Remember PlayStation Home? Even if you don’t, you might be interested to know that Sony is giving everyone using it the opportunity to nab a free PSN download code of Resident Evil: Director’s Cut Dual Shock Ver.
Getting the code requires you to log into PlayStation Home and selecting “The Quest for Greatness – Episode 2″ from the Navigator menu in The Hub. Once you’re in, you just have to select everything and every option and the code will be yours (The PGM has a detailed guide for this).
Keep in mind that although PSN lists the PSone Classic as the 1997 release Resident Evil: Director’s Cut with an angry Chris Redfield on the box art, it is in fact the 1998 DualShock Ver. re-release, which features the controversial soundtrack by Mamoru Samuragoch and Takashi Niigaki.
In addition to this, players can nab free PS4 DLC for both Warframe and Blacklight: Retribution.
Sony has given out free PSone Classics codes via PlayStation Home before. Back in November, users had the opportunity to nab codes for Twisted Metal, Demolition Derby, and Warhawk. As of this writing, that quest is still available to partake in.
Entitled “Just Fun,” the album is headed up by none other than Deus Ex lead composer Alexander Brandon, and features original work by over a dozen collaborators, including Jake “Virt” Kaufman (Double Dragon Neon, Retro City Rampage), Danny Baranowsky (Super Meat Boy), Erik Peabody (Viking Guitar) and Grant “Stemage” Henry (Metroid Metal, LONELYROLLINGSTARS).
Brandon, who has also worked on the music for games like Unreal Tournament, Jazz Jackrabbit 2 and most recently Dust: An Elysian Tail, sees “Just Fun” as an opportunity to create a 45-minute album spanning several genres, including pop, rock, jazz and 8-bit chiptune.
The album has actually been finished for some time, but Brandon desired to amass funds in order to do a “proper” release of the album that can give it a more widespread reach across his fellow collaborators’ audience.
While the Kickstarter campaign only initially asked for $6,000, that number more than quadrupled by its end to $25,054. The campaign has achieved several stretch goals, including a bonus second album, a “Making Of” documentary and a professional remastering of the entire project.
I must say that this increase in collaborative albums by some of my favorite game composers (see: In Flux) is a joy to see. What other composers do you hope to see in future projects such as these? I’d personally like to see Yuko Takehara (Breath of Fire II, Mega Man VII) come out of the woodwork again to compose more videogame music.
I had several nits to pick when it came to the relationship between Rinoa and Squall in Final Fantasy VIII, otherwise known as the Twilight of Final Fantasy romances.
For all the problems with FFVIII’s coupling, however, Final Fantasy as a whole is a series known for some of gaming’s most beautiful and memorable romances.
Even during its humble beginnings, Final Fantasy has relied on its character development to help drive the story. There’s something about exploring the themes of love in a fantastical setting that helps make characters feel so much more grounded in reality. Here are a few examples of Final Fantasy romances that actually worked.
There are just some things that should just stay on consoles.
That’s right. Sorry Square Enix. Sorry Atlus. We know that Shin Megami Tensei‘s first English port will be in the form of an iOS and Android version and it could be decently playable, but we’re not holding our breath here.
While it’s admirable to see some ports of old school games for new audiences, it just seems shameful to see things like sprites getting watered down (re: Final Fantasy VI) or changing games to feature in-app purchases. Games with illustrious histories that stir up emotions within its fanbase deserve to be played, but maybe not with microtransactions. Nostalgia does not need to be nickeled and dimed. However, it’s been done. And it’ll probably happen again.
Either way, these travesties have lingered on in the collective gaming consciousness, and beloved franchises should be spared from the malignant disease that is mobile platforming.
So here we have it ladies and gentlemen. From the Tales of series to Fallout, here are franchises that we would like to never see on mobile. Ever.
UPDATE: Famitsu has posted several more gameplay videos on its app page, which you can find embedded after the break.
While people are somewhat getting over their collective shock and awe over the latest entry in the Mana series, Director Hiroki Kikuta has tweeted out a new video showcasing gameplay for Rise of Mana on the iOS platform.
Staples of the Mana series are clear as day, with Rabites in full sight and seemingly fluid action fighting elements unleashed with a tap of a finger. The current video even features new music composed by Kikuta himself.
The action RPG looks like Mana, sounds like Mana… so therefore it must be Mana.
Or so we hope.
Double taps within the battlefield allow for characters to fight enemies within the ensconced areas out on the world. But fighting enemies should be familiar to all fans of the Mana series from these first few snippets of gameplay for RoM. The latest iteration will also feature music from original soundtrack composers Yoko Shimomura, Hiroki Kikuta, Tsuyoshi Sekito and Kenji Ito.
Rise of Mana is scheduled to release soon on iOS in Japan, with an Android version to follow later on.
Check out the gameplay video after the jump.
(Editor’s Note: With the game industry being populated with so many RPGs, it’s easy to lose sight of the hidden gems. Open up the RPG Treasure Chest, where we focus on those titles that deserve more attention.)
Once when I was but a youngling, I walked into a now-defunct Kay-Bee Toys with my grandmother and my older brother. I was allowed to choose one toy, and since I had just come into gaming, that “toy” was an SNES cartridge.
After asking the cashier which title I should go with—and with some keen direction from my brother, a SNES connoisseur—I walked out with what would become the first RPG I ever purchased for myself.
That RPG was The Secret of Mana.
What happens when the work of Western game composers gets meshed together with those from the East? In Flux happens.
Brave Wave Productions (formerly known as Koopa Soundworks), which previously brought game music fans two compilations of remix albums in the form of World 1-2 and World 1-2: Encore last year (my review here), have just released a new album entitled In Flux.
Described as “an East-meets-West music album that merges the two oceans together in an unprecedented way,” the album features returning Japanese composers like Manami Matsumae (Mega Man, Mighty No. 9), Akira Yamaoka (Silent Hill) and Keiji Yamagishi (Ninja Gaiden, Captain Tsubasa), who join forces with Western-based musicians such as Eirik Suhrke (Spelunky, Ridiculous Fishing) and Grant “Stemage” Henry (Metroid Metal) to provide several original tracks spanning various genres.
The digital album is on Brave Wave’s Bandcamp page for $10, while a physical CD release will run you $15 plus shipping.
Read on as I review the album track-by-track and get immersed in its diverse sound waves.
Earlier today, an image popped up on Reddit that heavily suggests that French development outfit Arkane Studios is working on a sequel to the critically acclaimed 2012 title, Dishonored.
Allegedly titled simply Dishonored II, the image states that a “full reveal” is slated for this year’s E3 in June.
In the full image, a supposed promotional hashtag for the game mentions the “Darkness of Tyvia.” Some intrepid redditors connected the dots, linking to a Dishonored Wikia that describes the region of Tyvia as a cold, unforgiving land that “utilizes penal labor camps located in the nation’s center for incarceration.”
To really hammer the harsh characteristics of Tyvia home, some of those prisons don’t have any walls, letting prisoners escape if they so choose. Doing so, however, is considered a death wish, as “no escaped prisoner has survived the trek to civilization in recorded history.”
In the past, the folks at Arkane have said they would definitely make a sequel to Dishonored if it sold enough, so considering its popularity, it doesn’t seem completely far-fetched that a Dishonored II would be in the works.
Also, it would make sense considering the way the stories of both the full game and the DLC for Dishonored ended that neither Corvo nor Daud would be the main protagonist for this reported sequel.
So what do you think? Would you be interested in a new Dishonored game? Let us know in the comments.
Poor Clementine’s had it rough. After the events of the first season of Telltale’s award-winning The Walking Dead, you’d think things would get easier. But nooooo. The hits just keep on coming.
The next episode in the second season of The Walking Dead, titled ‘A House Divided’ looks to bring even more hardship and harrowing experience for our favorite little girl from Georgia.
Fans of the point-and-click zombie apocalypse adventure game still chomping at the bit to find out what happens next to Clem and her fellow survivors can put down their bug-out bags. The next episode is set to release over the next three days for various platforms.
Starting tomorrow, the episode will be available for PC, Mac and the Northa American portion of the PlayStation Network. The following day (March 5), Xbox 360 users will gain access to the episode, while iOS users will get their shot at the zombie hordes on March 6.
The Vita version of Episodes 1 and 2 for this season will also be available by the end of the month, according to Telltale. Also, no release date has been set for the European PlayStation Network at this time.
‘A House Divided’ will be available for $4.99 as an individual episode or included as part of the season pass for $19.99.
To see what’s in store for tomorrow’s release, hit the jump for the official trailer.
(Editor’s note: In the Postcard Review, members of the Pixelitis staff write small, easily digestible reviews big enough to ‘fit on a postcard’ – hence the title. It can be about the whole experience or just a small piece of the pie. No scores needed.)
My NES library was handed to me at birth, including a modest library of titles ranging from the legendary classic Mario/Duck Hunt to the abysmally atrocious LJN Beetlejuice (though the soundtrack is pretty catchy). Wrecking Crew was in the upper tier and, to this day, is one of my favorite early memories of Nintendo.
The title stars Mario and Luigi supposedly in their side-job as construction workers. Nothing can be that simple for the Mario brothers though, so their blue-collar workdays are filled with traps, monsters, and bipedal eggplant-men.
The goal is destroy all breakable things before the time runs out or you become a victim of one of the sentient produce. Some constructions (such as ladders) have multiple uses so one must plan ahead the order in which they will “wreck” things.
Like any puzzle game, it gets more complicated as you go on, but the whole thing is wonderfully simple 8-bit fun with a great, nostalgic soundtrack. I think it’d still be popular today; in fact, I could totally see it working well on a tablet or smart phone. Touch screens and demolishing things always seems to work well.
Also, I believe this is the game that inspired the birth of Wario. The recurring antagonist is a yellow-dressed, chubby fellow named Foreman Spike. It’s interesting to see where ideas are formed. And who knows? Maybe we’ll see Foreman Spike in Mario Kart 27 on the Wii U 2.