet to be announced.
As you can see in the especially spoilerific trailer found after the break, things are about to get heavy in Fabletown, as Bigby Wolf begins hunting down the number one suspect in a string of serial murders.
Those who purchased the Season Pass should expect the episode to automatically download once released. The episode itself will also be available for purchase separately for $4.99.
Be sure to check out the trailer after the break. Just be mindful of the MASSIVE SPOILERS.
Believe it or not, but PAX East is less than two weeks away and Boston will soon become a playground for all things games and the people that love them.
Earlier today, one of the final secrets of the show’s floor was revealed when the Indie Megabooth’s lineup of more than 100 indie developed titles was unveiled. This year, the booth will feature games from the likes of Iridium Studios, Vlambeer and Zephyr Workshop.
Additionally, some indie tabletop games will be making their way into the booth as well. Games like Funemployed! and These French Fries are Terrible Hot Dogs will be playable in some fashion on the show floor.
As someone who’s going into their fourth year attending PAX East, I personally find it interesting to see how the Indie Megabooth has evolved over the years. This year is proving to be the biggest yet.
You can check out the full list of titles over at the Indie Megabooth website.